Another Response to the Whole 'Art Games Suck' Thing (rant)

I'm going to go ahead and apologize in advance for this piece, since you've probably seen a lot of this by now and will surely see more of it in the coming weeks.  This is another response to Jim Sterling's recent Destructoid column on the state of art games.  Specifically, their perceived pretentiousness and lack of "fun."

First, I want to address Jim's opinion, or at least as I interpreted it from his highly hyperbolic and inflammatory piece.  I wish I could believe that, at the end of the day, his point is just that games, as art, can both make a statement and still be fun.  I have a hard time believing anyone could disagree with that argument.  But his argument seems to be more that art games must be fun and can, assuming the former is true, feel free to make a statement.  To respond to the notion that art games must be vague, directionless, or "meaningful" with the notion that they must not is no less stubborn or pretentious.  He isn't stating his opinion on art games; he's issuing a mandate that art games should only be allowed to exist -- or at the very mildest, only be appreciated -- under the condition that they be fun.  This reasoning presupposes that games, as a medium, serve only a single purpose: to entertain.  And that is where I call bullshit.

Not many claim that paintings must be aesthetically pleasing.  Likewise, not many claim that film, as a medium, must be used to produce entertainment.  We don't hear arguments that claim that any other artistic medium can only be used to serve one purpose, or that they have to meet the criteria of that one purpose to do more.  There's a reason for that: such claims would be arbitrarily reductive, asserting that only if they accomplish the first ("fun"), can they proceed to the second ("value", "meaning", etc.).  I wouldn't consider Francis Bacon's work "fun" (pretty), but I derive a lot of interest and value from it.  Likewise, I never felt entertained by the work of Stan Brackage or Maya Deren, but that doesn't mean there isn't any value to be found in their films.

In the column, Jim focuses most of his vitriol on Tale of Tales' The Path.  I haven't played The Path, so I can't make any statement on it specifically.  Instead I'll use another game often criticized for being pretentious, overwrought, and "overly indie": last year's Flash darling, Every Day The Same Dream.  Right upfront I'll say that this is not a fun game.  The actual mechanics consist of "go right."  I felt no entertainment value by just pressing my index finger to the right arrow key.  But it's still one of the most narratively and creatively rewarding experiences I've had with a game.  I don't think that because of what I hear many refer to as a "bland, generic, overwrought" statement on modern life or office labor.  To be honest, I didn't get that from it at all.  The only meaning I derived from that game was in self-reflection; I didn't think about what the game had to say about the world (I honestly don't think it had anything to say about the world), but only on what it had to say about me, based on my own reaction.

But I'm supposed to believe that, because it wasn't fun, it also failed as a piece of art?  I can't comprehend why people are so married to the idea that "games need to be fun."  Why?  Why does art need to be fun?  It's like there's this inability among a particular group of gamers to accept that there's just a a part of this industry that doesn't hold any appeal for them.  If you don't like art, that's fine.  No one is forcing you to play Passage or Void, just as no one is forcing you into a museum to look at a painting you don't want to see, or to an art house theater to watch 20 minutes of paint on celluloid.  If you aren't interested in art, then why are you so interested in it?  Why do something that you don't enjoy just so you can complain about it?  Just calling something "pretentious" or "not fun" isn't valid criticism.  I'm not saying there isn't pretentious art in the world -- there's a lot of it -- but if your priority is fun and you just aren't interested in branching out, then why play games that aren't fun?

To reduce games, as a medium, to needing to be fun you're also cutting short their artistic potential.  You may not be doing it deliberately, but that is what you're doing.  Games, as an interactive medium, as a potential for an art medium, are still so young and still struggling to even walk.  The only way they're going to get there is through experimentation, and in the indie world, there's a lot of room for experimentation.

Art games shouldn't get a free pass. I feel like there's an illusion that they do, because out of the literally thousands of indie games floating around, only the cream of the crop gain any attention.  I'm not saying all games need to strive to be art and I'm not saying that all art games are good art.  But to claim that games are only this one thing, should only be this one thing (fun) and that anything else is secondary, not only ignores but willfully attempts to destroy their potential to be anything more than fun -- to be seen as a legitimate form of expression, reflection, or a way to say something about the human condition (which is not always fun).

I'm sorry I was kind of inarticulate there.  This is mostly a gut reaction; I didn't think it through much before I started writing.  Anyway, let me know what you think.

 

Comments (5)

I think you're the one who is missing the point.

It really comes down to the reason that an individual games, but by definition "game" has a definitive meaning that I'm sure you understand. It's not that video games only serve a single purpose. It's that they serve that single purpose in multiple ways.

Video games are supposed to be fun or entertaining, and if it doesn't hit one of those it is a failure to the medium. For example, you use Every Day The Same Dream as an example, saying that it isn't fun at all. You then follow this with " But it's still one of the most narratively and creatively rewarding experiences I've had with a game.". This means you were entertained for personal reasons, but entertained is the key word here.

the "Video Games as Art" debate begins and ends with Shadow of the Colossus, I believe. The game is a perfect example of art; A beautiful, but broken world, inhabited by incredible creatures... but it's also fun/entertaining. The game brings you into its atmosphere, it's cinematic, it's full of metaphors, etc. I could really go on all day here. My main point with this is that the game is far from perfect. It has many frustrating moments from a pure "fun" standpoint, but the total package allows you to overlook the shortcomings.

I personally don't normally agree with Jim Sterling, but I think he is right here. His journalistic integrity may not have existed prior to this article anyways, but if anything this gives him some. When we as gamers sat down to play NES and SNES we weren't concerned about anything other than how much fun they were to play. Jim Sterling is right. The concept of being "Indie" is, well, stupid. Indie people tend to only like Indie things, because they aren't popular. Well, guess what? They aren't popular for a reason, most of the time.
Shawn R. Wedick , February 14, 2010
I don't think we share the same definition of "entertainment." But as long as your argument is that entertainment (like art) is subjective, then I only have one question.

What's the point of Sterling's column to begin with?

Based on that argument, he's bitching about playing games he clearly doesn't enjoy, then accusing people who do enjoy them of being shallow and pretentious, only playing them because of their "indieness." Again, I call bullshit. He's demonstrating the exact same pretension as the so-called "internet professors," except on the opposite extreme, acting as a philistine.
Christian Higley , February 14, 2010
But again I must ask: why do games "need" to be fun? The only answer anyone can give is, "that's what the word means." That's a sorry excuse; no other art medium is held to such a singular, narrow restriction. Incidentally, those mediums are a lot more respected than ours.

What if BioShock had just been walking around Rapture, looking at things? No shooting anything. Not as many people would still call it fun, but I'd bet money that many more would more seriously consider its potential as art, insofar as an interactive experience that allows you to explore the visual narrative of Rapture.
Christian Higley , February 14, 2010
You didn't even read what I wrote aside from my first sentence. You just needed a reason to spit more dumb words out of your mouth. If Bioshock was just walking around, you know why it wouldn't be called art? because nobody would want to f***ing play it. Therefore the only people who would play it are elitist indie kids, and no one gives a sh*t was they think. The end. I don't know what jaded perspective you are viewing this from, but there is a very large difference between a book, or movie, and a game. The interactive aspect calls for it to entertain in some way shape or form, or it will be ignored. Would you go out and play a sport that you didn't like for entertainment? Are you the type of person who thinks someone can finger paint on a sock and it's art? That's what it sounds like.

Sorry for the rage, but read my whole comment next time.
Shawn R. Wedick , February 14, 2010

Shawn, I did not read your whole comment either, but this:

You just needed a reason to spit more dumb words out of your mouth.


is not cool.

Your points are obviously strong enough to stand on their own without you have to resort to name calling. Even though you did blame it on rage, but that is no excuse!!!
Lance Darnell , February 14, 2010

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