PATRICK CAVASAR
COMMUNITY WRITER
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Keller, Texas
Occasional writer of reviews and other thingamabobs regarding video games.
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FEATURED POST
Batman-arkham-city-01
In a season of blockbuster releases, Batman: Arkham City goes above and beyond to deliver an awesome, engrossing experience that surely can compete with the big boys.
Sunday, October 30, 2011 | Comments (0)
POST BY THIS AUTHOR (10)
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Does survival mode ruin the creative aspect of Minecraft?
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Costume Quest is several things: it's cute, it's short, and I only had to deal with it for a few hours. Did I really just equate this game to dealing with a child? Well, I guess I did, so find out if I take this metaphor any further in my review!
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Ever had a game you loved to hate? Well guess what, I do, and that game is none other than Dead Rising. Do you want to know about my experience with Dead Rising? Well of course you do, who doesn't want to consume the words of a man bought to the edge of his sanity by a video game. A video game! Of all things...
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Read on as I muse over my dealings with the Mob in 2K Games' Mafia II. I'm such a wiseguy!
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After years in the dark, Remedy Entertainment's new third-person horror title finally emerges from the shadows to shine a light on "atmospheric" gaming. Find out whether Alan Wake burns bright, or fizzles out, in this review.
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Usually known for the satire and comedic parodies of their flagship franchise – Grand Theft Auto – Rockstar Games has taken a more serious tone with their new take on the Old West, Red Dead Redemption. See if the game succeeds or falls flat in the Red Dead Review!
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Conviction takes the franchise in a relatively new direction, and while lovers of the old style may look down on it’s more action-oriented feel, this title could be a stepping stone for any players either too tired or too hesitant toward the stealth genre.
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While retaining the open-world toybox that makes this genre unique, Just Cause 2 scraps the grit and realism of modern open-world titles to focus more on the player’s creativity.
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Though it doesn't quite rival its critically-acclaimed forerunner, Bioshock 2 strikes enough familiarity to assure itself as a worthwhile sequel.
COMMENTS BY THIS AUTHOR (6)
"I really wish more games would be as creative with their multiplayer design as Ubisoft has with Brotherhood. There's a definite feeling of anxiety and tension when you know three other real human minds are working feverishly to hunt you down. I've only played a few hours of the multiplayer -- I've been too enthralled in the excellent single-player -- but I really do love what Brotherhood is trying. Like you say, this add-on is only a fraction of what I hope will be the more refined multiplayer we'll obviously see in Assassin's Creed 3. But the one real issue I have is, as you have brought up as well, the occasional CoD kid or more casual gamer type who fails to grasp how the game plays. While this should be remedied by the distrbution of points, I've still found matches where half the damn room is running along rooftops and stabbing the first player they encounter, only to end up winning the match. Hopefully that will be fixed or at least die down in the future, but more importantly I hope that more developers find creative ways such as this to craft an interesting multiplayer experience."
Wednesday, November 24, 2010
"I recently played The Saboteur as well -- found it in a clearance bin -- and the game really did surprise me with a fairly interesting narrative and clever use of color to signify your progression in the game environment. But to your point that game reviewers should perhaps focus more on the experience as a whole, I personally prefer a reviewer to explain whatever issues they had with the game, no matter how minute or inconsequential. One of those minor problems they point out may be something that I find all too frustrating or an absolute annoyance, and may very well prevent me from playing the game. Though, to a lesser extent, I do agree that reviewing a game as one unified product, rather than splitting judgement over several areas (gameplay, graphics, sound, etc.), is something I would be more apt to read, as I don't always need to consider how crunchy the leaves are under my character's feet as he walks through a forest.

But that doesn't mean Mr. "Average Gamer" should just keep on moaning about review scores and inconsistencies in opinion. As has already been stated by so many others, reviews are not completely objective in nature. What one person finds fun may be to someone else the single worst thing ever to be created by mankind -- so long as we continue to listen to "The Internet". I would love it if every CoDbro would just take a step back and consider whether annual Call of Duty installments will eventually lead to the franchise pumping out the same bland, homogenous shooter every year.

But you're right; the "average gamer" can be very defensive over his/her (more likely his) purchase. Some professional calling a game you shelled out over $60 for "bad" can be a real hit to your ego, as if that person had insulted your taste directly. I hope for one day, when in that situation, John Doe Gamer will look past the difference in their opinion and that of the reviewer, and just play the game. I mean, that's why we play games, right? Because we enjoy them?"

Wednesday, November 24, 2010
"d God, I smiled so wide while reading this. I'm just glad to see I'm not the only"
Friday, November 12, 2010
"Thanks for the spotlight again Omar, but I think that link to my review is broken. No worries though, and thanks anyway!"
Sunday, September 05, 2010
"Thanks for the spotlight! I hope you dream of many accidental horse fataliti...er...I mean, happy things."
Sunday, May 23, 2010
"Nice review.

I became pretty obsessed with collecting every feather and treasure I possibly could. At least you could buy some in-game maps to find  them. Too bad I'm at 99% game completion thanks to some silly GameStop special edition deal. So aggravating!"

Sunday, May 23, 2010