Editor's note: I've always been a little uncomfortable with violence in video games. I don't have a problem with blowing foes up with photon torpedoes, but I don't like shooting someone with a Glock. Mike wonders if we still need explicit violence in entertainment. -Jason
I'm very conflicted on whether I should really open up this topic. Every time someone talks about violence in gaming, it usually devolves into a large, Jack Thompson-esque debate on liability. That's not the purpose of this piece.

We live in a violent world -- that much is certain. The real world's full of gang violence, war, and murder. As a gamer and a human being, I am aware that these things are happening in both the real world and the gaming world. Because of this, is violence really something that we want in our entertainment?
Violence as entertainment is nearly as old as humanity itself. Historical accounts of gladiatorial combat, bear/bull baiting, public executions, and such are easily attainable. People deemed these as acceptable forms of entertainment for many centuries. But here's the question that I struggle with: Is watching violence the same as facilitating it, even if it is fictional?
For full-disclosure purposes, I'm not a huge fan of explicitly violent games. I do not like Grand Theft Auto, even though many of my friends are big fanboys of those games (in fact, many of them buy nothing but GTA and Madden). At the same time, I enjoy fighting games immensely, and hand-to-hand combat's inherently violent. Am I a hypocrite? Probably, but let's dive deeper into the subject.
Let's define violent versus explicit violence. Almost every game where a confrontation takes place can be considered violent. Pac-Man, by this definition, is violent (even if it is self-defense). Mario, Zelda, Metroid, you name it and violence is in there for some point. I would not call these games, however, explicit. A game where you shoot someone and still see gore splattered behind the corpse on the wall...well, that seems explicit to me.

GTA's a series based on portraying a violent criminal engaging in criminal acts. Many people praise the open world, the system of choices, and how you can make the game acknowledge most plans of action. I don't like the idea of killing police officers and abusing women, but at the same time, I know that you can't legislate taste and that people have a right to be entertained however they wish, provided it does no true physical harm.

I find that I defend violence in videogames a lot when it comes up in conversations. I praise the quality of the art, the storytelling mechanisms, and make the inevitable comparison between games and other media such as television, film, and literature. I also wholeheartedly agree that a game cannot make a person do anything they aren't predisposed to doing, so if beating up hookers isn't part of your psychology, GTA isn't pushing you over the edge.

As a younger gamer, my appetite for explicit games was much higher than today. It was almost taboo, like sneaking into an R-rated movie. Nowadays, I can't tell if the explicit nature of experiencing violence in games has turned me off, or if my taste has matured to a point where I just find the violence as window dressing and unnecessary. A game like Valkyria Chronicles is violent, because it's about a war, but I don't feel that it's explicit.
Mortal Kombat was the poster child for violence in videogames in my youth. I thought Mortal Kombat 2 was the coolest thing that I'd ever seen. I was also banned from playing it, since my mother was convinced that I'd become an ax murderer from playing the game. This opinion was based mostly on hearsay, and when she followed me into an arcade once, she saw the game, asked what it was, and laughed at how ridiculous the "red-paint-looking blood" flying around was. She lifted the ban, and I tore many a head off many an opponent.
The graphical prowess of the current generation of systems simulates real violence much more strongly than an old arcade machine or 16-bit system could. I think that violence may be necessary in games, but I'm no longer impressed by explicit violent content in gaming. Sometimes, I think what you don't see can be more powerful than something shoved in your face.
So, do we as a society need to move beyond explicit violence in gaming? Or is explicit violence still a strong and compelling storytelling method? Dialogue is important, and without it, we can't move forward, so keep it clean, and let's have some discussion.
Comments (30)
If you think about it even Pong could be considered violent. The way people treat that little ball by smacking it around.
anyway, one of the things that you seem to miss is why the violence is appealing to some; we are able to be people that we are not, we see things that we'll most likely never see, and most importantly, we can do a variety of things with out suffering any consequences for them.
as far as i know, none of us will EVER be in the Mafia or any other type of gang, we'll never deal drugs, and we're generally law abiding citizens. playing games involving doing things like that are not necessarily realistic(what exactly do the developers base what they portray on? personal experience???), but they are an escape.
one of the great things about games now is how they are implementing a lot of choice; in these instances, the end result is based on what you decided to do or say. playing as a decent person may be boring to some, because we already are decent; we would like to play a game where we can totally break the law without getting arrested(if you can avoid the game cops!), and we blow shit up because we don't have access to bombs or guns in real life, and most of us have no reason to own these anyway.
we would like to snipe away at people from a distance without getting any training, and without being put in the often dangerous situations. we would also like to be free of the guilt one feels after subjecting people to certain acts.
i would also like to mention "dating" simulators, because while most of us don't seem to have played them, i feel that they shouldn't be as harassed by the conservatives as they are. it's better for one to be promiscuous in the game than in real life, because in the game, no one gets pregnant, and you're STD free. there are no consequences.
while this is as unrealistic as all of the other games and genres, the fact of the matter remains that if we wanted realism, we would more likely than not do these things in real life, so when asked about "explicitly" violent games, or games of any other type, i would say that i would much rather have it in a game.(no, i do NOT agree with the idea of RapeLay, but that's not the only crazy game of this type; apparently, there are some involving incest. oh, well)
whenever a game is protested against, it generates more interest than it otherwise would have, and all of a sudden you have a bunch of jackasses who have no interest in the game purchasing said game just because they want to anger the ones speaking out against it.
if you're interested, i think you should play The Path, or watch videos of the game being played on YouTube. the game seems to agree with you to some extent regarding what you DON'T see; the only time you see blood is when you're in grandmother's house with SOME of the characters, but it's all over the house. the violence is mostly alluded to, and most of the people who have played the game say that it's a haunting experience.
But if it goes beyond that...well... yeah, too much.
I'd be more tolerant of explicit violence if it wasn't always forced
I agree. But then again, I am a huge God of War Fan, and I guess that violence could be considered over the top and forced? I love it anyway, but I think it fits your definition of forced..
Little known fact: the late Anthony Burgess actually created the entire language spoken in the film: Quest for Fire.
It's Russian/English....
As for playing GTA, I actually like the series because of how it mocks many aspects of our society. I loved the TV and radio stations in GTAIV that made fun of our so-called "history," politicians, and celebrities. Sure, that's not the actual gameplay, but to me, it's a major part of the GTA experience.





