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CHRISTOS REID
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Monday, May 25, 2009 | Comments (7) | Boosts (0)
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COMMENTS BY THIS AUTHOR (23)
"rd toys"? Really? I feel pigeonholed. That and the concept of a painted wargaming minature being called a toy is a little surreal. I'm excited to see the game itself, though maybe through the eyes of both someone new to the franchise and a major enthusiast, as chainswords have been around for us "nerds" for around twenty years or more"
Thursday, June 04, 2009
"be completely honest, the PSP seems about $100 too much"
Tuesday, June 02, 2009
"n. For that matter, why the hell is Vader not the protagonist? His level was the only good one"
Wednesday, May 27, 2009
"n: I liked the old DS. It was proof of concept, but it was also a seriously sturdy bit of hardware.

Ryan: No worries, matey"
Tuesday, May 26, 2009
"o: Definitely, small ugprades are the devil's sales tactic. I don't know about you, but the DS really doesn't need more cached memory, unless anyone can tell me of a time when they had lag while playing Phantom Hourglass. You're right, this is Nintendo's take on the "app" craze, though it won't be as successful if you take into account their mountain-top standards for submissions from developers.

Thank you for the positive feedback, also :)"
Tuesday, May 26, 2009
"ce: Yep, it is true. PC World were given the battery life specifics by Nintendo, and it ended up here. Not the brightest thing to do when you're trying to sell them"
Tuesday, May 26, 2009
" me, it's not so much I think they're not forms of escapism, just not as viable as something I can sink into compared to Oblivion and games with a more fantastical setting. I suppose it depends on taste, but I was more pondering if anyone ever plays COD and thinks about the actual conflict it's based on.

Many thanks for the compliment, I shall attempt to post a couple of times a week :)"
Tuesday, May 26, 2009
"n, I'd rather this year would be worth watching, especially as I'm sat next to a computer for all of it. Lucky peeps get to go, us Brits usually end up being the ones typing up their happy-sounding text messages. :("
Monday, May 25, 2009
" the other way around. I'm addicted to this while my girlfriend plays TF2 and Doom"
Monday, May 25, 2009
" not saying they're being lazy, I just think WWII is a seriously tired setting for a video game in 2009, where there have already been more than I can name. I find the concept of basing games around the conflict in Iraq slightly more relevant.

These films you mention are intended to make the viewer think about war, about the suffering and the hardship that go along with it, not just for refugees and residents of concentration camps, but for the soldiers, men and women who are fighting for their lives in a more voluntary way. If those films did nothing to provoke your thoughts then that's a personal thing, and just opinion, but I reckon there's more depth to them than an explosive action-adventure romp.

WWII is indeed a profitable medium, and I think one of the reasons Too Human was popular was because it was essentially a retelling of various tidbits of Norse Mythology. I just think that personally, for me, playing war games makes me think about war. I don't claim, by any means, that it's the same for everyone, but for me? Yes"
Monday, May 25, 2009
"t frustrates me more than anything else in this world, is demos that are only demos by definition because there's a time limit.

This is a good concept as it incites a feeling of temptation to purchase a game, far more so than if we simply just played a level from the middle of a single-player campaign (seriously developers, the middle? Why?), because everything is unlocked and open, rather than just one part of this new and fascinating title. However, it fails for several reasons:

- Timed demos are then shortened by load times, which means if you're playing a game with more loading screens than gameplay (Mass Effect I adore you but c'mon, seriously) it begins to lack a point.
- They're also ridiculous because if they're set in an environment where the player has to learn skills before actually playing, they're cut off from the game just as they've learnt how to rocket-boost across that crevasse on track 4.
- It's a really lazy way of demonstrating content, which is a longer version of the word "demo" that a lot of developers seem to have forgotten. To demonstrate a game, show me what it can do. The Half Life 2 demo let me play the first chapter, and the fifth, demonstrating urban warfare and the grav-gun horrors of Ravenholm in half an hour. Imagine if it was timed: it's ridiculous.

I think game demos are becoming obselete, simply because they don't really do anything for the consumer bar frustrate them due to constraints (invisible walls where there are none in the full game, for example)"
Monday, May 25, 2009