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Comments By Omri
"We appreciate it, Ed! That's part of the gaming community's awesomeness: People show their passion and devotion to video games in interesting ways."
Saturday, May 19, 2012
"Not at all. Although, you forgot Breath of Fire in your comparisons. :)"
Wednesday, April 25, 2012
"I definitely recommend giving Dragon's Dogma another go, Stefanie. The sheer amount of emergent possibilities available to you through exploration is crazy fun."
Tuesday, April 24, 2012
"For me, nothing beats Unreal Tournament's almighty Redeemer. Aside from the launcher's tube taking up nearly half of the screen, the (player-driven!) rocket's devastating payload guarantees your ears will be imminently filled with that sweet "M-M-M-M-MONSTER KILL!" if used correctly."
Tuesday, January 10, 2012
"Just replace it with "calamari." Though "Touch My Calamari" sounds even more disturbing...."
Thursday, December 08, 2011
"I use an easier solution: I stay out of those damn rocket magnets whenever possible. If I need to cover a large distance, I jump into a Humvee. Otherwise, I hoof it."
Tuesday, December 06, 2011
"Some nice questions, Steven!

-The prize is an experience completely within your control. Bethesda knows that its formula for success is crafting an open-ended world where nearly anything can (and will) happen. Skyrim benefits from directionless, emergent gameplay -- I think not having to worry about glowing directional arrows or getting a slap on the wrist for exploring off the pathway is pretty important for personalizing your character.

-Every game tells a story. The variable is how the story gets told. In this case, Skyrim's narrative meshes so well with your character's personal journey. Consider it like Mad Libs -- the sentences are there; just fill in the blanks. But at the same time, its uncompassed permissibility gives you the capability of adding on as many of your own sentences as you want.

-This is probably more of a subjective undertaking. I personally prefer to craft characters unlike my actual personality, since games (and especially RPGs) are such an amazing avenue for expression and social interaction not normally feasible in reality."

Tuesday, November 29, 2011
"I haven't really looked to the first-person shooter genre as a beacon of originality. Growing up with classics like Doom and Quake, I take my appreciation from the simply joy of pasting the walls with the blood of my enemies using the biggest gun possible. 

Sure, tactical military shooters are the fad right now, but the name itself implies creative boredom. Thanks to Call of Duty, everyone jams in mammoth set pieces and complex scripted events in their games now.

Of course, multiplayer weighs in heavily as well. Your thoughts mostly reflect why I continually stick with the Battlefield series -- I believe it's avoided the "crap +1" problem quite handily for some time now."

Thursday, September 08, 2011
"It definitely has some elements of Borderlands' stylistic motif. To be fair, Borderlands 2 and Tribes: Ascend both look fantastic in their own right."
Tuesday, August 30, 2011
"Fixed!"
Friday, July 22, 2011
"The primary purpose is to whet your appetite for the advertised title, but I agree with you; skirting around actual content doesn't reveal much. 

Give me a straightforward gameplay video any day, I say."

Monday, July 11, 2011
"Amazing. I feel very gratified to participate in such an encompassing event, and this video perfectly captures it."
Friday, July 01, 2011
"I can only imagine how many calibrations that took."
Monday, June 20, 2011
"That's odd. They load fine for me in Firefox and Chrome."
Wednesday, June 15, 2011
"I still can't get over how the game looks like King Midas gave it a bear hug. The actual gameplay sounds amazing, though."
Thursday, April 28, 2011
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