Separator
2011-03-11%2018
by Gerren LaQuint Fisher, COMMUNITY WRITER
A Bitmobber gives his impressions of Sony's showings at their Playstation Lounge during Screenburn at SXSW 2011.
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren's 3rd entry into his decade diary focuses on the 2002 release of SOCOM opening up the shooter world to him.
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
Following his look at his attachment to Vivi in Final Fantasy IX, Gerren moves into 2001 in his decade video game diary with ambivalence for the legacy of the short-lived Sega Dreamcast.
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
A gamer reflects on how relatable characters often affect us more personally than great games.
38270460
by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren LaQuint Fisher talks with Pocketwatch Games founder Andy Schatz, creator of the 2010 Independent Games Festival winner Monaco, about the path he took to develop the indie darling.
Supercolumbine
by Gerren LaQuint Fisher, COMMUNITY WRITER
Closing up his Fantastic Arcade wrap-up, Gerren Fisher speaks to if a recent campus shooting as changed his mind on game recreating certain realities, arrives fashionable late to the LIMBO party, continues gushing over Comic Jumper, gripe about medieval magic storytelling and hands out fake hardware.
Spartanlife360
by Gerren LaQuint Fisher, COMMUNITY WRITER
On Day 2 of Fantastic Arcade, Gerren LaQuint Fisher can't escape Richard Garriott, and gives impressions on co-op in Monaco, the art of Feist and a gripe on the Hydrophobia demo
Sized_zg129_0046
by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren LaQuint Fisher offers a list of reflections on the first day of the Fantastic Arcade in Austin.
Allyourbase
by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren turns in his homework and starts spitting out other people's lines faster than Carlos Mencia
Time-person-on-the-year-2006
by Gerren LaQuint Fisher, COMMUNITY WRITER
The Hero Worship Series continues (7 months later) taking a look at how games make you, the gamer, feel you like you're in the spotlight.
Fvsu_in_game_dlc%20(7)--article_blog_image
by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren LaQuint Fisher shares a very rare personal account of not going through on a story and the resulting guilt and personal lessons learned from trying to determine a personal purpose.
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren Fisher recalls what drew him to post at Bitmob. And no, this isn't some ordained punishment for making fun of Shoe's beloved Michigan football team.
Img_1995_1
by Gerren LaQuint Fisher, COMMUNITY WRITER
After creating a sauna of geek rage over a perceived slight, it's time for geeks to heed the very words from President Obama that upset them.
Alan%20wake%20pic
by Gerren LaQuint Fisher, COMMUNITY WRITER
One gamer wants to understand what's so scary about game such as Alan Wake (and he's so fearless that he even takes a shot at Shoe).
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
A four point take on the fallout from Roger Ebert's latest games are art thoughts and why the discussion has importance.
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
It's become the chic, "smark" thing to claim the Japanese game industry. While indeed the West has become the leading force in games now, Japan hasn't died at all.
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren Fisher expresses his view on whether the games press and pr cross ethical lines for review events
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
Inspired by a discussion of hero-worship in sports and in the wake of the Ft. Hood killings, Gerren embarks on the start a look at heroes taking a look at soldiers.
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
Grinding isn't just for RPGs -- it shows up in other games, too. But sometimes it's the gamer's fault, not the game's.
2guys_1title
by Gerren LaQuint Fisher, COMMUNITY WRITER
A video interview with Twisted Pixel Games CEO Michael Wilford.
« Previous 1