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CAVIN E. SMITH
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FEATURED POST
2guys_1title
Wednesday, May 20, 2009 | Comments (3) | Boosts (0)
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COMMENTS BY THIS AUTHOR (5)
"lways wondered about the specifics of these game design programs. Though I graduated with a conventional degree in English from a state university a couple of years ago, I've actually considered taking one of these just to get into the industry. Except for those lucky few who've slogged through years of writing reviews and articles on the journalism side of the field before getting hired on by a development company, it seems that when your major marketable skill is being able to put pen to paper, the road to making games is a hard one to traverse.

I like Erin's idea of joining a mod team, but once again, as a writer, I'm never particular sure what I can offer"
Saturday, September 26, 2009
" things considered, I love auto-attack. In the middle of a fire fight, I'm already pushing more buttons than I'd care to"
Wednesday, August 26, 2009
" music is more or less an ambient score. Sometimes it's not even there at all. But there is ONE track that really stood out for me, and I think it's the one Jon mentioned. It actually sounded as though it were inspired by Metroid (maybe Kraid's Lair?)"
Wednesday, August 26, 2009
"s is the commentary of our times, people! It really cuts to the heart of game design; a sublime and succinct answer to the good old linearity debate. Let "Why does the game makin' me go over there?!" be our battle cry"
Thursday, July 02, 2009
"'t feel bad. Around the age of 2 or 3 I used to run out of the room screaming and hide behind the door whenever my sister got up to one of the Bowser levels in SMB. Sure, the giant, fire-breathing turtle-dragon was kind of scary, but I think what really drove it home was the menacing background music"
Thursday, May 21, 2009