There184
Comments By Alex Martin
"nks for the link. :) Recognisable music really helps a game stick in my mind. Whenever I hear the Chemical Brothers, I think of FIFA. Deadly Premonition even cheated that by having York talk about the Buzzcocks and so"
Monday, May 07, 2012
"Gamestop has to pay for the passes to give them out. So they're just hiding the cost of the online pass by including it in the price of their used games. Passes aren't designed to "combat" anyone -- they're designed to fund an online service. EA's just as happy selling an online pass to Gamestop as it is to a gamer.

You pay to play as long as you want, not for as long as you want and the indeterminate number of owners after you want. There's precedent for this in any other pass you buy -- you can't sell an all-day parking ticket to someone else when you're done with it, or let someone into a theme park on your ticket when you've ridden all the rides. That would be abusing a system designed to charge everyone equally for the right to use a service without worrying about time constraints. It would be unfair on other paying customers and would lead to higher ticket prices if left unchecked.

No, there aren't two people accessing a game when there were previously one -- there is one person accessing the game when there were previously zero.

Valve can afford to support their games for a long time because there's no such thing as second-hand games for them. They lock the entire game behind a pass. How is that better than an online pass that leaves the offline segment unlocked?

Like I said in the article, I do support developers that support games after launch -- that's what multiplayer is. And I don't see how a used copy of the Witcher or the Orange Box is less worthwhile than an unused copy if the developer doesn't restrict the benefits of its continued work to its customers.

It's easier to see the benefit of an online pass when it leads to something tangibly new, but that doesn't make the maintenance of launch content worthless.

And online passes don't hinder your gameplay or make content inaccessible to you -- they just charge you a fair price for it."

Friday, February 10, 2012
"The strain wouldn't be there, because the person selling the game has got bored of it and isn't playing it any more. The publisher considered that when pricing the game. It's not the same as selling a WoW account that's designed to be used indefinitely.

Game makers expect gamers to play for a finite amount of time, so they charge a fixed amount. They might pick it up again later, but that's not the same as coming to it without having played it before and tired of it because it's not going to take as long to tire of it again.

The problem of rented games should really be sorted out with rental services -- publishers sell rental copies of games to those services, so they could give them a supply of pass codes if Gamefly, LoveFilm, etc. paid for them. And there's nothing stopping you from lending your Xbox Live account to people you trust."

Thursday, February 09, 2012
"I wonder if movie buffs complain about the first filmmakers who independently decided to use blue/orange contrasts. As I remember it, saturated colours were (are?) a trend after Gears of War."
Thursday, February 09, 2012
"If someone stops playing a game, they stop putting a strain on the service. If they decide to get some free money by selling something they've got the most out of, the new owner puts a strain on the service that otherwise wouldn't exist.

If developers intended a multiplayer game to be infinitely playable, they'd charge a subscription fee, support it with ads, or go for a freemium model."

Thursday, February 09, 2012
"I didn't insert the profanity into my last post because of this, but I did reposition it. Very helpful.

(I don't have an iDevice for Furmins, by the way. Thanks for offering.)"

Wednesday, February 08, 2012
"If someone doesn't buy any new games with online features, and doesn't care enough to spend $10, why would they have an Xbox Live subscription in the first place? They want to spend as little money as possible on games and aren't a fan of multiplayer.

Edit: the fact that book and film publishers can't discourage used sales doesn't make it right there, either."

Tuesday, February 07, 2012
"Hope you had a great Thursday, USA! :)"
Thursday, November 24, 2011
"Desert Bus has a bug on the Asus Transformer that causes the bus to list to the right even more than it's supposed to. A classic ruined!"
Monday, November 21, 2011
"I always prefer to read/write personal emotional responses to and interpretations of games. A good reviewer should be able to say enough about a game for readers to decide if they'll like it or not, regardless of the reviewer's taste. So long as they read the text, and don't skip to the score."
Monday, November 14, 2011
"I've been dreaming of this sort of thing for a while. Next step is to have the game share information with it over WiFi or the netterweb. I wonder how difficult that'd be to implement; it could close the gap between Wii U games and PlayStation/Xbox games, if they don't come with tablet controllers."
Wednesday, November 09, 2011
"That linearity was my problem with Bad Company 2. It felt like a shooting gallery, whereas Bad Company 1 had more opportunities to tackle situations differently.

I don't understand why Battlefield campaigns don't capitalise on the things that make multiplayer great: randomness, freedom of play style, and multiple paths through levels. That's what I come to Battlefield for. (And what I like about Halo's campaigns, now that I think about it.)"

Wednesday, November 09, 2011
"And it's back as "KG Dogfighting".

@Jason Even if they couldn't enforce the changes they make to films, film boards are at least making self-censorship the only viable option for a film distributor. And even without the force of law, Google have the power to remove objectionable content from the Market and from people's phones. Changing the actor of an action doesn't change the word for that action."

Saturday, April 30, 2011
"@Jason By that definition, films and games aren't censored in Britain -- the BBFC, while non-governmental, is a censorship board. (C used to stand for censors, now classification.) Google are an organisation with the power to remove content deemed objectionable. That would be censorship.

And I'm not saying they should be obliged to allow free speech either, just that it would be right."

Thursday, April 28, 2011
"Thanks for the comments, everybody!

@Jason According to the developer (Twitter @dogwarsapp), they pulled it to update it. Don't know why that's necessary, but it was running terribly on my phone. I haven't seen any comment from Google on this matter.

Also, free speech is a principle I think should be universal, but which only governments (and government-funded institutions) should be legally held to. Google should be free to cover their arses, but suppressing what they (or a large group of petitioners) find unacceptable is still censorship.

@Rob @Alex 2 It's "just" a video game is dismissive and implies games are incapable of decrying animal cruelty (not that it was in this case)."

Thursday, April 28, 2011
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