Today's Bitmob community Spotlight covers a myriad of topics, from the disconnect between game sales and online polls to the lack of minority characters in gaming. Content-bot Brian Shirk takes us on a tour of PAX and remembers EGM's 200th issue, and Alex R. Cronk-Young sends an encouraging message to aspiring writers hoping to break into video game journalism.
EGM's Final Milestone: The Legenday 200th Issue
By Brian Shirk
Brian's epic look back to EGM's 200th issue is a tribute to that on-hiatus, soon-to-be-reborn magazine. This is part one of a two-part series that will run through the top 100 picks of EGM's inevitably controversial greatest 200 games (of their time) list.
Musings of a Gamer: Holiday Rush Delayed?
By Mike Gingras
A lot of games originally slated for a late 2009 release have been pushed back to 2010. Is it a question of quality control, or fear of competing in a crowded Christmas market? Could spreading out releases over a longer time period hurt overall sales, or boost them? Mike wants to know.
By the Numbers: Kotaku Readers and the Madden Question
By Jose Otero
If you've ever been to a game store late in the summer, you've likely noticed numerous windows plastered with Madden NFL vinyls and employees donning jerseys as the launch date of that yearly title looms. Madden is huge in the U.S. and often dominates the pre-order tally for the entire summer. But according to a poll on Kotaku, a resounding 81% of that site's readers said they would not be playing Madden 10. Jose offers his own explanation for the opposing evidence as to how many people play Madden games.
My Journey into the Greatest Gaming Expo
By Brian Shirk
Brian is a machine. A machine built to generate wonderful content about games. Today, we are finally getting to his experiences at PAX. Loyal Bitmob readers have probably already seen a fair amount of PAX 2009 coverage, but hey, this is the Shirk version.
Facing White Ameria from Minority Country
By Juan Letona
Juan's discussion of race and games calls for minorities to express themselves and their respective cultures through game development. Nevermind the 'Citizen Kane of games,' where's the Don Quixote?
A New Era of Video Game Journalism
By Alex R. Cronk-Young
How do you get into game journalism? By writing, of course -- and writing well. But Alex rebels against the idea that writing ability is something you either have or don't have. Writers can improve their writing, and Bitmob might just be the place for many aspiring writers to hone their craft.