WILSON LE
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"ristopher Quach
Smaller studios (and large, smart companies) tend to focus on people and so follow the route you described-- "[development] teams stayed together even after a game is completed and just added to the team as they got bigger."
Programmers tend to be retained as they are knowledge workers. Artists.. not so"
Wednesday, October 14, 2009
"th a r"
Wednesday, September 23, 2009
"etailed papercraft about the size of a normal action figure takes about 2 months spare-time to make. This would have taken a year or something. If he has a job th"
Tuesday, September 15, 2009
"th buying on the GC, eve"
Sunday, September 13, 2009
"k at the supposed numbers for Castle Crashers. It's a rehash of older beat'em up games yet it's sold 10 million units to date. It just shows the dearth of local coop"
Tuesday, August 04, 2009
"ke. [quote]One thing you haven't hit on is the problem of rendering everything three or four times over, a major processor load with today's graphics intensive games.[/quote]
This isn't necessarily a problem, since the same number of pixels are being rendered on to the screen regar"
Tuesday, August 04, 2009
"'re either in the target audience or you're not. I have a feeling many of you have grown out of it.
Many of the non-graphics issues you mention would shrink the target audience by making it less relate-able by almost everyone.
Many people understand music and thus music related puzzles.
The story is simple enough for the younger audiences and is archetypal of many stories. Adding voice acting would distract and complicate relationships between characters, implied relationships that people build in their heads.
The point of avoidable battles is to give people an option on the overworld, only being necessary in dungeons. Not everyone wants to fight every monster they come across. Progression is tightly controlled by the current design.
And Zelda is story-oriented, so the designer generally wants to guide the player through the world, which explains the perceived lack of freedom.
I apologize for riding in the negativity train, but the strength of Zelda is its simplicity. On the plus side, the cartoony style makes it easier to read emo"
Monday, July 13, 2009
