STEPHEN SAVAGE
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FEATURED POST
2guys_1title
Episodic gaming is a tough nut to crack. Perhaps developers should look to established formats like TV or film.
Sunday, December 20, 2009 | Comments (2)
POST BY THIS AUTHOR (2)
2guys_1title
This is an article about how video game publishers are devaluing the video game with their business practices.
COMMENTS BY THIS AUTHOR (4)
"l, what's the general trend in terms of hardware stability in terms of computers. I had a laptop that ran Windows 95 that is still chugging as far as I know (I gave it away a few years ago). I also had a laptop from 2004 that died after a few years. My family used the same Apple computer for five years without a problem, then replaced it because it had become obsolete. The new computer started having problems within a few months. The problem is mostly that companies are sacrificing logical design for aesthetic design. When you look at the 360, it's clear that they wanted to make it as small as they could, which led to reduced airflow, which led to the RRoD. I haven't heard of PS3s failing, perhaps due to the fact that the system didn't sacrifice airflow for appearance. The Wii uses last generations parts on this generation's process. It's casing is plenty large for the parts that are inside of it. Unrelated to original reply: I don't think it's important to save consoles anymore. Things like digital distribution and backwards compatibility have made having the original console less impo"
Saturday, December 19, 2009
"s true that it happens in many industries, but it's not as severe as it it in video games. A music CD may come out at $15, then sell for $12 in a few months, but that's only a small drop. A movie may start at $15 and then sell for $10 a few months later, but that's still a small drop. A game starts at $60 and then goes to "Greatest Hits" and sells for $20. That's a huge drop and it discourages people like myself from purchasing a game when it's released. The problem that these publishers have is that their $60 games are competing with $20 games. If they only released one game a year, then it wouldn't be a problem, but publishers release dozens of a games a year. You end up with situations like that of Guitar Hero. They're still selling GH4 at marked down prices, which makes GH5 look like a terrible deal. I should probably mention that I don't really want publishers to change this model. I think that it's generally a good thing for consumers to get games at lower p"
Thursday, December 17, 2009
"y have a good mix of stuff on there. Some of it is bad because it's unfocused, some of it is bad because of other ways you could read it. Some of it is jus"
Thursday, December 17, 2009
"bigger problem with realism is the uncanny valley. If you look at stills from [i]Heavy Rain[/i], then you can see this principle in action. The character just doesn't look right. Personally, I think that the textures in games are already good enough. Developers should spend more time trying to make animations look na"
Thursday, December 17, 2009