BRIAN PETRO-ROY
COMMUNITY WRITER
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FEATURED POST
2guys_1title
In episode 2 of my video blog, I lament the state of modern sports games and try to show EA how it's done when it comes to realistic modeling of one of their sports. Plus, I've updated the rules to my "Intro Sequence Challenge" contest - now, all you have to do is comment to enter!
Friday, June 11, 2010 | Comments (4)
POST BY THIS AUTHOR (27)
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A personal account of one player's on-again, off-again relationship with Magic: The Gathering, and how he got sucked back into it after 15 years away from the game.
2guys_1title
Introducing "Full Motion Video", Bitmob's first user-generated video blog! In Episode 1, I talk about the "how"s, "why"s, and "where we came from"s of video game controller design from the 1960s to the present. Keep watching to the end for your chance to enter the "Intro Sequence Challenge" contest and win an actual prize!
2guys_1title
Mass Effect 2's new skill trees and leveling system are a drastic change from what we have come to expect from RPGs. Did BioWare go too far?
2guys_1title
Brian Petro-Roy borrows from Allen Iverson to explain why he's not good at multiplayer games.
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With all the modern advances in game music technology over the past 30 years, I think it's actually getting worse.
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Gaming's Citizen Kane? Close, but no cigar.
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A review of Descent from the perspective of the Material Defender.
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Buyer beware, especially of new gaming hardware on release day!
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Anyone under the age of 15, who has ever said that one of their modern games "sucks," really needs to read this article.
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Pinnacle Station sucked, and here are 1000+ words why.
2guys_1title
Tips for writing on Bitmob.
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It's yet another Meet the Mob - but written in the gimmicky style of me interviewing myself!
COMMENTS BY THIS AUTHOR (111)
"The problem with that is that developers have designed their systems such that it limits the player's choices based on their progression through each morality system - i.e. Charm/Intimidate choices grayed out in ME2, powers locked until you achieve Hero/Infamous rank, etc.

This especially stinks in role-playing games, where some arbitrary system says that I can't be a badass in a situation where I'd like to, simply because I haven't been enough of a badass in prior situations. Well, what if the character I'm trying to role play didn't call for badassery in those prior situations, but it does now? What benefit to the story or gameplay does it serve to lock us in to these tracks at the beginning of the game?"

Thursday, December 08, 2011
"In the Mass Effect series, the first game inadvertently handled things pretty well. In addition to having Charm and Intimidate be levelable skills, the Paragon and Renegade meters were decoupled from each other - getting points in one meter didn't remove points from the other meter like in KotOR, Jade Empire, or something similar. Even better was that the game gave out free points in Charm/Intimidate during each playthrough, so taking one Shepard through the game enough times would allow you to play through the game with both skills maxed out if you wanted, allowing for "Paragades" and "Renegons."

ME2 did the whole "pick one track the whole way or you end up gimping yourself" thing and didn't allow for Paragon/Renegade scores to carry over between playthroughs, which I was very disappointed with. Still, the redeeming factor with the series as a whole is that the divide between the two moralities is at least slightly blurrier than "saving orphans vs. kicking puppies," like in Jacob's loyalty quest - do you send his corrupt father off to face court justice at the hands of the Alliance, or bloody justice at the hands of the people he enslaved for ten years?"

Wednesday, December 07, 2011
"I will say this about the "Souls" games - I wouldn't have enjoyed either of them without the internet.

Without the ability to look stuff up in forums and on wikis about how the game mechanics work, where to find/buy the materials to improve your weapons and armor, and the best places to farm for souls (like the infamous area past the Crest of Artorias door in Darkroot Garden), I would have been stuck with crappy equipment on a low-level character and I would be positively miserable. I don't play the game with a walkthrough constantly by my side, but I think that occasionally turning to the 'net for hints before I get too frustrated helps give me direction and allows me to get those tangible rewards that Layton talked about missing.

From Software already designed the game with the idea of a player community helping each other - hence the messages - I simply decided to take it a step further. I may not be playing it "right," but at least I'm enjoying myself more than I would otherwise."

Tuesday, October 25, 2011
"Did you then figure out how that shortcut is (eventually) your way back to the Undead Asylum? I must have gone back and forth five times before it finally hit me."
Monday, October 17, 2011
"The other thing that must be mentioned about Dark Souls is the absolutely BRILLIANT (yes, I had to write that in all caps) level design. I've never played a game before where the world is so huge and yet everything feels so interconnected."
Monday, October 17, 2011
"Although I am intensely flattered that a) anybody even remembered Full Motion Video in the first place, and b) people actually *voted* for it, I feel it my duty to point out that the Bitmob Community Show pretty much blows it out of the water. Heck, I even lobbied to be part of episode 2 just to be able to contribute to the awesome!"
Friday, February 18, 2011
"The Gamestop thing might not be as bad as you think.  I stopped at Gamestop on a recent trip to the mall and asked for some Microsoft points, and to my surprise, instead of handing me a horrible clamshell plastic case with a card in it that I would immediately throw out after using, I found the code for my points simply printed on my receipt!  (Granted, I could have just bought the points online through xbox.com and forgone even the receipt, but what's the bigger waste in that case - the slip of receipt paper, or the electricity to run my laptop?)

Hopefully, Gamestop will do the same thing with their PSN codes."

Thursday, November 11, 2010
"I can't really argue with the games on this list, but one thing that really surprised me - both Condemned games made it into the best action/adventure list, but GTA IV didn't?"
Tuesday, August 17, 2010
"I think that cover-based shooters like the Gears of War and Mass Effect series have done a pretty good job of incorporating the headshot as an effective part of the player's arsenal without being the *entire* arsenal.  In both series, the only weapon you can consistently get headshots with is the sniper rifle, and it's been nerfed enough through ammo & fire rate limitations that you can't just go around doing nothing but sniping.

In the FPS world, I think BioShock handled it well by A) not really giving you anything with a scope and B) making the enemies so fast that getting headshots is both impossible and impractical.  I will admit that Fallout 3 got a little too easy if you just relied on endless headshots in V.A.T.S., which is why I stopped using it except in emergencies and attempted to play as much of the game as I could in real-time.

On that same token, it must be said that there is an incredibly simple solution to an overpowered headshot that gamers can easily implement - DON'T SHOOT ENEMIES IN THE HEAD!!!  Honestly, anybody who complains that a game is too easy, or that one overpowered tactic renders the rest of the arsenal useless, is seriously lacking in self-control.  There are tons of things that we as gamers can do to increase the challenge of our games - difficulty levels and self-imposed restrictions included - and why bother playing games, an interactive medium, at all if you're not going to take advantage of the different choices you're offered?"

Tuesday, August 17, 2010
"I enjoyed your article, Nick, and can empathize with most of it.  I too am dealing with the limitations that adulthood places on one's gaming - time, money, friends/family, etc. - and am finding my own ways to adapt.  But there's one sentence in your article that didn't make any sense to me:

"My lack of funds has created an enormous backlog of unplayed games that I have no hope of ever completing."

Um...what?  If you have no funds with which to buy new games, doesn't it make sense that the best games for you to play are the ones you already paid money for?  I realize it's a little counter-intuitive, what with the entire games industry being hyper-focused on the Next Big Thing and all, but it's actually kind of liberating to put the hype machine aside and put some quality time into a game that you don't have to worry about being spoiled by a blog post reporting on new DLC that casually spoils the ending.

A good game is a good game, after all."

Friday, July 23, 2010
"Love "The Moon and the Prince," btw - I looked up the translation of the lyrics once to see what the song was actually about, and ended up memorizing the chorus.  Rapping in Japanese is actually pretty fun!"
Friday, June 25, 2010
"In honor of the USA going from "eliminated" to "winning Group C" at pretty much the last possible moment, I give you the intro track from Nintendo World Cup.  Love those Technos Japan NES soundtracks!

http://www.youtube.com/watch?v=RbgQJ0_Lhcg"

Friday, June 25, 2010