Morrowind vs. Oblivion, and why I'm (probably) skipping Skyrim

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Monday, December 20, 2010
EDITOR'S NOTEfrom Demian Linn

Gamers are nothing if not passionate, and that's partly why I'm front-paging Michael's resurrection of the old Morrowind vs. Oblivion, tastes great/less filling argument. I can't agree on all points -- and I'm definitely not going to miss Skyrim -- but I can appreciate Michael's conviction.

With the announcement of The Elder Scrolls 5: Skyrim and some gentle prodding from Bitmob staffer Jeff Grubb, I decided now was a good time to put down in words something that I've felt strongly about for a number of years. I played Oblivion for just shy of 100 hours, starting on the day it came out -- I had been frothing at the mouth to get my hands on it, since Morrowind was, and still remains, my favorite game of all time. I enjoyed Oblivion while I played, but my memory of it has since soured. I can't say the same for Morrowind.

Oblivion has a well-known and fundamental flaw: Because the world levels up with the player, you can never, ever be more or less powerful than the enemies in the game (well, at least not without some seriously tedious min/maxing). And as soon as you hit level 20 every roving troupe of bandits comes equipped with matching sets of glass or Daedric armor. Morrowind has two full sets of glass armor in the entire game (both worn by fairly high-level NPCs in an obscure guardhouse in the middle of the Ashlands). Simply finding these items should be special; what's the fun if every enemy you encounter has your same powerful equipment?

Anyway, due to this game-breaking leveling system, it's entirely possible (and by some accounts, easier) to beat Oblivion without rising a single level. In effect, the only reason to explore the world, undertake side quests, or engage in any other activities normally associated with Western RPGs (and which should form the backbone of Oblivion) is to discover the places, stories, and people that lie within. Some might say that this is incentive enough, given the scope of Oblivion's environments, but it's in this area that Oblivion absolutely pales in comparison to Morrowind. More than pales...it becomes transparent.

 

To me, the land of Morrowind begs to be explored more than any other game world ever conceived. I don't even know where to begin. Maybe with the sprawling cities, each unique; one built within the shell of a gargantuan crab, another out of clusters of magically grown fungi. Maybe the island itself; its swampy coastlines (you can practically smell the tepid waters), craggy mountains, lush meadows, and, at the center, the deadly Ashlands and Red Mountain, where a fallen god constructs a monster and waits for your arrival.

Keep your stupid horses -- in Morrowind, silt striders (giant fleas, basically) wait for hire at the gates to many towns. But why bother with that when, if you have the knowledge, you can simply buff your athleticism until you can cross half the continent in a single leap? Once you reach your destination, you can pick the locks, kill the guards and take their keys, or simply levitate to the top of the tower and confront whatever awaits you there.

Morrowind is filled to the brim with a mind-boggling number of secrets, nooks and crannies to explore, legendary artifacts to unearth, secret tombs hidden deep within undersea caverns, and mad hermits sequestered at the tip-tops of dangerous, abandoned ruins.

There are ancient robots, tribes of vampires (joining their secretive ranks, or even encountering them at all, is so unlikely that I went hundreds of hours without ever doing so), and even self-made gods cowering within elaborate temples, waiting for you to reach them by any number of means. Once you do, you can worship them, murder them (not an easy feat), or, with a near-impossibly powerful domination spell, lure them to your stronghold and make them your slave forever.

Even the little things, like Morrowind's narcotics (skooma, derived from refined moon sugar, is like heroin, especially for the game's cat-like Khajiit race), are barely recognizable from a real-world perspective yet totally compelling. The choices players must make at every single turn are barely describable, and simply can't be appreciated by anyone who hasn't poured dozens, if not hundreds, of hours into exploring every aspect of the game.

Just about every  object in the game can be picked up, manipulated, sold, dropped, stolen, stored, or displayed, and the number of available weapons, worn items, spells, skills, and enchantment greatly exceed what Oblivion offers. The obvious argument is that sometimes, simple is better, but not so in the case of The Elder Scrolls. In Morrowind, you can forge a sword that does fire damage, breaks your enemy's weapon, and allows you to breath underwater -- or walk on water, or levitate -- as long as you're holding it. You can create a staff that turns you invisible, allows you to pick locks, and makes you more persuasive as well.

You can pander to your quest-givers and complete every task in the hopes of one day fulfilling the prophecy and meeting your destiny, or you can take matters into your own hands: ignore their instructions, murder everyone who looks at you funny, and, if you're thorough, complete the game anyway. It's possible to break any quest, including the main one, by killing a key NPC or selling an important item, but that's part of the fun. Even when that happens, there is often a way around what you've done (though it's rarely simple).

I'll concede only one point: The game starts slowly. Movement is unbearably sluggish, and the simple act of striking an enemy with a sword or successfully casting a rudimentary spell can be nearly impossible for a new player. But a few hours in, with a few levels and stat points, and these problems evaporate -- leaving a setting more vivid and rewarding than any other game world before or since.

It's all there, waiting to be discovered. You have an infinite number of ways to play, thousands of options to explore, and, maybe best of all, the world is receptive to you. It reacts to you. It knows you're there, and offers consequences to your actions.

I can't say the same for Oblivion. Every town looks the same but with slightly differently colored tiles on the roofs. Its miles of forest are mostly empty save the half-tame beasts (bears? boar? deer? try guar, alit, and cliff racers); animals that are never quite powerful enough to kill you, even when you're level 1. You drink wine and ale instead of sujamma and mazte. You store your belongings in a cottage you purchased rather than in the house of the shopkeeper you murdered (so he would ask no questions as you rummaged through his stores) or the giant mushroom your Telvanni spellcaster cohorts grew for you.

Oblivion is, in a single word, generic. It is utterly, inexcusably, deplorably generic. It's even more inexcusable because of the genius of Morrowind, and it's deplorable for what it's done to the public's perception of RPGs. Without a doubt,Oblivion was an absolute smash hit, and there's no hope in my mind that Bethesda will ever return to the thoughtful, imaginative, and, unfortunately for those who know what a great game really is, risky style of Morrowind.

Yeah, I probably won't play Skyrim.

 
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Comments (17)
Redeye
December 13, 2010

I agree with you whole heartedly. The only reason why I finished oblivian and never got into morrowind is that morrowind was on my shelf before I knew what I was doing and Oblivian was the baby game to teach me how to get into things with western RPGs. Now that I know more of what to do I plan on going back and playing morrowind in the hopes I can crack the starting difficulties I had with it.

Jayhenningsen
December 13, 2010

I'm not necessarily disagreeing with your main point, but:
[Quote]You'll never find any armor or weapons that are more powerful than those of your enemies[/quote]
This is not entirely true. Oblivion has numerous unique weapons and armor pieces that have the same stats regardless of your level.

Also, the common monsters in Morrowind increased in level with your character as well, in stages up to level 20 versions. So, aside from daedra and other unique creatures, you never really out-level creatures in Morrowind either.
What made you so much more powerful in Morrowind was the enchanting and some items which truly made the game broken. While I enjoyed dominating the latter half of the game, it's simply not challenging at all when you can fly 100% of the time and you regenerate health faster than nearly every monster in the game can damage you. It effectively breaks the game.

Demian_-_bitmobbio
December 13, 2010

After all that, I still can't understand how you can *not* want to try Skyrim....

Lance_darnell
December 13, 2010

I loved Morrowind, and I loved Oblivion as well. Oblivion was much more streamlined than its predecessor, but I can't say that it is inferior. Like Jay says, the great things that Morrowind had that Oblivion did not usually broke the damn game. But flying high above the heads of people trying to kill you is always fun!

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December 14, 2010

@Jay and Lance - I feel like you really had to put a LOT of work into it to really break the game, or else use some of the absolutely absurd number of glitches. I played the game entirely on the original Xbox, never on PC, so it never got patched - and even when the GOTY version came out with the expansion packs, all the glitches were still possible. Things like permanent stat buffing, duplication spells, infinitely powerful enchantments.. but even all that made the game more fun in my opinion. It placed no constraints on players, unlike the more streamlined Oblivion.

@Demian - It's just that, unless they make some MAJOR changes to the way they designed things in Oblivion, I know Skyrim won't be worth my time. There are so many other incredible games coming out next year, and Skyrim will no doubt require a huge time investment. Ultimately I'll come away unsatisfied unless they get their act together big time. And judging from Oblivion's success, I doubt that they will. Which isn't to say I won't try to keep an open mind; I said I probably won't play it, not definitely :)

Phantom
December 14, 2010

I swear I was slicin'-and-dicin' enemies like a human Ginsu knife by the end of Oblivion. (I think I had a green glass sword that did lots of damage, which made combat a breeze.) 

I don't think the exploration in Oblivion is hampered because the enemies level up with you; I think making smart choices about the attributes you want to excel in can give you the edge over enemies. That said, the actual Oblivion world was a bitch, no matter what level you were or what you excelled in.

Mikeminotti-biopic
December 20, 2010

Great story, Michael. I actually never got into any of the Elder Scroll games before. I'm thinking of getting the GotY edition of Oblivion to give it a try. I obviously won't be able to compare the game to Morrowind like you did, but I wonder if any of the faults you pointed out will bug me.

36970_440604814609_500264609_5862488_5061095_n
December 20, 2010

Unfortunately for me I don't have a computer that'll run Morrowind, and it isn't an Xbox 360 compatible game. I will say though that Oblivion popped my RPG cherry. I resisted and poked fun for months while friends played it and they finally forced me to give it a go. The first week alone I put 100 hours in (I had no job at the time). I thought that game was deep, but from what you're telling me, it doesn't compare to Morrowind. I must play that game.

Guybrarian
December 21, 2010

I never could get past the aesthetics of Morrowind.  I just felt like a dirty ol' swamp rat living in a dirty swamp rat world.  I found that Oblivion to much more inviting to me, but thats just me.  Granted, however, I never played Morrowind long enough to be able to fly, walk on water, etc, which sounds like a good time.  My problem is that after a while in both games it seems that you are journeying through a hollow world full of plastic people/NPCS.  Hopefully that is something that Bethesda will remedy when Skyrim comes out.

Default_picture
December 21, 2010

One of the biggest things that bugged me about Oblivion actually made it significantly "better" and much easier to accomplish exploration....when you started a quest, you had map markers that lead the way.  In Morrowind I remember having to look at the map and basically navigate a route by myself.  Sure it streamlined the game and made it quicker to accomplish the task at hand, but, for me, 90% of the fun in Morrowind was wandering around looking for a certain place and getting distracted 100 times along my route.  I missed that in Oblivion. 

I will still sink my 100 hours into Skyrim though! :-)

167586_10100384558299005_12462218_61862628_780210_n
December 21, 2010

@Jeff totally agree about the fast travel/map marker system. I love that I can do a quest in 30 minutes rather than 3 hours, but I can't get over how much I miss the bittersweet wee hours of the morning spent looking for some damn ashlander tribe in the middle of the wastes.

@Michael I agree with a lot of your points - Oblivion does have a lot less personality than Morrowind did. A LOT less. I'm going to have to say though, I fired up an old Oblivion save the other day and when the first glass-armored bandit came at me I dominated him just like I obliterated as the Nerevarine in Morrowind. Great article, but I think it's a bit of an exaggeration to say Skyrim won't be worth your time. I swear whenever Bethesda puts out an RPG it's the greatest game I've ever played.

Default_picture
December 22, 2010

You make some great points, but I'll bet you some plate mail armor that you'll still be diving into Skyrim as soon as it comes out.

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December 23, 2010

@Thaddeus Touche, sir. It really all depends on what I see of the game before it comes out.

Default_picture
October 23, 2011

Wow - finally someone who thinks Morrowind was better than Oblivion!  Morrowind was my favorite video game of all time!  Oblivion was severely disappointing and it blew my mind to read reviews of it exceeding Morrowind.  The enemy leveling up completely ruins the game play.  Part of the allure and satisfaction of Morrowind was building yourself up to the ultimate badass and manhandling the creatures that killed you when you first started - I feel this is the epitomy of an RPG.  In Morrowind, you start with dull dirty rags, but then you look forward to upgrading to attractive glass & other colorful armor.  I played hours in Oblivion and all upgrades seemed drab - there was nothing to look forward to.  Also, I'll probably be flamed for this, but I was disappointed to see such little change in Oblivion.  It was the same kind of world, same gameplay, pretty much new towns and new missions.  Kind of disappointing for years between releases.  I was hoping for a major change like a modern-day version of Morrowind with guns and automobiles rather than swords & fleas.

However, you state nothing regarding your reasons why you won't try Skyrim though.

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October 23, 2011

I wrote this last year, before any real info/gameplay on Skyrim had come out. At the time I was expressing my disdain for Bethesda as a developer and the choices they made when creating Oblivion, as well as my lack of faith that they would choose to do things differently with Skyrim, due to Oblivion's incredible critical and financial success. After seeing Skyrim in action at E3, I can gladly admit that it now seems I was wrong to write them off at this point. Still remains to be seen. But for the record, I have it preordered :)

Default_picture
November 20, 2011

Now that Skyrim is out for about two weeks, how does it hold up against Morrowind?

What you wrote pretty much sums up my own experience with Morrowind and Oblivion. Except that I never even knew about the Vampires while actively playing Morrowind, only read about them afterwards.

Anyway, had my hands on Skyrim two times already, but put it down again. Been watching and reading a lot, though, but so far didn't come across somebody who came to understand Morrowind the same way I did. So I'm really interested to hear your opinion. How about a follow-up article?

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November 20, 2011

I've played it for about 20 hours, and so far I like it a hell of a lot more than I liked Oblivion. On the other hand, I liked Oblivion for the first few dozen hours as well. So I'm probably going to play it for another few weeks before I write anything on it. At this point, though, I honestly recommend you give it a chance like I am. I wasn't sold on that until I saw the E3 demo—it's just so much slicker than Oblivion. Maybe that's why whatever shortcomings may crop up later haven't reared their ugly heads yet. The shiny new paint might be obscuring them pretty well (I especially LOVE LOVE LOVE the menus and the favorites system).

I love the perks system, and so far I think I like the removal of attributes. One thing that's frustrated me is I find my destruction spells don't scale very well—they get really weak eventually, and tougher ones are sort of hard to come by. So at that point I begin to miss my intelligence stat.

Anyway, I'll get back to you again when I decide to follow up on this article. Thanks for reading and commenting!

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