A personal blog written out of sheer frustration during a hard period in life. Jeffrey Sandlin expresses thoughts about how enthusiasm and passion have no use for those of us without technical skill and elbow grease.
Friday, July 29, 2011 |
Comments (3)
Some game designers seem completely in love with the cred they get for making a hardcore and difficult game. They should realize that this ego trip of theirs costs gamers and hurts the industry.
Saturday, July 02, 2011 |
Comments (5)
I liked Portal 2, don't get me wrong. Still no game is perfect and Portal 2's one weakness is having a credible and engaging setting to slog through. Don't believe me? Let me count the ways!
Monday, June 06, 2011 |
Comments (6)
Game makers have been backpedaling on the importance of silent protagonists and environmental storytelling over fleshed out characters and cutscenes lately. Can we all just apologize for insulting perfectly good storytelling tools by trying to discard them from games yet?
Thursday, May 12, 2011 |
Comments (10)
What exactly are you cheating yourself out of by taking a shortcut? I look back at one of the most prominent games that shaped my sense of self in my youth and talk about the challenges you have to overcome when you are sure you aren't strong enough to face a problem head on.
Sunday, April 17, 2011 |
Comments (4)
Developers' and fans' lamest excuses for excluding women from character-creation systems in video games.
Friday, April 01, 2011 |
Comments (42)
Yet another in what seems to be an ongoing series of 'emotional trauma, video games, and me!' In this one I examine how my unemployment and resulting emotional downward spiral happened to coincide with Halo: Reach. Gaming addiction + horrible depression = problems.
Wednesday, March 09, 2011 |
Comments (0)
A personal account of how Super Mario Kart tied into one gamer's demons.
Sunday, January 23, 2011 |
Comments (9)
In response to the January 2011 Bitmob writing challenge 'Picture Text' I use a screen shot pulled directly from my exploits in Halo: Reach to frame a dissection of my frustrations with the overly evasive Elite AI.
Sunday, January 23, 2011 |
Comments (2)
I have nothing but praise for the newest downloadable Pac Man game. Praising it's developers for making a fun and fair challenge with plenty of replay value.
Thursday, December 30, 2010 |
Comments (1)
I have noticed that I don't agree with many reviewers or popular opinion on some very well respected games. So I ask if I have an invalid opinion or is my opinion simply under represented due to problems with gaming culture?
Tuesday, December 14, 2010 |
Comments (6)
After months of soul searching I have realized that everything is everyone else's fault and have gone on a quest to insult every game ever made. After reading the opening salvo place a comment suggesting what games you would like to see insulted in the future.
Wednesday, November 10, 2010 |
Comments (2)
I continue, by sheer accident, my habit of stumbling into games made by twisted pixel in one of the most surreal reviews I've ever written. This game baffles me on so many levels.
Monday, October 04, 2010 |
Comments (7)
A fictional chat room discussion about the balance and playability of Halo: Reach Vs Halo: Combat Evolved. Pretty thick with series specific concepts and lingo so long time Halo fans are the only ones that will get some of it.
Wednesday, September 22, 2010 |
Comments (0)
Who says you can't go back again? I look at sequels to games that have tried (or pretended to try) to revisit locations from previous games for dramatic effect, and talk about which ones got it right, which screwed up, and why.
Thursday, September 09, 2010 |
Comments (4)
Limbo is one of the most frustrating gaming experiences I've had and also rather insulting to me as a gamer. I tackle what upset me about the game and fire back in kind.
Sunday, July 25, 2010 |
Comments (14)
The world must know the dangers of unchecked super winz. Sick skillz are an addiction that ravages gaming and claims the souls of countless newbz. This post may save your life from the ravages of being too awesome.
Friday, June 11, 2010 |
Comments (3)
Probably best not to read this if you are annoyed by people who complain about their lives. I do that loads here.
Friday, May 14, 2010 |
Comments (15)
I make a last ditch effort to draw attention to an old gameplay variant from Halo CE that I hope will make it back into Halo: Reach. Turn on the water works! Prime the sad violin! And ATTACK!!!!
Monday, April 12, 2010 |
Comments (5)
I suggest that creative people around Bitmob put up a post about their talents and their willingness to work on projects with fellow Bitmobbers using those talents.
Tuesday, April 06, 2010 |
Comments (11)



















