75-hit combo

Looks cool right? After this, I saw some people on various forums complaining about how bad the damage scaling, reduction of damage during combos, is in Street Fighter IV and how it ruins the game

I don't agree.  I doubt the whole point of using combos is just to deal massive damage. Combos are also about getting in your opponent's head. Do you really think you would be able to focus after someone did a crazy long combo, like the above, on you and in a real match? It's probably pretty hard, especially when you know that your next wrong move could cause that same situation. Making it even worse is that someone with that much skill knows the combo isn't going to kill you; she's probably just showing off and proving to you that you're not on her level. Knowing that your opponent knows, and can flaunt, your weakenesses is pretty demoralizing.

Do you think that Justin Wong (the current US Champ) was able to win the next match after Daigo (the best player of all time) did this to him? Do you think that he was able to win anything for a little while after that? Do you think that's air you're breathing? The answer to all three is "no."

 There are plenty of combos that serve a purely damage based purpose (no one is going to win awards for MP, HP, Dragon Punch or low MK, Fireball), but those long crazy combos are there to get in the other person's head and show off for the crowd. Basically, winning at Street Fighter is about getting in your opponent's head as much as using damaging combos.

Comments (8)

That Diago footage remains the most impressive thing I have ever seen anyone do in a videogame. You are correct about the psychological affects of ridiculously long combos. All you can think is: "for the love of God make it stop!"
Gabriel Shelnutt , January 15, 2010
I do feel like SF4's damage and combos are effed, but then again, I still play it and I'm a SF3 purist.
The first time I saw that Daigo parry I crapped my pants.
Ian Culver , January 15, 2010
As much as I like Street Fighter III better than SF4, I've always been afraid of the combo masters. I'm the kind of fighter that likes to peck away with little attacks and run away if possible. 'Cause I know: the minute I'm caught, I'm DEAD.
McKinley Noble , January 15, 2010
I tried to play Super Street Fight 2 on the SNES on a four start difficulty level yesterday and realized that my retro fighting game skills aren't really up to par like they used to because I kept getting my ass handed to me by the CPU.People who actually take the time to pull off moves like would make where my ass would be non-existent if I ever went up against them.
Antonio L. Burch , January 15, 2010
Well, old school SF2 CPU characters can be a complete bitch.
Ian Culver , January 16, 2010
if the combo damage scaling in street fighter 4 wasn't that harsh then that combo would have led to instant death. I think they made the right decision.

As for the psychological effect of long combos. Prolly. Everything about the pro scene in fighting games seems to be about strait up disrespecting your opponent like you disrespect the toilet after taco bell. A very unfriendly atmosphere to look in on.

I just personally don't like the pro scene in fighting games. It's fun to watch but because the makers of the game love to cater to that scene so much it ends up making those games so brutally hard to be even mediocre at that they are unplayable to me.

I'm hoping that when I try Tatsunoko vs Capcom out it's attempts to make things more simple and friendly will be a nice change of pace. Since Street Fighter 4 completely failed to deliver on it's 'newb friendly' promise it made while it was being marketed. Sure it's easy to do a dragon punch but everything more complicated then that takes perfect split second timing and a damn fight stick. I think I would be just fine at mind games and psychology but I can't even try because I can't combo or parry for crap.
Jeffrey Sandlin , January 19, 2010
@Jeffrey-I agree with you on that.Even when I was playing Capcom vs. SNK it was a pain in the ass trying to pull off any of the moves because the motions for them were irritatingly complicated to the point that for some you had no choice but to use a an arcade stick for them.In some of the later fighting games like KoF 06 and Guilty Gear XX,this is issue is almost non-existent,but this still leads into ordeals of being mentality slaughter by someone who can devastate you with a high string combo and still leave you alive.
Antonio L. Burch , January 19, 2010
I really want to try out TvC for the same reasons. It looks like simple fun. I had a chance to play it at PAX, but I really want to put some decent time in with it. As much as I love Street Fighter IV, I would love a game that friends could play easier. I, however, don't have a Wii.
Tyrell Stewart , January 19, 2010

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