DOY RUIZ
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"No problem. =)

 

My main points will always be that used games will never relate to gaming industry/devs growth & sales income. And thoughout the globe, used games economy is seriously growing. In our country, it is where the majority thrive. So buying original games does not necessarily equate to an individual helping his hobby grow or supports the game developers.

In fairness to the 360 and Wii, they also have their own strategies and means of forcing people to buy & support legit games. They also more than provide incentives for their legit supporters in so many ways. The main striking point rests upon the PS3's new media (BD) and firmware security protection, which makes people change. Hypothetically arguing  the absence of such protection would be a new issue and how gamers would respond to it would be quite obvious. =)

Lastly, people will always be changed by their powerful environment/institutions. Regardless of what console, device or electronic object it maybe, the limitations that it impose will always be the catalyst and the one solely responsible for the change. Almost certainly, if a console or device loses the hold on that limitation, the ridden-culture would always prove to be strong enough to mount a comeback. I believe that is a fact."

Saturday, May 22, 2010

I agree on some claims but feel otherwise on some.
 
1.) As our numbers grew into the huge community that exists today, I noticed an interesting trend: Games were getting cheaper! The increased demand from the community for legitimate content created increased competition, driving prices down.
 
Driving prices down. Yes, the price of brand new games were down but more often based from the Asian & US versions discrepancy. I don't think the prices of PS3 games went down SIGNIFICANTLY at all from the demand (aside from platinum releases), used games significantly DID.
 
Maybe (just MAYBE) when the author was writing his article all the while mentioning PPS' B&S section games demand, his thought process brought him to the "used games economy" which shows the significant PLUNGE in games prices. And that is totally a different issue (and currently a controversial issue in the gaming scene.) to be infused and be related to gaming industry & developers' economic progression.
 
2.) The claim of the PS3 taking full accountability for the change of attitude and behavior of gamers is too simplistic. Its quite shallow to consider it that way. 
 
If the author ever came across social theories in his college years, he would have at least had an idea on Behaviouralism or Institutionalism. I will make it simple. Just analyze the ever-famous "SUBIC case".
 
People, in majority, do not change (from a deep rooted cultural behavior) because they inherently want to change or deviate from their cultural attachments. Change is made possible by the institutions/environment/rule implementing enitites that surrounds people. Again analyze the SUBIC case.
 
PS3 did not change the Philippine gamers' piracy attitude and culture towards games. It was the existing conditions or should I say the limitations imposed by the enitity (PS3) upon individuals that brought about change.
 
I hope people get the gist of my opinion.
Friday, May 21, 2010