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by Isaiah Taylor, COMMUNITY WRITER
After a long day of back-breaking labor, I sat down and watched hours of this year's press conferences. I also drank wine in the process. Here are my thoughts.
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by Isaiah Taylor, COMMUNITY WRITER
10 tips for breaking a video-game embargo. Warning: Satire shouldn't be taken seriously.
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by Isaiah Taylor, COMMUNITY WRITER
And then they made a third one. Bigger, better and a story that is just as rote as the previous tale. Message to Guerrilla Games: "For the love of all that is sacred, just make Killzone a multiplayer game and leave the story to the game-makers that care."
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by Isaiah Taylor, COMMUNITY WRITER
I'd like to think that, with great graphical power comes great narrative responsibility. Killzone 2 may have an amazing multiplayer, but the single player makes me humor the idea of an online-only Killzone game for the good of the franchise's future.
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by Isaiah Taylor, COMMUNITY WRITER
Hello, if you've seen recent articles and/or video regarding rape or rape culture, homophobia, and sexism -- you may want to read this.
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by Isaiah Taylor, COMMUNITY WRITER
An interesting game based on a book. Story telling and roles between men and women in a non-sexualized context are topics of discussion. Unfortunately the game's architecture and play mechanics are troublesome.
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by Isaiah Taylor, COMMUNITY WRITER
There is no amount of hype that can get me interested in the upcoming Duke Nukem: Forever game. Why is there so much hype surrounding this game to begin with?
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by Isaiah Taylor, COMMUNITY WRITER
After mulling over last year's sales numbers and creative endeavors, I have to ask, what makes a good year for gaming? Is the games industry set on always being better [fiscally] the next year? Is this a good approach?
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by Isaiah Taylor, COMMUNITY WRITER
Medal of Honor used to be a franchise known for innovation, now it is representative of an example of decline in the first-person shooter genre
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by Isaiah Taylor, COMMUNITY WRITER
When does reporting turn into advertising?
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by Isaiah Taylor, COMMUNITY WRITER
Is 2011 the last chance for Sony's PSP brand?
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by Isaiah Taylor, COMMUNITY WRITER
During this holiday season games will no doubt top several sales charts. Given this year's major releases I ask how the games industry is evolving? From Fallout: New Vegas to Gran Turismo 5, how has quality effected what we buy?
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by Isaiah Taylor, COMMUNITY WRITER
Fighting games have a history of flaunting story last and boobs first. BlazBlue: Continuum Shift isn't reinventing the Dragon Punch and there are plenty of objectified men and women, but there is something about this game.
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by Isaiah Taylor, COMMUNITY WRITER
With Kinect and Move advertising in full swing, how far can the company line carry these two devices?
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by Isaiah Taylor, COMMUNITY WRITER
Playing BioShock post-hype knowing of a lackluster ending, I see how this game could represent the good and bad direction(s) the gaming culture is headed.
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by Isaiah Taylor, COMMUNITY WRITER
Quantum Theory reveals just where middling developing companies like Tecmo Koei are. If the troubles of the Japanese game industry is a tired debate, then Quantum Theory encapsulates said troubles and boredom.
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by Isaiah Taylor, COMMUNITY WRITER
Join me into my very amateur foray into game psychology. When was the last time you played a bad game and you had to make it fun? When playing a first-person perspective game do you feel like you inhabit the character or merely moving a pawn around? Do we play as the characters or as gods?
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by Isaiah Taylor, COMMUNITY WRITER
What roles should developers, journalists, and consumers play in the discussion of games?
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by Isaiah Taylor, COMMUNITY WRITER
The fighting games genre has had quite the effect on my youthful gaming days. The questions is, with this new age of DLC and patch fixes, is the fighting game genre better or worse for it?
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by Isaiah Taylor, COMMUNITY WRITER
With several ups and downs, this may have been the year where a little fighting game tournament in Ohio came into its own. Season's Beatings is now second to EVO as notable fighting tournaments.
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