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2011lights
by Christian Higley, COMMUNITY WRITER
Hubris.
B3
by Christian Higley, COMMUNITY WRITER
Dynasty Warriors is the subject of a lot of misplaced ridicule from gamers because of its never-changing formula. But can any fan of Madden really throw stones? Regardless, I've always mourned the series' inability to realize its potential. Here are five problems I see with the series and five suggestions on how to fix them.
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by Christian Higley, COMMUNITY WRITER
L.A. Noire's superficial insistence on being a "video game" sabotages its few brilliant accomplishments.
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by Christian Higley, COMMUNITY WRITER
Player agency in games is pointless when relationships are purely based on simple mathematics.
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by Christian Higley, COMMUNITY WRITER
When one gamer lost out on a job interview, it sparked a battle between his own psyche and the siren call of a new video game. Here's how.
Dweller
by Christian Higley, COMMUNITY WRITER
Rural rebellion on the rise in Albion! A mysterious hand-shaker had swayed the savages of the Mistpeak Mountains to speak ill of our beloved King Logan!
Okami-inside
by Christian Higley, COMMUNITY WRITER
A little rant on how difficulty and reward, as game mechanics, are improperly utilized in games
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by Christian Higley, COMMUNITY WRITER
Part 3 in my series on game worlds. This week: The post-apocalyptic non-wasteland.
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by Christian Higley, COMMUNITY WRITER
On days like today, there's really nothing else you can do but game. But which games are the right games?
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by Christian Higley, COMMUNITY WRITER
The final frontier: strange new worlds, exotic alien life forms, bizarre cultures and civilizations -- the wonders of creation. So why do games like BioShock and Red Dead Redemption feel stranger and more unique than sci-fi games like Mass Effect?
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by Christian Higley, COMMUNITY WRITER
Arc Rise Fantasia: a Japanese role-playing videogame that exists.
Mushroomkingdom
by Christian Higley, COMMUNITY WRITER
Part 1 of a series of posts about world-building. This week's theme: Game worlds that make you feel at home (Mario's Mushroom World and S.T.A.L.K.E.R.'s Chernobyl Exclusion Zone).
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by Christian Higley, COMMUNITY WRITER
Introduction to a series of articles about my experiences with the fascinating subject of WORLDBUILDING!
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by Christian Higley, COMMUNITY WRITER
Sega and Obsidian Entertainment's Alpha Protocol: The could've-been king of a never-was genre.
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by Christian Higley, COMMUNITY WRITER
Deus Ex turned 10 on June 22, 2010. If you've had your fill of tributes and retrospectives, then turn away now! If not, then I hope you enjoy!
2guys_1title
by Christian Higley, COMMUNITY WRITER
The final entry of my tardy E3 diary.
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by Christian Higley, COMMUNITY WRITER
Day 2 of my belated and delayed E3 journal.
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by Christian Higley, COMMUNITY WRITER
Thanks to a combination of a lot of work and a malfunction wifi connection at my motel, this a very late diary of my first E3.
Mario
by Christian Higley, COMMUNITY WRITER
Mario endures because he's always got your back, no matter what.
2guys_1title
by Christian Higley, COMMUNITY WRITER
A re-edited review of Machinarium for the Fog of War writing challenge.
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