Editor's note: Why do we help people? After listening to Robert Ashley and the Mobcast cast chew on the question, Andrew decided he'd put together a response -- and challenge to the Bitmob community. -Jason
In Episode 32 of the Mobcast, A Life Well Wasted's Robert Ashley (aka Bitmob's former "Voice of God) asked why we're always helping in video games but don't help people in real life. The discussion that followed, which included Bitmob editors Aaron Thomas, Dan Hsu, and Brett Bates, was great, and the topic has spurred me to offer my own thoughts on the subject.
Humans are essentially good, insofar as we are altruistic and wish to ensure the well-being of other humans, which is about as good a definition of "being good" as you're going to find. Humans can be incredibly cruel to one another, but the survival of our species is predicated on the notion that we aid those close to us, particularly family and those we perceive to be in our group. Just look at the Bitmob community!
We are drifting apart.
Our altruistic behavior, supposing that it's a built-in psychological urge, needs flexing, and video games provide that. Video games need us to help, and they offer wonderful closure -- they present problems, methods, and solutions. This is an especially powerfully reward system, given the complexity of our society and the inability for individuals to solve problems on a day-to-day basis.
We help in video games because we need to help, and games offer the easiest way for us to do it.
In response, I challenge to the community to go out and help someone. A family member, a friend, a stranger. Give it a shot and see how it feels. Think about that the next time you help someone in a video game, and compare the results.
Comments (9)
It's interesting that its been compared to helping people in video games, as I've never personally thought of it that way. In Dragon Age, when you help someone, you usually have the option of asking for money or something else. I usually choose nothing, and I wonder if that's because I do so in real life, too.
I'm not trying to make myself sound wonderful by any means. It was simply the way I was brought up.
Great article, Andrew. I really appreciate the food for thought.
I'm sorry. If you're altruistic and are projecting, I commend you for being amongst the best of us. But I just don't agree at all that's most people's natural motivation to help others nor do I think it applies much in videogames either.
There are many, many people that from the goodness of their hearts reach out and help others. That's a very beautiful thing. It's also something very much taught. A person from an environment that fosters that has that as a primary motivation. A person not taught those things generally helps others so far as it helps themselves.
Sure it's often scripted altruistic values in many games of the heroes. What's scripted however doesn't say much for the player not writing the script. Think about how often in open world games many people jump at the chance to do something awful and reprehensible in any setting other than a game. Those games often tell us more about people than a Mario game.
Even in those scripted games do we really know people are playing for the feeling of doing something good within the game or just the challenge or bragging rights of accomplishing a task? In the age of trophy-hunting and achievement whoring, sometimes it's just about a gamerscore.
My take on this is a little ironic considering the subject of the upcoming part two of my "Hero Worship" series. I really wish I could have your faith in the altruism of others. Coming from where I'm from, it flies in the face of daily life.
That said, I sincerely hope people take on your call. I could use a good being proven wrong on this.
I don't know if that means humans are basically "good" or not, though. We might just be so insecure that we're willing to push buttons for hours on end to earn praise.
People usually have alterior motives. I am nice and polite to most people because I think it improves our culture, but also because I get what I want easier being nice than being a dick. For most of us the reasons are the same, just usually unconscious. Helping people and being nice get us something, even if we don't recognize it. Yes, there is an evolutionary argument that humans are wired that way in order to survive, but most would call that equally cynical.
In order to understand why the concept of helping people is a common goal in games, you have to look way back to the early days. First of all, in order to put consoles into people's homes they were aimed at kids; and kids love to play the hero. So opening up the instruction books the characters always had righteous reasons for their actions. It could be a stick figure or a yellow pie eating dots, but whenever a story was put into a game it was usually involved with saving and rescuing and helping.
As gaming matured and branched out, the stories rarely changed all that much. People still wanted to usually play the hero, and game developers rarely changed that (even though the stories usually remained rather sparse). What is a hero? Well, usually they do things for the good of others, I suppose. So that is what people continued to do in their videogames. Even when games try to go dark nowadays, they can't usually go worse than an anti-hero. That is why there is such a plot disconnect in GTAIV--your character is trying to be good, but is really just a lunatic without regard for human life.
People want to play the hero in games because all the books and stories and movies we watch are hero centric. Games are no different, and when they make you play as a bad-guy they do it in a humorous way for the most part; like in Evil Genius, Overlord, or Dungeon Keeper. There ARE games where you must play as a stone cold evil bastard, but I can't think of any games like that which have sold particularily well and you are usually fighting against a WORSE evil.
My thoughts are kind of jumbled on the subject, but when given the choice most people play good in games like Mass Effect or Dragon Age. We aspire to it because most people aspire to it, and we want to be liked because subconciously we all know that if WE are good, people will like us, and we will get what we want.
When people choose to play those games as an evil character, it is usually after playing good -- just to see what happens. When I do it, it is either for the aforementioned reason or because the evil options lead to some very clever black humor.
Now while games have yet to a great job giving narrative consequences, a games like Mass Effect or Fallout 3 tend to do a good job of allowing some complexity of character for you in your decision. Do you ultimately wind up saving the world/universe. You're forced to by narrative. But Shepard can either do it as an honorably by the book soldier or as a shady, self-serving individual.
And I know plenty of people that jump into evil first without caring to ever play as good because they find that more fun. They may go back to good just to see what happens. I'm personally not sure I can recall if I've ever played a completely good character when given the chance.
With Mass Effect, I'm mostly played Renegade only really going into to paragon option with characters I liked or when there was something I flat just would never do (i.e. genocide).
I agree with the pessimists that people act incredibly bad. We have too many excuses to act in a bad way. Hopefully the act of helping in a video game does provide a glimpse at a "goodness" in everyone.
I appreciate this article.