ANDREW POWER
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"grats on a well thought out post with lots of great points.
More often than not, I'll play a female character when given the choice. Mostly because whenever I'm NOT given the choice, it's a male character. It's a way for me to even out the protagonists I play.
I've never quite understood the idea that your avatar in a game is supposed to accurately represent you. That really takes the fun out of it. I'm not playing a game to be me, I do that all damn day. I want to inhabit someone else's s"
Sunday, September 06, 2009
"ote]"it was the pure need to try and sleep with Liara!!!"[/quote]
Well... that [i]sort of[/i] counts.... I guess"
Saturday, September 05, 2009
"gree with Step Three. I was just thinking about something like that a few days ago.
It's weird though, because I wouldn't mind if it was MORE linear either. Wind Waker was a pretty good balance, giving you the next objective but not pushing you right into it.
Where I get annoyed are the situations where the game says "Well, you need to go to these 5 places. Get to it."
Then I either find myself daunted by the "To Do" list I've found myself in, or the joy of randomly exploring is offputing because any direction I head out will end up funneling me into a main objective when I'm looking for one.
I'm big on WW approach of "Go here next.... whenever you feel lik"
Friday, July 10, 2009
"! A spotlight! T"
Saturday, July 04, 2009


