This is a tough economic time for everyone in the games industry, whether we imagine games to be recession proof or not. The segmentation of print journalism and the rise of blogs have been brought to the forefront of discussion. Alongside their mediums, reporters and members of the gaming press are finding their feet in new areas of the press, or even switching to the development side.
What about the young journalists? I've had the pleasure of discussing games and the reporting thereof with dozens of different young writers looking to "make it" in the world of games reporting. Nearly all of these folks, myself included, are working toward and finishing up bachelor's degrees in English or Journalism Studies, a milestone that a handful of notable top games journalists haven't accomplished themselves.
There are many websites devoted to showing these individuals the best way to break into the business, but the reliability of their notions are often questionable. It's a general solution I couldn't imagine giving (and am still searching for myself). Still, exploring the options for the young journalist is interesting.
Currently, the standard practice at most universities is to teach the same aspects of journalism that professors worked in. These youngsters (usually in their early-to-mid twenties) are usually learning things like AP style, writing proper news and summary leads, and even elements of web and print layout design. If the end goal for these students is to work in the games press, is this hurting their cause?
I would venture to immediately say "no." Certainly, getting a degree helps the student become a better writer. Yet they are forced down the same path as the rest of the aspiring journalists; toward fast-talking blogs with witty, photoshopped images. In my time working at the same small-time blogs one writes at voluntarily "for the experience," the degree to which my education actually helps fluctuates, however.
I've had the opportunity to put these skills to the test doing copy editing, conducting email interviews, and writing features. I was also on a writing team with a 16-year-old. The editorial content I slaved over was lost in the "N4G and Digg mix" while the "10 Best Asses in Video Games" shot through the roof, garnering thousands of hits.
What the hell is happening here?
As my colleagues, my fellow young journalists have discussed, what direction is the games press going in? If it helps the older journalists to know, we don't like it either. Our Stylebooks are becoming increasingly useless, and I can often discard standard, appropriate formatting for my blog posts. I have to regurgitate press releases and print every rumor I can, while the screams of comment sections question "newsworthiness" (though not the same one we learned in J-school).
This is a topic I hope to further explore. I feel the sentiment of both old and young journalists hoping to work closer with the entertainment medium they love. More often than not, it feels like pulling up to a train wreck, and wondering whether to continue on.
Comments (9)
Right now, we're sitting in the melting pot, and it's a big pot. There are a lot of flavours, from fansites, to blogs, to IGN-EG-1UP. The problem is, with the now-limited budget a lot of publications have due to the financial meltdown (though I sometimes doubt the verisimilitude of this particular phrase), a lot of writers are overlooked not because they're bad, as such, but because they're simply one of the thousands asking to write about games for a living.
I've a degree in English Literature with Media Writing: in fact, I only finished my last exam on Friday. But already I wonder if it'll make a difference, as often with journalism, if you're an award-winning writer, or a two-bit hack who writes Harry Potter slash fiction, you've not got anything on someone who spent three months at 1UP working unpaid.
It's a catch 22, really. We can't get the big jobs because we don't have the great CV, but we can't get the great CV because we can't get the big jobs. The financial situation of a lot of major publications seems to only further the ridiculous situation we're in, I think.
Interesting piece anyway, provides some things to think about.
Brett: I've been mentioning my Bitmob spotlights with my pitches. I seem to be getting decent results, especially with the ex-Ziff Davis crowd. While editors aren't coming to me with work (what a dream that is), I'd say Bitmob is really helping to grease some wheels.
Finally, regarding the decline of games coverage: Digg and N4G are tantamount to art by committee. If you actually have something to say not everyone will agree, and thus you will not get as many diggs for your story. Writing to get the most votes makes your article banal and uninteresting. Also, don't confuse popularity with value.
And you don't need to regurgitate press releases. Find a fresh angle, see if you can get some fresh quotes, and give writing something newsworthy a try.





