OMAR YUSUF
COMMUNITY WRITER
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Followers (23)
Following (7)
LOCATION
Rive-Droit, Paris, France
A Somali nomad with no country to call home, I'm currently engaged as a Master's student and a PR analyst for the United Nations. The film 'Invasion of the Body Snatchers' appropriately describes my life. The 1956 version. Go watch it.
TWITTER  OmarAYusuf
FACEBOOK  -NONE-
WEBSITE  Man, the Player
LINKEDIN  Omar Yusuf
XBL  Clifforde
PSN  -NONE-
WII   -NONE-
STEAM  Hiroaki
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FEATURED POST
Qnngy
A live-in profile of NoLife TV, perhaps the most prolific gaming-related channel on French airwaves.
Tuesday, March 20, 2012 | Comments (1)
POST BY THIS AUTHOR (209)
Ofqur
Through a philosophical lens, I explore the question of morality and how best to implement it in video games.
V9ihp
A concerted look at video games, drugs and how they affect one another.
Tlj1a
Wherein I explore the literary concept of aesthetic distance and its implications in video games.
Dcmas
The ancient art of meditation and the tense, violent matches of Quake Live have much more in common than you think!
Iczuy
It's easy to concentrate on the few pixels inside your target reticle. Subtle use of popular music can shift a player's focus and dramatically change a game experience.
Halo-reach-defiant-map-pack-9
This week we clear the old games from the menu in anticipation of E3 and the (hopefully) spectacular titles it will bring.
Medal-of-honor-tgs-screens-1-1024x576
Should developers engage in political commentary? Should we care? And what's up with Russia? Put on your thinking cap and prepare yourself for the answer to these questions.
5494789071_496664decc
This week's Reviews Spotlight struggles with the idea of cloud computing, button-mashing, and the number three. Join the conversation in the comments!
Boiniccommandorearmed2_boxart
This week on the Reviews Spotlight, we take a long, uninterrupted stroll down memory lane. Why not follow us?
2guys_1title
This week on the Reviews Spotlight, we stack, reminisce about Mario Kart, stack some more, discuss Mass Effect 2, and stack again.
Uprha
On this week's Reviews Spotlight, we highlight the most articulate, effective, and fun-to-read reviews provided by the community!
Ljey6
Valentine's Day is just around the corner. If you haven't found a date yet, hopefully these enticing reviews distract you from the looming horror of single life.
COMMENTS BY THIS AUTHOR (263)
"While rifling through my basement, I actually stumbled upon my old copy of Shaq-Fu yesterday! http://i.imgur.com/5HxXY.jpg 

I, for one, would be happy to support a revival. The controls were sloppy, the mythos made next to zero sense and the game was sponsored by Pepsi. But that aside, Shaq-Fu solved most arguments between my brothers and I, so it holds a special place in my memory. "

Wednesday, February 01, 2012
"I live in Paris and can safely say that half the commercials here begin with a woman eating yoghurt. I don't really have an explanation for it, though... yet. "
Tuesday, January 31, 2012
"@Steven

While I certainly agree that a sort of dichotomy exists between ludonarrative continuity and fun, I think games developers are quickly improving their ability to tackle that paradox.

For starters, games are getting bigger -- both in terms of in-game content and the scope of action. Although it may require billions of combined man-hours (barring any procedural revolution), the games of tomorrow promise to be incredibly comprensive. That means fewer possibilities for the illusion of the video game to be broken, which in turn make for more immersive and arguably fun games.  

I feel like the cyberpunk prophecies of yesteryear are quickly becoming today's reality. So I don't call me crazy, but I think that VR--the likes of the holodeck and the Matrix--is not altogether impossible. Indeed, it may be the inevitable point which game development is marching toward. You mention VR in jest, but the entire question of ludonarrative continuity is in the context of player immersion. The more developers plug up these virtual reality-breaking glitches and bugs, the sooner we'll have hyperreal (in Baudrilliard's sense) video games. 

I feel a bit like I'm rambling, so I'll sit it out and wait for someone to give me a reality check   :P "

Wednesday, January 25, 2012
"I really enjoyed your article, Rob.
These days, I hesitate before launching Black Ops, knowing that all the Killstreaks and Wager Matches in the world won't get satisfy that itch. Yes, the golden days of the shooter are indeed behind us... and nostalgic rounds of Halo don't seem to soothe my phantom limb pain. What're we to do?
I say, launch up Unreal Tournament -- there are bounds to be a couple sorry gamers like us still playing."
Saturday, February 19, 2011
"Loved the discussion on ethnic minorities in video games. Some elements of that topic would've been difficult to discuss, but you guys handled it very professionally and thoroughly. A great listen, as usual!"
Monday, December 13, 2010
"I was worried that not only would companions be useless trinkets, taking up virtual space for the sake of it. But it seems like their presence could save us from a lot of the boring grinding that MMOs typically require of players.

Thanks for cooling my fears, Omri!"

Wednesday, November 17, 2010
"Thanks for the input, Matthew. But I have to mention that in being "pro-military," not only does one support the troops, but by extention, the military complex. When I say that I'm anti-military, I oppose the dogma that countries should have large, standing armies. I'm against the militarization of our media and the education of our youth.

Having said that, I have nothing against soldiers on a personal basis. People are people, regardless of the uniform they wear. But we shouldn't worship soldiers as a way to honor them, especially not in video games. If the media continues to paint war as a justifiable, glorious element of human life, we shouldn't be surprised when the next generation of kids is more comfortable with violence and war.

In my opinion, the most honorable way to remember veterans is to culturally marginalize the importance of war or eliminate it altogether. We should endeavor to make their work a thing of the past."
Sunday, November 14, 2010
"@Brett: Really? I mean.... really?

The dialogue alone was enough for me to shove the game to the back of my closet. While I'll admit, Medal of Honor's singleplayer campaign had some genuinely "fun" moments, it failed to engage the audience at the sentimental level it hoped for. The aegis of "immersion" was broken again and again by confused A.I., linear mapping, sub-par voice acting, and a non-existant ballistics system.

And you're completely right: On Metacritic, 75% means "generally favorable reviews." But really, if a game receives less than an 80% on these score aggregation websites, most gamers will investigate further before committing themselves to the purchase. In fact, some of them will just ignore it. 75% on Metacritic is nothing to phone home about.

Lastly, about the multiplayer -- it was phenomenal! I genuinely believe DICE perfected the formula they first introduced with BC2. The entire experience, despite being controlled by online players, seemed almost to be planned and executed."

Monday, October 18, 2010
"@Keith: It's tough to say. If DICE maintains their persistent support for Medal of Honor's multiplayer, this game might evolve into an even more impressive title in the future.

If you have any concerns or doubts, either rent it (or, if possible, borrow the game from a friend) or wait until prices drop, which shouldn't be too long."

Sunday, October 17, 2010
"I'd trash talk, but I'm worried that, in a matter of hours, I may end up eating my own words."
Friday, October 15, 2010
"No one messes with Zulu Team. NO ONE!"
Friday, October 15, 2010
"I'll see all of you then!

Gamertag: ChildeR0land / Clifforde"

Friday, October 08, 2010