WINSON SHUEN
WINSON SHUEN'S SPONSOR
FEATURED POST
Used games offer all kinds of benefits to consumers: retained resale value funds further new-game purchases, the lower barrier to point can sway wary players to try new titles, and they're just plain cheaper.
Monday, September 26, 2011 |
Comments (11)
POST BY THIS AUTHOR (15)
As gamers, our opinions need to be constructive and of substance. As fans of this finicky, ever-changing entertainment medium, our voices shouldn't be mindless and alienating because too much of that will end up as white noise destined to be drowned.
Monday, August 15, 2011 |
Comments (0)
Do we have reason to prefer buying games in their physical, retail format instead of through digital distribution?
Friday, August 12, 2011 |
Comments (10)
Nintendo and Apple share many similarities. Unfortunately, the relative performances of the iPad 2 and the 3DS aren't among them.
Monday, August 01, 2011 |
Comments (10)
Unlike the main characters in videgames, born with gold PSN trophies in their mouths, stories of supporting characters are much more interesting to me.
Friday, July 15, 2011 |
Comments (0)
How BioShock Infinite's new art direction takes videogames progress into new heights.
Saturday, July 02, 2011 |
Comments (2)
The Legend of Zelda: Twilight Princess seems to improve on everything about Ocarina of Time. So what's keeping Twilight Princess from being an all-time fan favorite?
Tuesday, June 28, 2011 |
Comments (23)
June 30 is the last day to redeem the Club Nintendo Coins you’ve earned between the year 2008 and 2009.
Thursday, June 23, 2011 |
Comments (3)
With more and more games incorporating aiming and shooting as a primary gameplay element, what happens to those who simply don't have a knack for FPSes?
Tuesday, June 21, 2011 |
Comments (13)
E3 aftermath: 5 things Nintendo needs to do to get back on track
Thursday, June 16, 2011 |
Comments (0)
Why should we care about who won E3 this year?
Monday, June 13, 2011 |
Comments (12)
There's been a lot of criticism for the Nintendo 3DS, from its weak battery life to its weaker launch-day game lineup. Here's how I see it.
Monday, April 11, 2011 |
Comments (9)
What makes game consoles so uniquely different from other consumer electronics? Why are their product cycles acceptable to span well over five years when laptops, mobile phones, tablets, and other tech devices require product updates every eighteen months or less?
Monday, February 28, 2011 |
Comments (2)
COMMENTS BY THIS AUTHOR (50)
"Ooh, congratulations Jason! This is what happens when I'm away from the mob for a month."
Monday, September 19, 2011
""The Game.com is probably the only piece of hardware less successful than the 3DO and the Atari Jaguar."
I think you're giving Gizmondo way too much credit there..."
Sunday, August 21, 2011
"lol nerdier than stacking up DS games in bed? I think you're fine :]"
Friday, August 12, 2011
"Actually, I think the Nintendo eShop is linked to your Club Nintendo ID, and on the Wii Shop you are able to re-download your purchase. But as with PSN's 5-download limit, these companies hold the power and content so they can easily remove the re-download privilege with any Terms of Service modification."
Friday, August 12, 2011
"Yeah, but there's a significant difference between Nintendo 64 with SNES, and same with Nintendo DS and Gameboy Advance. Less so with recent releases.
I'm not saying Nintendo hasn't been successful, but the gaming industry is so different now and they really have to be more aggressive, especially so with those who didn't used to be their competition. Less complacency, more sink or swim.
"
Monday, August 01, 2011
"I think Nintendo definitely aspire to be Apple, whether or not they're successful at it is another story. Nintendo definitely has its own loyal fanbase, but I think they need to utilize the fans better (in making products better) instead of ignoring their opinions while simultaneously expecting the fans to be supportive for every arbitrary move."
Friday, July 29, 2011
"Yeah, and I even love flipping through the instruction manuals when I'm not playing. That's what happens when you have an older brother who doesn't know how to share :]"
Thursday, July 14, 2011
"As much as I want to, I think there'll only be more of these reminders; not less. Nintendo is really adamant about these reminders, perhaps because they're afraid to be sued. It's more than just Navi too, just look at the Balance Board from Wii Fit. I'm almost positive there'll be something similar in Skyward Sword since the game requires so much motion/body control."
Wednesday, July 13, 2011
"As much as I'm resisting making a "I want to go to there" comment, I was wondering if Dennis can write another piece (either here or on his personal blog) on his beginning stage of the freelance career? I think quite a few of us would be interested to read about his journey. :]"
Wednesday, July 13, 2011
"Thanks! I never paid much attention to the BioShock universe until I read/listened to that interview with Kevin Levine. I agree with him 100%."
Tuesday, July 05, 2011
"Did you actually use the stylus to access the menu? It never came to my mind until I saw the video review on G4 where someone was using it. Until then, I was actually thankful that the designers made the buttons big enough to just use my thumb."
Wednesday, June 29, 2011
"Maybe the problem is that I played Twilight Princess first, so everything in that game was so new to me. But despite the similarities of the two games, I personally prefer the dark, almost gothic style of Zant and the overall twilight world. I adored the Snowpeak dungeon and thought it was clever to utilize Wolf to access different parts of Faron Woods. I also prefer most of the bosses in TP over OoT.
But I do agree the reason why Wind Waker came out beautiful was because Nintendo decided to do their own thing (even though I don't think that's my favorite Zelda game. -- that would be Link to the Past). I'm curious to see how Skyward Sword turns out because it seems to be a mix between WW and TP."
Tuesday, June 28, 2011













