I haven't paid a lot of attention to Diablo 3, but this article from Sirlin.net was interesting. He covers a similar theme to your article: That the game's ability system is superior to its predecessor because it removes elements that give a false sense of choice and enables more experimentation with what you can equip.
http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html"
Sorry for not catching this sooner."
http://shoryuken.com/2012/05/09/mike-z-assists-in-skullgirls-not-being-able-to-burst-is-working-as-intended/"
Jackson: It’s OK to give constructive criticism in comments. I was just saying that betas are acceptable to write about and so are their issues. People tend to harp on the bad things of a game too much, but your comment did sound like he shouldn’t have written the article in the first place. You have the power to delete or add to your own comments if you feel that you said something wrong.
Fox: It doesn’t matter if your name is real or not, but you won’t be able to compete for prizes or earn front-page promotions. We highly encourage people to use their real names on Bitmob because it makes people think twice about using personal attacks like you did. Also, if you stood by your previous comment then you would stand by it by not writing another comment to grandstand about how much you stand by it. If you think the conversation is going to go nowhere, then don't reply at all and don't add fuel to the fire.
Matthew: You’re cool in my book."














We have had a few "games don't need to be fun" articles in the past. I hope we can eventually have a big blockbuster game akin to those kinds of movies, but at the same time it would be tough for a game like that to appeal to a mass audience without some of the gameplay elements and "fun" they expect. If that does happen and we examine how video games reached that point, however, I'm sure Rockstar would deserve a lot of credit for bridging the gap."