REI MATSUO
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"I never understood why Ubisoft keeps making Ghost Recon this way.  If they are hell bent on making Ghost Recon into their own game, why can't they call it Ubisoft Digital SOF?  Just rename it already.  We'd still buy it.

Or not.  Its not as tactical as the Old Ghost Recon, in a sense, that its 3-person.  And why is the weapon always on the right side of the screen?  What so real about that?  If you're in a shooting range, do you hold your weapon way on the right  side? 

And why are all the games coming with commercial nowadays.  MOH Warfighter for example.  It has all the making of a Soldier of Fortune magazine commercial down to the eyeglasses.  How come they don't show what brand of socks they wear? 

They got something against socks?

 

I don't work for neither Blackfoot Studio or Takedown, but those are the developers that I want to support

True Tactical First Person Shooters should give support to Blackfoot Studio's Ground Branch Kickstarter http://www.kickstarter.com/projects/670743543/ground-branch, or Takedown whenever they get their game out."

Monday, June 25, 2012
"Great article!  Couldn't agree more.

Ever since publishers stopped making demos (on disc---remember those times) I've stopped purchasing games, unless they are highly recommended by like-gamers or a gaming community.  I was never swayed by trailers into making a purchase.  I appreciate the artistry, but it never traslated to a purchase.  Specially nowadays where most games run on a track in order to trigger a cut-scene.  For example, COD/MOH.  Now I save $60/game, since most of the Single Player will be available on YouTube for me to follow/ experience the storyline.  It doesn't matter who played it, or how awesome the player who recorded it, it all have the same results.  Triggered by the cutscenes.

Hence, I appreciate Indie Developers like Blackfoot Studio, who are creating an old-school-Ghost Recon + Rainbow Six circa Red Storm.  As a matter of fact, the developer is a former Red Storm employee.  He and his compadre of three, are making a FPS, that has multiple path.  So each one has a different experience.  Hence, up to now, its rare to see a Ghost Recon Walk-thru, because, GR, offered multiple ways to play the game. 
Hence it was important to Red Storm to release a demo, for a gaming Community to understand what the game was about, and not how it looks on a 3-minute trailer. 

FPS shooters should give support to Blackfoot Studio's Ground Branch Kickstarter http://www.kickstarter.com/projects/670743543/ground-branch so they get their FPS gaming back.

And no, I do not work for Blackfoot Studio!  I just appreciate a game developer who doesn't bulls1t me with trailers.  Other Developers should follow suit also."

Monday, June 25, 2012