Dracula, Frankenstein, and the T-virus: Resident Evil's Victorian roots

Scott_pilgrim_avatar
Tuesday, March 01, 2011
EDITOR'S NOTEfrom Jay Henningsen

I love understanding the roots and influences behind things, and I really enjoyed Ben's examination of the Resident Evil series. I sincerely hope he writes more articles like this.

Like many gamers, I first discovered survival horror through Resident Evil. While growing up, I was a Nintendo fanboy. I didn't get to play the series until the GameCube remake, but it still changed the way I look at games. As a cautious gamer, I was thrilled to finally discover a title that rewarded my play style but still challenged me. Since then, I've slowly worked my way through most of the series (though I only just played and beat Resident Evil 2 via PSN download last month) while acknowledging but shrugging off most of the criticisms concerning the game mechanics and stories.

I've also earned three degrees in literature. It's the job of the literary academic to place a work within the greater context of its time and its culture -- or even within other times and cultures. I've made Victorian literature one of my areas of research, and I've started to connect some of it to one my favorite video-game series.

RE5 and King Solomon's Mines

This area of interest began while I was first playing Resident Evil 5 in 2009. As I played it, I was struck with the number of plot similarities between it and Sir H. Rider Haggard's King Solomon's Mines -- one of my favorite novels. Haggard epitomizes one of the most popular late 19th century British literary genres -- the adventure story for boys. Many of its characteristics are found in Resident Evil 5 (and even Resident Evil 4): travel to a distant land, horrific events, exotic women, and treasure of some kind, all found on the route to "manhood."

 

But Resident Evil 5 and King Solomon's Mines also share more than similar plots; at one point or another, both faced accusations of racism. I've written on this before, both online and for a conference, so I don't want to turn this into an academic presentation or a class lecture (if interested, here's a link to the Flash presentation on the topic that I made for my literature class).

But the adventure story for boys was just one popular genre of Victorian literature. Others included the suspense, the invasion-scare story, and the Gothic novel. The bulk of the Resident Evil series embodies each of these at some time or another. 

Dracula? Frankenstein? Zombies? Could be anything in there...

For starters, anyone who's at least played the original Resident Evil in any of its incarnations can attest to the Gothic feel of the mansion -- the game's chief setting. And many of the games in the early chronology use exactly the same style -- ornate tapestries, grim period art, gas-lantern-level lighting, brass key security, etc. It screams of late-19th century Gothic aesthetics, and the designers clearly had them in mind. For an even more over-the-top example, look at Resident Evil 0's Ecliptic Express. Have you ever ridden Amtrak? I have. It's nothing like that. Resident Evil 4 even partially takes place in a European castle. And Resident Evil 2's secretary journals even peak over the fourth wall when she writes about not understanding the police chiefs' obsession with renaissance-like art that he displays around the station.

"Dear Diary, Yesterday Margaret was bitten by a gastly man, and today she's nibbling on her finger. Most odd..."

Journaling is another Victorian story-telling influence. While it pops up less and less as the series goes on, Resident Evil was a pioneer in using journal-like narration to progress a game's story -- we see its descendants in Dead Space and BioShock's audio logs. But this method for quick advancement of plot via a non-main character's point of view was an oft used device in Victorian literature. Frankenstein begins with a series of letters between characters; She: A History of Adventure features maps and journals of warning found along the way; in fact, many novels had a first-person, journal-like telling of the story -- King Solomon's Mines, most of the Sherlock Holmes stories, Jane Eyre, etc.

In all of these examples, the journals are meant to add a sense of mystery or suspense to the story, and this, too, was another key feature of Victorian literature -- from Sherlock Holmes' hunt for Professor Moriarty to Jane Eyre's curiosity concerning the woman locked in Mr. Rochester's attic. The Resident Evil series uses mystery and suspense to propel its plots. While survival is the goal of each game, trying to simply find out what's going on is often what keeps us playing. Think of the first time you discovered the secret, modern lab beneath that Gothic mansion. Sure, it was creepy, and mostly definitely full of zombies, but what's it doing there? The series plays with this on a much smaller scale too, with its ridiculous puzzles -- really, a safe couldn't be just as useful as a knight statue with a whirling blade of death? The journals would often enter here too, offering clues and pass codes. Of course, these are simply similar features and plot devices. To get to the real meat of comparison, one has to look at the Victorian genres that Resident Evil most emulates.

Clarence Chugwater: Defender of England! Slayer of Zombies?To really put Victorian literature into context, one has to consider the state of the nation producing it. The British Empire was at its peak. It was so large that, even a century later, we're still familiar with the phrase, "The sun never sets on the British Empire." It's little wonder then that the most sensational titles of the day were those that featured threats on the empire, with such telling titles as The Battle of Dorking, The Seizure of the Channel Tunnel, The Taking of Dover, The Sack of London in the Great French War of 1901, and The Decline and Fall of the British Empire. But the genre could not be better captured than by the plot of the parody The Swoop…A Tale of the Great Invasion, in which Britain is simultaneously invaded by Germany, Russia, China, Turkey, Switzerland, Morocco, cannibals of indistinct origin, and the Prince of Monaco, among others. Luckily, patriotic Boy Scout Clarence Chugwater is there to save the day -- here again we see the adventure story for boys.

But the invasion-scare story was not made up of only military coups against the Empire. Late Imperial Britain was also into studies of the occult and science. Hence, a number of other scare stories were being churned out -- these perhaps were better known than their military counterparts. Bram Stoker’s Dracula focused on the invasion of the individual -- the slow but steady demonic possession of the empire. Dracula, as villains are ought to do, monologues about his race’s right to the power flowing their veins. This sounds very much like the smarmy speeches Wesker delivers when he wants to put down Chris as he Matrix-dodges his bullets and tosses him around like he isn't the size of a fridge. Dracula is also, arguably, the most famous story of the undead, rivaled only by Frankenstein's monster. Only Frankenstein's monster couldn't transmit his undead state as Dracula and all vampires can. And it's undeniable that the modern zombie mythos has derived from this. The Resident Evil zombie then also represents the invasion from within through the transmission of the T-virus.

Martians Zombies seems like the logical step for RE6.

Of course, the most famous novel of the invasion-scare genre is H.G. Wells’ The War of the Worlds. The Empire is invaded by Martians launched at Britain in enormous shells. Capable of building any machine their cumbersome bodies require -- be they flying machines, spider-like contraptions for catching humans, or their favored, tall tripods -- the invaders quickly exact vengeance for all those people colonized by the British. Indeed, what could be more fitting the crimes of building an empire on the ash of other civilizations than having one’s own civilization colonized? The British rifle and cannon used to create the Empire were useless against the Martian's heat ray, choking black smoke, and taste for human blood! Wells’ took the ideal of British colonization, turned it against the British, and then did one better. The British never ate the people they conquered. In fact, the popular image of the peoples being “saved” by British dominion was that these “savages” were cannibals, no more than beasts who ate men. Now these man-eating beasts were invading the Empire. Similarly, Resident Evil's man-eaters slowly took over Raccoon City.

Really, the Resident Evil series runs with both these kinds of invasion. The invasion from within is biological, in the contamination that turns its human hosts into zombies while also transforming other creatures into powerful progenitors of themselves. And the invasion is national: When the zombie infestation threatens America, Raccoon City is nuked; the Los Illuminados kidnap the president's daughter to infect her and, in turn, the leader of a powerful nation; Wesker intends to use Uroboros to destroy all but a loyal population of evolved humans. The symbolism exists here too, with capitalist America brought to its knees time and again -- not by other nations but by corporations. Resident Evil 5 is especially poignant on this point with its Tricell corporation performing experiments on Africans because it's not illegal -- something not based in fiction. Only this time, the result of these experiments is nearly the apocalypse.

It's hard to ignore these similarities. It's even (perhaps coincidently) in the title, Resident Evil: evil that resides within. And it's equally hard to think that they exist coincidently. Regardless, Resident Evil harkens back to tried and true genres of compelling storytelling. And it should be no wonder why the games, as well as the literature they emulate, have remained popular.

Questions? Quibbles? Controversies?

 
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Comments (13)
Dscn0568_-_copy
February 24, 2011

Very interesting article, though I wonder if similar trends have existed in Japanese literature considering that's where the game was made.
What do you think of Jill's brainwashing turn in RE5? I thought that represented the "Girls are allowed to be strong-willed and actiony, but only if they still have to be saved in the end" trope that appears in a lot of these kinds of stories. Of course, that depends on how much of Resident Evil is planned out over time.

Scott_pilgrim_avatar
March 01, 2011

A Note to Bitmob if They Read This: My article doesn't show that I have comments on my profile page, so I missed the comment from Chris 5 days ago til now. Kind of a bummer.

That's a very interesting question about Japanese literature. When I presented at that conference about racism in RE5 and King Solomon's Mines, a Japanese professor came and chatted with me after. He said (while he wasn't trying to speak for developers) Japanese game development is going through a phase of trying to produce what they think Western audiences are familiar with. The trouble with that (and where it creeped up with RE5) is that they don't have same frame of reference for the things they're trying to recreate that we have. It's sort of a "They don't know any better" defence, which isn't very good but at least attempts to explain where it came from.

I can't believe I forgot to mention Jill! Jill is all Mina Harker to Wesker's Dracula--infected by him she is simultaneously wrought with the desire to be his slave and destroy him. But she needs (masculine) help. Mina needed Van Helsing and her husband, and Jill needs Chris and (if you play the DLC) Josh's help.

Alexemmy
March 01, 2011

@Ben - We're aware of that problem and it's getting fixed in the next update. Should be rolling out as soon as the tech guys can have it 100% ready to roll out. Vagueness! Sorry for the trouble.

Jayhenningsen
March 01, 2011

We are aware of the issues surrounding the display of numbers of comments in certain places. Sorry for the inconvenience, Ben. We're working on it.

Me04
March 01, 2011

Thanks for writing this, Ben. As a big literature fan, I really enjoyed reading about how Resident Evil had its roots in different genres, and not just gothic. I'll admit that Resident Evil isn't my favourite gaming series (I've only played 4 & 5), but it's nice to see people exploring the roots of any series and posting their knowledge on Bitmob.

Good stuff! :)

Blue
March 01, 2011

I am getting close to scoring a degree in literature myself. As an avid gamer and a lover of Victorian lit, this post made my day.

 

And great micro-analysis of War of the Worlds. I haven't read that one myself yet, but it's pretty high up on my to-read list.

Pict0079-web
March 01, 2011

As a afficianado of old Victorian horror books like Dracula and Frankenstein, I'm really fascinated with reading how they connect with Resident Evil. Horror wasn't something I'd ever considered in a video game until Resident Evil 1 came out. Since then, I've been trying to play more of these survival horror games.

I really just think some of the Japanese writers and designers for these games aren't as acquainted with topics such as racial insensitivity. I mean, the artist for Dragon Quest uses an awkward blackface-style drawings for the slimes and whatnot. They probably didn't consider how modern American audiences would eventually scrutinize their work.

And as for Final Fantasy 13, Square really didn't pay much attention to how the close Sazh/Vanille friendship might make some Americans uncomfortable. Then again, video games are a much newer medium that hasn't really been academically analyzed until much later. I'm sure that today's game developers probably have a lot more to think about when they're catering to their audience.

And I'm sure games look more impressive than Custer's Revenge. Lol.

http://www.youtube.com/watch?v=qY2AqKCpGkk

Itsame_
March 01, 2011
Loved the article Ben. The correlations you made between the British Empire and RE were fascinating. Plus, you brought a couple new books to my attention!
Dscn0568_-_copy
March 01, 2011

Ben, the Jill analysis is... depressing. She went from the main character in Resident Evil 3 to Wesker's dragon (do you get that reference?).
Jonathan, I didn't realize the Sazh/Vanille relationship could be viewed as a racial red flag until you brought it up. Sazh was the most human of the cast and I didn't have any qualms about how he was portrayed other than his bad run animation and the very strange juxaposition of him getting his Summoner car at the theme park area and the cutscene immediately afterwards.

Scott_pilgrim_avatar
March 01, 2011

Front page?! Thanks for the boost, Bitmob! And thanks for the response back about the comment numbers, Alex and Jay.

@Chris Winters: You should defintiely give the original a try. It's been remade so many times in so many different ways, I think it's difficult to argue that it hasn't aged well--assuming you can get past the design choices that were eventually abandoned in RE 4 and 5. It's easy to be fickle about the series' early games, though. While I loved the original and RE0 when they first came out for Gamecube and loved RE2 when I played it earlier this year, I tried replaying RE0 as I wrote this. I quit shortly in; there's a lot of backtracking!

@Joshua: Congrats on nearing your lit. degree completion! It's a good feeling, assuming it doesn't make you hate books, haha! I've only gotten into Victorian lit in the last 4 years or so. It was the first graduate lit class I took, and I loved it! And when I played RE5, it all came back to me. This summer, I'm teaching an Intro. to Fiction class, and after writing this, I decided the theme's going to be Victorian lit. We're definitely skipping War of the Worlds though, haha! It's a great book, but Wells is a dense science-fiction writer--that is, he explains the science behind everything! I'm pretty sure lower-division college students would hate it, haha!

@Jonathan: That's almost exactly the point made by the Japanese prof I mentioned in my comment to Chris Hoadley! It's definitely a fair point, but as you point out, that doesn't stop Western audiences from being made uncomfortable by it. I've also been trying to play more survival horror, these days. After Demon's Souls, they're the only games that feel challenging anymore!

Scott_pilgrim_avatar
March 01, 2011

@Sean: Thanks! I hope you enjoy them!

@Chris Hoadley: I agree. While Mina actively seeks help, Jill must be rescued. I don't think I'm familiar with that reference though. Do you mean that she functions as a dragon under Wesker's control? Regardless, I'm sort of excited to play the new RE for 3DS, as it looks like Jill will be back at the forefront. And I was a little disappointed when the mysterious beak-character turned out to be Jill--I was actually expecting Ada, who was working for Wesker all along!

Dscn0568_-_copy
March 01, 2011

The dragon a character who is second in command to the villain and very strong in combat, like how Darth Vader is to the Evil Emperor. It's from TV Tropes, though I won't post a link because that site will rob you of hours of your time.  

Scott_pilgrim_avatar
March 01, 2011

That makes sense. In Joseph Campbell's hero cycle, he writes that every hero engages in a "dragon-" or "brother-battle: early in the story. He was being symbolic, of course, but meant a battle with a more powerful (but not most powerful) adversary that he would not defeat. He used Star Wars too, and pointed at the duel between Luke and Vadar at the end of Empire as a kind of brother-battle. But I can see how the dragon analogy works too.

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