A Gamer's Guide to Guides

Zork InvisCluesEditor's note: I started cheating early, with an InvisiClues hint book for the original Zork. (The cheats were written in invisible ink!) And I don't regret it, because I don't think I would have gotten past the Cyclops without it. Ultimately, I went on to actually write a few strategy guides for Prima, so I never quite left cheating behind. But it's interesting to hear about the self-imposed rules gamers create for themselves, and the guilt associated with breaking them. -Demian


Let me clear something up right away: I'm fairly anti-guide. When I'm stuck in the Water Temple in Zelda or I can't figure out how the hell anyone is supposed to beat Call of Duty on veteran, I don't check gamefaqs and I don't rush out and buy a guide. When I heard about some people looking up ways to solve Braid -- a game that is predicated on its mind-bending puzzles and the sensational feeling of solving a tricky one for yourself -- I was appalled. (That is, of course, unless they were using the fantastic official guide.) I never use cheats in a game to further the story and I figure things out for myself because there's a certain pride that comes along with crossing the finish line knowing nobody held your hand. My friends, more or less, share the same beliefs.

So when I broke out the (extremely awesome) Mass Effect Wiki the other day to get some help, my roommate gave me crap. For those who haven't played Mass Effect, quite a few quests have you scouring largely deserted, bland, rocky planets for a staggering amount of hidden artifacts and resources, which require aimless driving around until a marker appears on your mini-map. They're fetch-quests, in the purest form, and they suck. Don't get me wrong, Mass Effect is a tremendous game and I am loving it, but these quests, while optional, severely hamper the pace of a game. So, in an effort to both satisfy my insistent completionist impulse and to hurry things up so that I could get back to the good stuff, I used a guide.

Mass Effect Mako
Great -- another totally exciting planet to explore!

This reasoning wasn't really enough to convince my roommate (although it's likely he just enjoys crap-giving), so it made me consider if and when "cheating" (loosely defined here as either using cheats or a guide) is ever acceptable in gaming culture. Never? It seems to me that the black and white approach of never or always here is as hard-headed as the stubborn husband who won't stop and ask for directions. You might argue it's a matter of pride, but let's be honest with ourselves here -- it'd be a lot less painful to just stop, ask for a bit of help, and start having fun with the road trip or the videogame.

Because that's what videogames are about, right? Sometimes we forget that the reason we play games in the first place is because we find them enjoyable and fun (at least that's the reason you should be playing). So I propose a simple definition for when using a guide is acceptable: If solving the current situation you are in will provide you with no self-satisfaction and the process of doing so will not be any fun whatsoever, using a guide is acceptable.

So no -- you can't use a guide to figure out where the hell to go in the Water Temple. Because once you figure it out, you'll undeniably feel gratification (come on, it's Zelda). Beating Call of Duty on veteran is a tremendous feat, and one that (although hatred-inducing) is probably a lot of fun and extremely satisfying. Will collecting six noble gasses in Mass Effect make me feel any smarter, and will I feel pretty good about myself when I do it? Nope, it just bugs the hell out of me to see it still sitting in my quest log. Time to get the guide.


This guy is all the guide you need in Call of Duty.

I should, of course, note that once you beat a game, using a guide is usually OK if you want to go back and get absolutely everything. The true hardcore might try and do this without a guide, but again -- what fun is that? Sometimes you just want to see every little item the developers packed onto a CD and a guide is the most reasonable way to do it, without wasting enough of your life that your girlfriend leaves you and eating no longer seems as important as it used to. Not that I speak from experience or anything.

...

OK, it is entirely possible that this whole article is a selfish denial that using a guide in Mass Effect wasn't cheating, and a defense against ridicule from the gaming community as a whole. I'm curious as to where other gamers stand on the issue -- when does pride trump recreation? There's got to be a line to be drawn somewhere, but where? In the end, though, I'll continue to use guides following my rule of thumb -- whether my roommates like it or not.

Comments (24)

Actually some guides are really good and helpful. Now you can call it what you want, but the guide is as only as good as you want it to be. I find Viva Pinata: Trouble in paradise not a guide, but more like an encylopedia of everything in the game. Now does it have tips and tricks yes, but trying to pull this stuff on with out this book would take you at least a year or so to figure out on your own.
Toby Davis , July 14, 2009
Oh and I am the guy who quit playing braid cause the puzzles sucked (aka - to hard for me).
Toby Davis , July 14, 2009
I always felt a slight hatred more at the specific game if it needed a guide rather than guides themselves. A clear example that comes into my mind is a game like FFXII where some of the things that it asks you to do are so out there that you need to have the guide to actually be able to do it. I believe that the 'easy' way of getting Excalibur (i think it was this at least) was to leave be some arbitrary number of chests that were never marked but seemed to have been randomly pulled out of a hat. Its these sorts of things that developers put into games that make me angry....I don't know if that was off topic, but it reminded me of that.
Nick Smallwood , July 14, 2009
"If solving the current situation you are in will provide you with no self-satisfaction and the process of doing so will not be any fun whatsoever, using a guide is acceptable. "

I completely agree with this statement. I normally frown upon the use of guides if it is used to further the way through a plot element or puzzle that is tied to the main element of a game. Use of a guide for some optional part of a game such as the fetch quests of Mass Effect or the above mention of FFXII's extras is acceptable.

I too am a completionist at heart and while I would love to say I can 100% a game without any guides, free time can be very scarce. So I'll get my enjoyment from a game by beating it on my own, but I will not waste free time finding extras that would be extremely awful to do on one's own.

And there's really no one who will judge you except yourself (and that roommate who hovers over your shoulder ) Hopefully you're getting the enjoyment out of the game, guide or no guide. Otherwise you should probably be asking yourself then, "Why am I playing?"
Michael Brodowski , July 15, 2009
The bit about FFXII really is a pain in the ass - games that lend themselves to a guide by virtue of having tedious obstacles are bad enough. Games that more or less force your hand to obtain certain items are unreasonable.

Then again, FFXII isn't the only culprit - pretty much any tactical RPG requires a guide to see everything, yet this genre ranks among some of my favorites. There is a certain appeal to seeing something that you know most people who don't care to go back and get it won't see. Like Michael points out though - getting these items without a guide is too much of a burden to do on your own, so what's the point? Grab one and go.
Garret Staus , July 15, 2009
Okami has been on my to-do list lately - I can't seem to get through it. I've played about 4 games in the middle of beating it, and well, let's just say it's stuck around some. That said, I've used a guide for the parts on what to do next sometimes, but for the most part, getting through it myself is really kind of new to me.

I played every single Zelda (and most games, for that matter) with a guide at the ready, and it didn't regret it more than when Phantom Hourglass came out. That really was the first Zelda game where I beat it without a guide, and so that one's been the most fun of them for me. The satisfaction of beating a game by yourself is really what you want out of games. That game broke me free of guides, which I now only use on rare cases.

For example, In Knights in the Nightmare, mission 23, there is a way to get a hidden mission, 23.5 (go figure). The only way to reach it, is to destroy a tile at the bottom of the playing field twice. There is no indication that you have to do it at all, let alone again. The only way I knew about it was because I'd been reading forums and stumbled on this secret.

And this would all be fine and dandy, letting people who for whatever reason want to attack every square in the game a little something extra, except that it's the only way to get "good" ending, which is bull!
Suriel Vazquez , July 15, 2009
Sometimes I wonder how the magazine guide business is still intact. These days, we have an incredible number of lengthy, well-written guides at our fingertips on the internet... and sometimes it can be so tempting to make a quick stop to GameFAQs to figure out where to find something or how to solve a puzzle (I nearly caved on both Braid and World of Goo, but feel a much higher sense of satisfaction for not doing so... especially after beating Braid's brutal full-game speed run).

And while I was initially skeptical of your guide-using choice, your thesis is well-stated and justified. I'll be sure to bust out that Wiki now whenever I get around to playing Mass Effect. smilies/cheesy.gif
Bryan Glynn , July 15, 2009
I have to admit, I consult faqs early on whenever I'm playing a game with an intricate class/skill system, such as Fallout 3...heck, even for advice on which weapons to upgrade in Dead Space. I'm pretty min/max in that regard and can't stand wasting skills or upgrades on sub-optimal stuff.
Demian Linn , July 15, 2009
I enjoy a good guide. If for no other reason than to take my game experience with me and dig deeper into the game. Versus guides back in the day were awesome...too awesome for their own good. The Fallout 3 deluxe edition is one of my personal favorites right now.
Patrick Bonk , July 16, 2009
After you land on the planets in Mass Effect, I'm pretty sure you can open up the map screen and it shows you where those things are on the planet. You can set a waypoint on them.
Richard Kosmala , July 16, 2009
I cheat on games. I proudly admit it. I have a fair sized stack of guides, I have a Game Genie for SNES, Gameshark for PS, etc and I use trainers, game save editors, and the like for PC. Personally, that is my business. I do not use them when it's me against another player because that is skill vs skill. Against the computer though, all bets are off.

And before anyone asks, no, I don't feel any less of myself for doing so, mainly because I play games to relax, not to stroke my ego.
Bobby Krell , July 16, 2009
You can find up to 3 resources/artifacts/debris using the mini map on each planet in Mass Effect, but each planet has 2 that are hidden (I believe).

As for me, I didn't use a guide for those fetch quests. I'm not saying that I'm right or wrong, just that it's what I chose to do. My reasoning is that, while time consuming, it isn't something that can't reasonably be done without a guide. I personally rarely use guides, and if I do it's for things like finding out how many times I have to dodge the lightning bolts in FFX to get the sigil, or learning the 15,000 steps required to make a Dragoon or Princess in OB64.

So, while I am not a complete purist when it comes to video games, I don't seek guides for menial tasks.

P.S. Part of me does just enjoy crap-giving.
Kyle Pisarski , July 16, 2009
By admitting this, I suppose I'll have to relinquish my gamer card,but I do use guides. I play my games to experience the story (usually it's strategy and RPG's in my genre) and there's nothing more frustrating than missing something. I have a low tolerance for frustration, and I find that if I get stuck and angry, i'm losing out on the one reason I spent 40-60 dollars on the game: fun. I use my real life to gain feelings of accomplishment, and I would rather keep the competition out of my gaming. Many of you would think I have no right to consider myself a gamer, but I have fun and get to experience fully what a game has to offer.

*Disclaimer* This post represents my feelings only, and should not be used to inflame, incite, or begin destructive talk.
Michael Gingras , July 16, 2009
@Michael above: Don't be so hard on yourself! smilies/cheesy.gif From the sound of these comments, a lot of gamers are using guides to extract every piece of content from a game these days. I don't think anybody is so anti-guide as to flame somebody who does use one(especially on Bitmob). Ultimately the standards are ones that you impose and nobody else - in this case, I was breaking my own standards.

@Kyle: I knew you'd to respond to this...
Garret Staus , July 16, 2009
@ Garret "a lot of gamers are using guides to extract every piece of content from a game these days."

Couldn't agree more. Actually, I was writing a piece that I one day hoped to submit to Bitmob about exactly this. Whether I ever finish it remains to be seen.

Nice article!
Richard Patrick , July 16, 2009
I have extraordinarily obsessive completionist impulses, coupled with a relatively limited amount of time to play games. (In a related story, being an adult blows.) While I find the use of cheat codes abhorrent, I don't mind going to a guide if I'm having any trouble at all completing an objective.

My personality is such that if I can't find something on my own, there comes a point where the cost/benefit ratio skews into the negative, where I'd rather be actually playing the game than hunting down Mysterious Item X or figuring out how to beat Secret Boss Y. I do my best (and I am pretty good), but I'm not too proud to concede a battle to win the war.
Jesse Bowline , July 16, 2009
Awesome article. I tend to play the same way- play through on my own one good time then go back for all the goodies I missed with a little guidance.
Back in the PS1 days I took the same philosophy w/ my gameshark- no cheating until I've gotten through on my own once. This was also helpful as the GS was notorious for corrupting my saves.
Travis McReynolds , July 16, 2009
Is using a guide -- especially an "official guide" -- really cheating? Am I cheating at golf if I use a guide to help my swing? Am I cheating if I use a guide to help make a better layer cake?
Jason Wilson , July 16, 2009
Jason, those are some interesting points, but ultimately I don't think those analogies are that relevant. Golf and making a layer cake are not examples of things that people do as a puzzle. Nobody golfs with the goal in mind of "figuring out how to swing" or makes a layer cake for the thrill of figuring out how to do it, as it were. Videogames are more analogous to, say, a jigsaw puzzle or a maze. Would you use a guide for one of those? Most people wouldn't, because that would defeat the purpose.

Admittedly, videogames are probably somewhere in between a puzzle and a golf swing, which would explain why using a guide is considered okay in some contexts (in my eyes).
Garret Staus , July 16, 2009
@Garret But can't golf and baking a cake be an experience, like a game?
Jason Wilson , July 16, 2009
They do share the similar experience of striving for success in something previously unfamiliar, you're right. But the secret to golf is not necessarily knowing how - it's being able to practice, repeat the swing, and execute. In videogames this isn't as true...once you know HOW to kill a boss or solve a puzzle, executing it is typically only a matter of a few tries. Even trying to beat a very hard difficulty does not take nearly the amount of time as it does to perfect a golf swing (although I'll concede that reading a guide for hard difficulties would probably be alright in my book, now that you bring up this point).

If anything, golf would be a great analogy for reading multiplayer guides. I didn't clarify this in my article, but I think most would agree there's nothing looking up tips and strategies - they're only going to get you so far before you're required to learn the subtleties of the game itself in order to be good anyway. In a single player game, there's just not the same experience.

I suppose my point is in videogames, in a lot of cases the excitement and satisfaction comes from knowing how - in golf it comes from being able to do.
Garret Staus , July 16, 2009
As well written as this is (Nice job on snagging front page!), I feel like your diferentiation of what gives gratification and what doesn't, is a bit arbitrary and generalized. The question of what makes one feel gratification is intensely subjective. Trying to find a hard line to place is pointless. Some people who play games simply don't have the "light at the end of the tunnel" concept of accomplishment and thus, would rather be satisfied in the short term. Playing games the way you want is great. If you find imposing rules on yourself enjoyable, then by all means do it. Being able to enjoy video games for different reasons and in different ways is part of what makes the medium so great though. To try and stifle that creative freedom by making these fast rules for everyone is contrary to a factor of why I play games in the first place.
Sean-Michael Jonesz , July 16, 2009
Ha - I'm coming under a lot of fire here!

Sean-Michael: This article wasn't meant to be an anti-guide piece...rather, it was supposed to be the opposite! I was arguing against those people who think using a guide is absolutely out of the question, and more importantly that it tarnishes the achievement of completing a game (those people do exist). I did this by creating a circumstance where it's just plain stubborn to NOT use a guide. For those who get enjoyment out of using guides freely - that's great. Personally, I feel like I'm not getting the most out of the game when I do that, but you're right in that it's entirely subjective. Whatever makes the game fun.
Garret Staus , July 16, 2009
I don't mind using guides in games where, for a certain extent, it's extremely difficult to get certain items or achieve certain story events without the use of a guide - like knowing what chests to not open to get the Zodiac Spear in Final Fantasy 12.
Alexander Case , July 23, 2009

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