1984 the MMO: Social Experiments in Online Gaming

What if someone sat down to make an MMO that had a real political message about the way our countries are run, rather than just providing a world for people to quest in.

I had an argument a while back with Suzie Hunt from the site Girls Don't Game, about whether GTA would make a good MMO game. The important thing to take from this is her argument, which was that this hypothetical GTA MMO would be a very negative place to spend the amounts of time usually associated with MMO play. Her argument got me thinking, do these virtual world's we live in really need to be nice places to play in?

It's pretty fair to say that most MMO worlds are utopian. Sure there might be vast battles raging, and the occasional racist comment from someone, but these battles serve to make the game world more interesting to inhabit, never posing much of a threat to the players, and the racist comments come from people that won't exist in the world for much longer. There's never really any danger to players aside from losing a little XP every now and again, but this is a good thing in most games, because punishing the player wouldn't serve any purpose.



The closest MMO to this at the moment is Eve Online, where the developers have chosen to take a back seat to the game's story, and just let it play out. There's very little policing going on in that game, and the result is that there's real tangible danger to existing in the Eve universe. Players can choose to run banks, set up companies providing assassinations, or just run guilds. Some very interesting stories have come out of the game as a result. Interestingly though, the game's politics still revolve around democracy and a free market like most of the world today.

Some of the greatest pieces of literature of all time have revolved around societies that have completely fallen apart, where a totalitarian government seek to use every means at their disposal to control the population. Books like 1984 or A Handmaid's Tale are interesting not because of the stories they tell about the people in these worlds, but because of the world they inhabit, and how this can serve as a warning to us in our everyday lives.

I'd love to see a developer create an MMO world that's not pleasant to inhabit, that makes it's players feel like they're in constant danger from the government. It would have far more power than any one of these books ever written, and might just challenge people's views on issues such as ID cards when they see the potential of where an increase in government control can lead.


The most difficult prospect facing anyone developing this idea further is creating this kind of world which people willingly inhabit even with all this danger. There's no use making a game so unpleasant that people don't want to spend time with it, such a game would be useless. As a result it makes sense for the player's objective in such a world to revolve around rebellion, about trying to make the world a better place.

Perhaps you give a player the objective of getting some leaked documents – which show the government for what it really is - across town. You might give them the option of going on foot, but keeping out of the authorities line of sight. Maybe you allow them the use of an underground network of other rebels, but only if they've gotten themselves into this group previously. Maybe you give them a weapon, just to see them fail.

Potentially the most interesting thing you can do with such a setup is turning players into spies for the government. A common theme among books like 1984 is how it turns every stranger into a potential enemy that could destroy you at any moment. Accomplishing this in a game could have huge implications for how players interact with one another. Maybe you reward players who correctly identify and report other players working for the rebellion. How much harder would completing a quest be knowing that any one of the players walking the street might be following you?

Games have a unique place as a medium that can create an entire virtual world for people to inhabit. Thus far the worlds created haven't deviated much from utopia's, but there's a real potential there to make the world play a much more central part in the experience, and maybe get across an important message at the same time.

Comments (5)

@Jon P. - I'm curious. Have you ever played the table-top RPG Paranoia? This provides a gaming experience almost exactly as you describe. I'd love to see this game translated into online play.

I love your idea, but a few practical considerations worry me. Such a setup would almost be impossible for software to control effectively. You'd have to give more control to the players, yet at the same time prevent players from exploiting the system to the point of disrupting game play for everyone else.

Most MMO models revolve around what are essentially simple tasks with discrete rewards. What makes the game play so compelling for most people is the concept of getting just one more item, or just one more level, or doing just one more quest. I'd worry that a more fluid setup like you describe would only appeal to a small niche of dedicated players and not have the widespread appeal that is necessary to make an MMO a commercial success.

I really like the concept, and I would love to see a game like this, but I'm afraid no publisher would want to tackle something so fluid and complex.

This was a very interesting topic for me. Thanks for sharing.
Jay Henningsen , September 11, 2009
I agree with all of your points, and I'm not going to suggest such a game could ever be made (except, ironically, in a utopia), but it would be cool to see some of these themes make their way into a more traditional MMO, even if they're not as promenant as in the situation I've described.
Jon Porter , September 11, 2009
@Jon - Have you seen Sony's new MMO The Agency? There may be some gameplay in there similar to what you are looking for, though not as complex.

http://theagency.station.sony.com/intel.vm
Jay Henningsen , September 11, 2009
Looks very interesting, should be cool to have a look when it finally comes out. Doesn't hurt that it might be the first MMO on the PS3. That on its own should be reason enough to try it.
Jon Porter , September 11, 2009
Wonderful stuff Jon!!!

I WOULD play a MMO that was set in a dis-utopian world. That would be awesome!!! I picture a Fallout style world with screwed up stuff going on everywhere!!!

Yet, I am a bit odd, and I agree that it would be hard to get people to play a game that made them feel watched. But it is still an awesome idea.
Lance Darnell , September 11, 2009

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