A hilarious press release from Double Fine

Shoe_headshot_-_square
Thursday, September 29, 2011

I'll just let this speak for itself...a straight copy and paste of Double Fine's press release regarding a Mac version of the classic adventure game Psychonauts (more after the jump):


EXCELLENT GAME PSYCHONAUTS GETS MAC VERSION, FREE STEAM UPDATE,  VAULT VIEWER iOS APP

SAN FRANCISCO, CA – September 12 -- Double Fine Productions, Inc. announced today a new Mac version, new PC update, and new companion iOS app for one of its premiere titles, the award-winning Psychonauts.

As of today, Steam users may download a free update to their Psychonauts game which includes--for the first time--achievements, cloud saves, and a slightly modified Meat Circus.

“We are really excited,” said Double Fine President Tim Schafer, “to finally be answering fans’ requests for a more difficult Meat Circus.”

Mr. Schafer was probably joking about that last part, as Meat Circus, one of the original game’s most difficult sections, has been made slightly less punishing in this update.

 

“Mostly because I’m getting older and it’s hard for me to press buttons that quickly. Hey, don’t forget to mention the achievements!” Schafer added, unnecessarily, because we already mentioned that feature.

“What about the part I paid for?” asked Steven Dengler, CEO of Dracogen Strategic Investments, which is a private investment firm interested in making cool things happen, and not a clan of evil dragons, plotting to take over the world like it sounds. Double Fine has partnered with Dracogen to bring Psychonauts to the Mac OS X. The Mac version is available now on Steam and the Mac App Store, as well as several different online digital retailers.

“I have been a fan of Psychonauts and Double Fine for a long time,” continued Dengler, “and I’m extremely happy to be helping them bring their games to new platforms like the Macintosh. All hail the supremacy of Dragons!”

To show how excited they are about their first ever Apple product, Double Fine has also produced a free Psychonauts companion app for iPhone/iPad. The Psychonauts Vault Viewer lets players view all of their favorite Memory Vaults from Psychonauts (even the ones they never found) on their handheld iOS device. Every vault from the game is included, plus newly-recorded audio commentary from Tim Schafer and Scott Campbell for every slide of every vault. The app is available now in the iOS App Store.

“Excellent,” Said the dragons. “Everything is moving forward as planned.”

LINKS!!

Psychonauts for PC and Mac on Steamhttp://store.steampowered.com/app/3830

Psychonauts for Mac App Storehttp://itunes.apple.com/us/app/psychonauts/id459476769?mt=12

Psychonauts iOS Vault Viewer:   http://itunes.apple.com/us/app/psychonauts-vault-viewer!/id464585178?mt=8

For more information, please visit:   www.psychonauts.com

###

About Double Fine Productions, Inc.

Double Fine Productions is a San Francisco-based game developer that makes games with a focus on creativity, characters, and fun. Since its founding in 2000, it has produced the award-winning titles Psychonauts, Brütal Legend, Costume Quest, Stacking, Iron Brigade, and Sesame Street: Once Upon a Monster. Learn more about Double Fine at www.doublefine.com.

About Dracogen Strategic Investments

Dracogen Strategic Investments is the creation of Steven Dengler—father, gamer, entrepreneur, pilot, co-founder of XE.com Inc., and all-round geek. Dracogen is committed to making awesome things happen whenever it can. Besides backing some pretty amazing tech companies, it also supports fun creative projects and has a particular affinity for Child’s Play Charity. Learn more about Dracogen at www.dracogen.com.
 
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Comments (14)
Default_picture
September 29, 2011

Hah! If only all press releases were this self-aware and amusing.

Shoe_headshot_-_square
September 29, 2011

No doubt! I'd actually read them all if they were. :)

Default_picture
September 29, 2011

Shhh, Shoe! There are journalists who live and breathe by press releases. You're making us look all snooty.

Rm_headshot
September 29, 2011

That's on par with a Valve press release!

Wait, they nerfed the Meat Circus? SCHAAAAFFFEEEEERRRRRR!

Default_picture
September 29, 2011

Heh. Hilarious stuff as always. Everyone should write their press releases like this. They'd be so much better that way.

Default_picture
September 29, 2011

Copy and paste!...er, uh...nice press release! :-)

Default_picture
September 29, 2011

Any word on if the GOG version is also getting the Meat Circus patch?

Shoe_headshot_-_square
September 29, 2011

I asked DF about this, and this is all they have to say on the matter:

"We just wrapped up the Steam/Mac Store stuff yesterday, so we're currently starting to assess our next moves."

Default_picture
September 29, 2011

When I read the bit about the Meat Circus getting buffed I had an involuntary spasm. Such a great game with such a gut-punchingly awful escort mission right before the finale! Really speaks to DF's pride in its games that it is fixing up Psychonauts so long after release.

Default_picture
September 29, 2011

I bought Psychonauts on Steam ages ago, but never got around to playing it -- in part because it required rebooting my Mac into Windows. I logged onto Steam in OSX and there's Psychonauts in my game list.

Love Steam and love Double Fine.

100media_imag0065
September 30, 2011

I absolutely hate when you start talking to someone about a difficult part in a game, a part that everyone had a hard time with, and that person says "Oh really? I didn't have a hard time with that part" like they are some sort of super gaming god brought down from the heavens to wreak havok on difficult video games by quietly beating them by themselves and waiting for the day when they can confirm to someone that they did not have a difficult time with "that part"...

Having said all that, I did not have a hard time with the circus part on Psychonauts. As a matter of fact, I beat the whole area, including the boss at the end, in one try. I don't know what all the fuss was about. Chasing the kid to the top, tightwalking across the ropes and dodging fire balls weren't that hard. So making it easier sounds pretty useless to me.

Shoe_headshot_-_square
September 30, 2011

Haha, I love that you prefaced your own comment with that. :)  Yeah, I usually hate that, too, like they're so superior of a gamer. But you're excused this time!

Default_picture
October 01, 2011

I'm sorry but I don't know where else I can post about this problem. I am having a hard time trying to post a profile picture. I have tried several different formats and cannot get a picture to upload. It is under 2 MB. Thanks for any help you can render.

Shoe_headshot_-_square
October 01, 2011

Hi Dominic, no problem. This is actually a bug in the system that we're trying to fix. Sorry! Hopefully we can figure it out soon.

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