YANN GUYT
COMMUNITY WRITER
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London, UK
Dutch, living and working in London. I'm making a little game on the mac in my spare time.. slowly. Here's my two cents on people who get to make games for a living.. on actual consoles.
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"my ten cents for no.100

topic: development costs. What do the big 3 charge for licences and does the XNA-iOS model (a 100 bucks a year + download) actually pose a threat short term or will they co exist peacefully..

freedom of speech on proprietary consoles: I understand that big companies pander to the lower conservative denominator of family values in order to keep a squeeky clean image and they have the right to prevent certain titles from being published. But for (western) society as a whole: it seems a step backwards. Can more mature content tackle political, religious subjects garanteed to inflame large portions of the public make it past Microsoft/Nintendo/Sony/Apple's guidelines for what is allowed to be sold on their machines/stores ? born and raised in the Europe I feel mature games are already being held hostage because of the attitudes towards sex and violence in the larger market that is the U.S.&nbs"

Saturday, March 26, 2011
"having never owned a playstation system I never played any in this series so when it was coming to the 360 I was really exited to try it out and see what this fan favorite is all about. I heard complaints about linearity but once I started playing I really didnt mind, it almost felt refreshing not to have to make the choice of where to go to. FF13 makes a very good first impression: the designs on the characters and worlds, just the over all polish is through the roof. But there is one complaint you don't mention which is what got to me: the slow start. 

When I reached the eleventh hour mark it dawned upon me that if it were a movie the story barely made it past the introductory first half hour. If FF13 were LOTR I had just made it out of the Shire. All of a sudden it felt artificially lengthened gameplay. The levels suddenly appeared as no more than a series of battles against the same enemies with a palette swap and each succeeding fight with one extra creature added to the mix. It had been fine up to that point but when I reached the fight against Odin and had to go online after 2 frustrated nights trying to subdue him.. reading a FAQ explaining how to defeat him which then went on for only 2 more battles and he was mine made me conclude what is broken in this game is not the linearity but its simplicity. Linearity vs. choice is like Mario vs Metroid. Nothing wrong with either but you might prefer one of the other. 

The FAQ explained things to me about switching power bracelets and paradigms at the right time during battles that hadn't occurred to me or appeared necessary for 11 hours! The encyclopedia of text they throw at you explaining the world and how the game works is rendered moot with the auto-attack button. Why bother experimenting when you can push a button and win ? This is a game that would be far easier to grasp without the slow training levels and just having a separate training mode where some dude talks you through its mechanics in a half hour. They tried making the game accessible and it worked: I played it beyond the lenght of a FABLE2 but when I realised I had failed some very basic gameplay requirements that I understood straight away from reading a single paragraph in a FAQ online was it me that failed or the game's creators.

Ofcourse, Odin; AWESOME. I played another 2 nights racking up another 6 hours and the story went absolutely nowhere.. I pulled the plug. I really want to play this game but I don't have this kind of time on my hands for this little in return.&nbs"

Monday, September 27, 2010
"If I could narrow it down to this:

IF a MassEffect movie were to be made
and it would take place either before the game or during the game
but would focus on storylines/characters over which the Player had no control
(but may have bumped into) so their interpretation/playthrough remains unaffected,
would anybody here object ?"

Sunday, September 05, 2010
"some games are milestones in the evolution of gaming and deserve all the praise heaped on them. But here's a reason sequelitis can be a good thing in gaming: it may not add that much value within a year or an immediate successor but when you look back this far the appreciation takes on a different, more cerebral flavor.

I love games like double dragon, streets of rage and recently purchased final fight on XBLA. Unless I have a buddy to co-op with I quit after getting my fix of nostalgia (2 levels in at most). I can't believe how much fun I had with punch, kick and jump and one power move for so long and I don't expect them to hold the current generation's interest for much longer in.. "

Saturday, September 04, 2010
"@RobSavillo right.. that would explain the "Family Trust" thing in music.. we wouldn't want to rob Elvis' great-great-grand kids from the alleged 300 million the King still rakes in annually. "
Friday, September 03, 2010
"bsavillo that is a very good point you clarify bout the difference between copyright and licences Isn't there a time limit on copyrights, like 30 years ? imagine if the code to games would become available to all online 30 years after release.. That could seriously speed up development of games in the future.. Nevermind giving the indie community the ultimate modding"
Thursday, September 02, 2010
"sEffect is big enough to have spin offs in books, comics and iPhone apps and that's awesome because we love the rich universe and want more. However if a movie were not to give us fans anything more but would simply be a retelling of one story line you could play yourself.. Well.. I can understand that robs you of your interpretation/play through and that would be enough of a reason not to go see it and hate it in advance but I'd go see it because I love big, epic sic-fi movies. And they don't come along very often so I see going even to the mediocre ones as me voting with my wallet to make sure more get made. I think MassEffect would not only require a big budget but, unlike a halo movie that never happened, I believe there's enough drama to sustain a feature length film and for it to break through to the main stream. Which would mean.. More Masseffect for everyone ! And if I'm allowed to daydream for a second: if such a blatant rip off of the game is good and spawns more movies maybe it would fuel enough support for a decent SciFi MMO to take off that isn't based on a movie. Maybe a second movie could be made in tandem with a game so you pick up where the film stops. So instead of picking an origin story you get to go see a 3 hour long epic origin story of the next human spectre, fully fleshing out the character for you and then allowing you to take on her role and act it out in the game that continues the story.. (Though it would probably feature a terrible event 5 minutes in so you can have plastic churgery to rearrange her face to suit your taste)"
Thursday, September 02, 2010
"I see used games as a form of legalised piracy I have no problem with. 
I think its great that if I can't afford to buy the latest and greatest I can if I just wait a few months and here in the UK, depending on the quality/desirability of the game its sometimes a matter of weeks. What does annoy me is that in-store I'm frequently moved away from new titles by the sales people and offered a used game for only a few pounds less than full-retail price which ofcourse they then pocket. But the very fact that loads of us still turn up at an actual brick and mortar store is an argument for used sales. When I lived in Spain, where last year's games are still sold at full-price, I learned that most people I knew had chipped 360s. Same when I was in South America: the high prices at stores there drives people to copying games more than when they can get it over the counter cheap. Perhaps the real problem is the attitude that every used/torrented game/song/comic is somehow a missed sales opportunity for their respective industries. I don't believe that. 

You raise an interesting point  with cultural perception of the value of reading and playing games. Perhaps once we have a bigger canon of must-play games then a more prominent space for games in libraries will be earned. Once society sees the ability to play particular classics as essential as playing hide n' seek to growing up. Who knows, by then maybe your gamerscore can land you a scholarship..  "

Wednesday, September 01, 2010