AKA the "Oh Shit, I Better Put More Thought Into This Now That People Actually Give a Shit About Something I Wrote on the Internet" Edition.
Monday, March 19, 2012 |
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Sorry, Childhood Me. This dream isn't really working out.
Friday, March 16, 2012 |
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Dynasty Warriors is the subject of a lot of misplaced ridicule from gamers because of its never-changing formula. But can any fan of Madden really throw stones? Regardless, I've always mourned the series' inability to realize its potential. Here are five problems I see with the series and five suggestions on how to fix them.
Friday, September 09, 2011 |
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L.A. Noire's superficial insistence on being a "video game" sabotages its few brilliant accomplishments.
Thursday, June 02, 2011 |
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Player agency in games is pointless when relationships are purely based on simple mathematics.
Saturday, April 02, 2011 |
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When one gamer lost out on a job interview, it sparked a battle between his own psyche and the siren call of a new video game. Here's how.
Friday, February 18, 2011 |
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Rural rebellion on the rise in Albion! A mysterious hand-shaker had swayed the savages of the Mistpeak Mountains to speak ill of our beloved King Logan!
Wednesday, October 27, 2010 |
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A little rant on how difficulty and reward, as game mechanics, are improperly utilized in games
Friday, October 22, 2010 |
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Part 3 in my series on game worlds. This week: The post-apocalyptic non-wasteland.
Wednesday, October 06, 2010 |
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On days like today, there's really nothing else you can do but game. But which games are the right games?
Monday, September 27, 2010 |
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The final frontier: strange new worlds, exotic alien life forms, bizarre cultures and civilizations -- the wonders of creation. So why do games like BioShock and Red Dead Redemption feel stranger and more unique than sci-fi games like Mass Effect?
Wednesday, September 22, 2010 |
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Arc Rise Fantasia: a Japanese role-playing videogame that exists.
Thursday, September 16, 2010 |
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Part 1 of a series of posts about world-building. This week's theme: Game worlds that make you feel at home (Mario's Mushroom World and S.T.A.L.K.E.R.'s Chernobyl Exclusion Zone).
Wednesday, September 15, 2010 |
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Introduction to a series of articles about my experiences with the fascinating subject of WORLDBUILDING!
Wednesday, September 15, 2010 |
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Sega and Obsidian Entertainment's Alpha Protocol: The could've-been king of a never-was genre.
Tuesday, July 20, 2010 |
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Deus Ex turned 10 on June 22, 2010. If you've had your fill of tributes and retrospectives, then turn away now! If not, then I hope you enjoy!
Thursday, June 24, 2010 |
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The final entry of my tardy E3 diary.
Thursday, June 24, 2010 |
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Day 2 of my belated and delayed E3 journal.
Wednesday, June 23, 2010 |
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Thanks to a combination of a lot of work and a malfunction wifi connection at my motel, this a very late diary of my first E3.
Monday, June 21, 2010 |
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