The Last of Us trailer is revealing of tired game tropes

Robsavillo
Friday, December 16, 2011

Inside a desolate, decaying building with an interior of different shades of grey, a man and young kid scavenge for supplies. Silhouettes of several figures quickly flash past an open window. "Come on! Go!" says the man, and he grabs the child. They hide behind the wall of an adjacent room.

And then enter the mutants. Really? Ugh. OK.... They have deformed heads, and they behave instinctually. They snap their teeth. They flail their arms. They emit high-pitched squeals. They rabidly consume a dead man on the floor.

The man behind the wall stupidly cocks his handgun, which creates a distinct clicking sound that draws the attention of these cannibals. He winces. He turns at just the right moment to grab a mutant by the throat. It snaps its teeth and lurches a Hollywood-esque scream toward the man’s face. The girl stabs it in the back. He fires his weapon. They run.

This is how Naughty Dog’s The Last of Us teases would-be players in a trailer unveiled at this year’s Video Game Awards. And I can only shake my head. The reveal hints that this newest work may become mired in game tropes. Why must games always dehumanize adversaries? I’m a little sick of one-dimensional foes. Why are our protagonists so unreasonably cocksure of themselves? Why does violence as a solution hold such a prominent place in the medium?

 

For a brief moment, I could have been describing Cormac McCarthy’s The Road, a brilliant book that follows the travels of a man and his son as they look for food, shelter, and escape from the approaching winter in a post-apocalyptic landscape. Maybe it’s unfair to compare these works, but I feel that The Last of Us trailer invited this association due to the eerie similarities it shares with a portion of John Hillcoat’s film adaption of The Road. (I chose this over McCarthy’s written word simply because the same scene in the novel plays out a little differently and, as a result, isn’t quite as analogous.)

(I might also preface this with the observation that the industry exists in a perpetual preview cycle and that expecting a trailer to be representative of some aspects of the final game is not beyond reason.)

In the scene, the man and his son approach an old farmhouse. The boy pleads with his father not to go, but the man insists. They need food. They will die hungry otherwise. They have to take the risk.

He readies his pistol that only has one bullet and enters the creaking structure. Inside, they look for anything to eat. The man sees a locked trap door. He convinces the child that they should take a look. Someone secured this for a reason, he deducts. They have to see what’s inside.

The cellar is pitch black. The man strikes his lighter and slowly moves the flame through the darkness. Starving men, women, and children peer back from the shadows. They are naked and filthy with dried blood. "Help us," they plead. They are missing body parts. Someone is keeping them alive in order to slowly eat them piece by piece.

As the man realizes what he’s stumbled upon, he tells the boy that they have to leave. He runs out of the basement quickly and pulls his son along, shutting the trap door underneath them. At the same time, they see people approaching the farmhouse. With nowhere else to turn, they head upstairs and into a bathroom filled with blood and discarded flesh.

This is where The Road and The Last of Us depart dramatically.

As the people enter the house, the man first tries to convince his son to take the pistol. The boy refuses and becomes increasingly upset. "What are you doing?" says the child. "I’m sorry," says the father, who then raises the gun...and presses the barrel against his son’s forehead.

Just as he’s about to squeeze the trigger, noise from those held in the cellar trying to force their way out distracts the cannibals. This allows the man and the kid to quickly escape down the stairs and out a window. They hide in a ravine and wait for cover of night.


This is a man with everything to lose and nothing to gain.
 

In The Road, violence is merely an end...and not necessarily a desirable one, only one that’s less adverse than being eaten alive. In an earlier scene, the father initially tries to negotiate with another man who’s spotted the duo. He hesitates to shoot when this man takes the boy at knife point. Firing the weapon not only would deplete the chamber to a single bullet but attract the attention of the other cannibals in the area. He could miss, too, and kill his son.

Such force is a last resort, not the go-to answer. It is a decision with gravity, and the father doesn’t have supreme confidence in his abilities. The scenario is a profoundly human one.

But from what I can see of The Last of Us, violence is a solution that is liberating; before the scene I’ve already described, Naughty Dog first shows us the girl running to the man while he beats another man to death. Then he tells her to search the body...after she cracks a joke about her well-being. The situation isn’t quite so grave. Is this really a coping mechanism for an unforgiving world, or does she just appear a little too cool and collected given the circumstances?

Violence brings results; this is well-tread territory in video games. We shoot and maim our way to victory; hell, we even name our genres after aggressive acts: the first-person shooter, the hack-n-slash, the beat-em-up, the fighter...and so on. Such brutality is the focal point of many titles; it is the primary way through which players interact with these virtual worlds.

The Last of Us seems ready to carry on this tradition. In the trailer, the man readies his weapon to blast his way to freedom. The girl unflinchingly stabs a hostile creature. As they run, the man fires blindly in the opposite direction. He will kill them dead because that’s what video-game protagonists do.


This is a man who shoots first and asks questions later.
 

Naughty Dog has also conveniently dehumanized his enemy, another trope that the medium falls back on all too frequently. According to Joystiq, the developer’s concocted some contrived nonsense about a fungal infection that ravages the planet over the brink of collapse. Like with the zombie, we don’t -- in fact, we can’t -- express empathy for these cannibals. Naughty Dog has stripped them of their humanity, so we don’t feel the guilt of mercilessly blowing their heads wide open. They are effectively "other."

The man and his son in The Road, though, contend with actual persons...driven to barbarism, savagery, and depravity by circumstance, sure. They’re the "bad guys," yes. But they think rationally. The share the same goal as our protagonists: to survive. So when the boy repeatedly confirms with his father that they don’t eat people because they’re the "good guys" and because they’re "carrying the fire," the contrast holds real meaning. Our central characters and the cannibals are opposite sides of the same coin.

Developers consistently shy away from such humanization of foes. Our obstacles in games are endless and faceless. They have no motivation or purpose or ability to reason. This is all too pedestrian, and to see another new idea -- one that affords Naughty Dog a chance to approach narrative differently -- fall in lockstep with gaming conventions is to witness a missed opportunity.

The Last of Us, unfortunately, seems to be on track to continue with tropes that have been holding video games back for years now. The emphasis on violence and dehumanization will hardly elevate this title above or beyond its peers; in fact, these elements can only serve to deny the rest of us of any progress in storytelling for the medium as a whole.

 
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Comments (25)
Jayhenningsen
December 16, 2011

I had just about the same exact reaction. At first, I thought, "Cool. They're going to examine the gritty realities of survival and human interaction in the face of catastrophe. Maybe these characters will be forced to make hard decisions on how they deal with other human survivors." It really reminded me of The Road as well.

Then I saw the mutant, and it turned in to: "Really? More post-apocalyptic mutants? I'm not interested any more."

Default_picture
December 16, 2011

I couldn't agree more. The game will probably look and play great, but I've had my fill of post-apocalyptic zombies and mutants.

Default_picture
December 16, 2011

I think it's hard to completely judge a game on based on a trailer, but I do agree that the premise seems to follow the usual route when it comes to post-apocalyptic games. The problem I think is that it's hard to make a game enjoyable if it's something like "The Road". Developers still haven't figured out how to make compelling games gameplay wise where the player doesn't shoot or kill enemies every 5-15 minutes. Heavy Rain tried to tackle this problem and arguably succeeded in some areas while it failed in others. 

What does give me some hope about the game bringing something new to the table is the fact that we see the man in the trailer savagely kill another normal human being. Hopefully the game will portray a much darker side where mutants and other survivors potentially are an equally large threat to the player. 

 
What does give me some hope about the game bringing something new to the table is the fact that we see the man in the trailer savagely kill another normal human being. Hopefully the game will portray a much darker side where mutants and other survivors potentially are an equally large threat to the player. 
Default_picture
December 16, 2011

I still wonder how this game can turn out interesting with these "moral" decisions. Theoretically, this could have worked, but the happy-go-lucky duo in the trailer doesn't seem to give a crap about who lives or dies.

Scan0148
December 16, 2011

While it's impossible to judge the final product, I completely agree with this article's assessment of the trailer. 

Marko also brings up a good point though.  Games these days are still an outlet for wish fulfillment.  The average gamer doesn't want to play a game where the solution to a conflict is to shoot their son in the head.  They want unlimited ammo and the ability to mysteriously carry 40 guns at once.  They don't want to run away and hide by a river, waiting for the sun to set.  We're still a long way from The Road The Game.

That said, I agree that the medium can and should attempt to push forward and challenge tropes.  I believe that it is possible to strip the need for reward and wish fulfillment from games, while still making a product that is compelling and "fun."  It might require some people to challenge their notions about what "fun" is and about what they expect to get out of games as a medium, but  I absolutely believe it's possible.

Default_picture
December 16, 2011

Haha, the first time I saw the trailer, I kept thinking that it was Fallout 4. As pretty as it looked, I know I've seen a lot of this stuff before. On the plus side, the post-apocalyptic world looks green, for some reason.

Sadly, the mutants hardly look human. Or interesting. And the family doesn't even flinch at the sight of ugly Joe zombie. Well, hopefully they can spruce this up, I guess. Man, I should try to finish my Fallout 3 game...

Default_picture
December 16, 2011
You guys are aware of the fact that they have lived years in this apocolyptic world, so that is what they have learned through the years, showing remorse gets you killed. Also, the girl has lived all here life in that world and has never seen the world we live in, so that's the reason she feels so at home in that world to crack a joke. Also, you can't say that he shoots first, asks later. Naughty Dog did say the trailer gives us clues of how the game would play. So maybe the infected have heightened hearing and smell, so they could have known they were there. You shouldn't judge the game yet.
Robsavillo
December 16, 2011

I just don't find the characterization of the girl believable. Again, I return to The Road (the similarities just keep piling up) because the boy's circumstance is identical: He's born after the cataclysmic events occur. His innocence and deep sensitivity, though, stand in stark contrast to the cruelty that he has only seen and known.

The girl in The Last of Us trailer is just incredulously confident, as pretty much all our video-game protagonists are. And I find that quite boring.

Default_picture
December 16, 2011

hmm, i re-watched the trailer and I personally don't find her exceptionally confident. She defends Joel, that takes confidence, but it may also be desperation, stabbing at the creature with a switchblade. She may also be stirred to action by feelings of love for Joel, or she's become desensitized to the horror. Either way, I find the contrast between the girl's confidence and the grave, desparate attitude of Joel interesting.

Default_picture
December 16, 2011
@Savillo, she's a teenager, what do you expect? No matter what world you live in, teenagers all have the most similar attitude as one another. Heck I recently graduated high school and can vouch for that. Another way to look at it is: her characteristics are justified. The other protagonists of other games aren't quite justified.
Default_picture
December 16, 2011
Honestly, I wouldn't robotically kill a monster without some sort of emotional jerk. What bothers me is that in this trailer, I don't sense any emotional sympathy, even for a post-apocalyptic father-daughter team.
Default_picture
December 16, 2011
Naughty dog came out and said that this game is based on the realtionship between a father and daughter, not them trying to survive
Robsavillo
December 19, 2011

Steven, Christian: I don't want to get stuck in the weeds here, but I'll just say that her nodding her head signifying that she's ready for Joel to initiate the confrontation is enough of an indicator of confidence. And her comment when finding the loose bullets ("Bingo!") makes it all seem like a game to her. Like it's all commonplace, and therefore, unnoteworthy. That we can expect the kind of glorified, repetitous violence that nearly every triple-A game exudes.

We have dozens and dozens of video-game protagonists characterized in this way. You can justify her confidence however you want, but the fact that Naughty Dog wrote her (and Joel) in this way is unfortunate.

Default_picture
December 19, 2011

I like your "bingo" analysis, that's a good call. I will admit she has an Ellen Paige type persona, which has an underlying cockiness. But what are your thoughts on Joel's haunted look? He seems less the trigger happy cowboy and more the reluctant hero. In fact, he doesn't seem to be enjoying the violence at all. Do you feel his character might offer a breath of fresh air tot he genre?

Robsavillo
December 19, 2011

Joel certainly has more concern in his face, but he's still a man of action at the end of the day. We're introduced to him as he's kicking ass, and he fights his way out of a bad situation without even considering other options (this might also be a limitation of the dehumanized, feral enemies Naughty Dog has chosen, but I think that just makes my point further).

The reluctant hero is one of our oldest archetypes, too; it's very common in games (e.g., Legend of Zelda, Fallout, Bioshock, almost any Final Fantasy -- or any Japanese role-playing game for that matter, and so on). We might have an interesting dichotomy between Elle and Joel, but I don't think it'll be anything we haven't seen before. At least as far as the trailer's let on.

Default_picture
December 19, 2011

But do gamers even want "The Road" the videogame? http://bitmob.com/articles/making-monsters-in-the-last-of-us

Robsavillo
December 16, 2011

Yeah, I'm not under the impression that we'll get The Road The Game...although, comments from Naughty Dog do suggest otherwise, such as: the main characters will have "a father-daughter-like relationship," The Last of Us "tells you something about the human condition," and "it’s a love story." Is that not The Road?!

And Naughty Dog says, "we feel our trailer is very representative of what we’re going for." So, I'm just really puzzled. I do want The Road The Game, and Naughty Dog seems to be saying that they're making The Road The Game, but the trailer says otherwise to me.

Default_picture
December 16, 2011
I think its going towards more The road the game because they wouldn't show the infected or whatever in the first trailer they brought out
Default_picture
December 16, 2011

I agree with your estimation of the state of the medium, but i think you're selling the game short, at least compared to a vast majority of games out there. Notice the small details of just having a young, somewhat frail girl and an older, desperate man as protagonists. Not a lithe, acrobatic assassin and muscular hero ala Enslaved, but actual vulnerability in our heroes.

Notice also the joyful response at find a handful of bullets. Most games, even survival games don't quite nail the appreciation for ammunition in such an environment. Even their weapons, a switchblade and a revolver speak of their desperation, they don't have chain-saws and machine guns here. The girl also seems to have been born after the apocalypse and so her innocence is tempered with her experience.

Couple that with Joel's gruff, yet melancholy disposition brought on by memories of how the world used to be, and I think we've got a great story in the making.

 

I agree, the enemies are cliche and frankly not very interesting, but it's a single flaw keeping back what could be one of the most moving and sincere videogame relationships.

Default_picture
December 16, 2011
I don't agree with this article, because naughty dog said that this game was not based on surving and about the two trying to live the said that this game is based on the relationship between a father and daughter and what they have to overcome
Lolface
December 16, 2011

I can live with some of the tropes on display in The Last of Us. Dehumanizing the mutant people (or zombies, or whatever they're being called) doesn't bother me. Even if they were real people with lives, familes, etc, I would have no problem shooting all of them. How many games have there been where you just kill regular people? As long as you're killing by the dozens, there is no room for empathy, humanized or not.

Also, is it just me, or does this game just look like a giant escort mission?

Scan0148
December 16, 2011

You make a great point, but one that I think just further emphasizes what this article is attempting to point out.  Enemies are too often dehumanized in video games, EVEN human ones.  You're absolutely right - if you were to make the zombies human you'd still  feel disconnected from them through the shear action of killing dozens of enemies over and over.  This is a fundamental flaw with all action games, and quite frankly always makes me feel disconnected to what's happening on screen.  It just doesn't make sense for any protagonist in a story to kill 689 enemies in the course of a narrative.

Robsavillo
December 19, 2011

Exactly, David. I get a clear sense that The Last of Us is likely to walk down the well-traversed path of power fantasy, despite a setting that gives Naughty Dog an opportunity to explore something different.

The mere action of killing a ridiculous amount of faceless enemies will mar whatever passively told (through dialogue and cut-scenes, Naugty Dog's forte) narrative the developer has in store.

Default_picture
December 16, 2011

Never judge a movie or video game by its trailer. (Dead Island anyone?)

Default_picture
December 17, 2011

Maybe I am Alive will be the game we are looking for. But I agree with what you are saying.

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