"Cannot say I wholly agree. Yes, the combat is great. Definitely better than Skyrim's, which only had much finesse with the sword & shield approach, in which parrying and such was pretty fun. In DD, the class progression and customization was very fun and interesting. I loved grabbing onto big enemies, and the holding down to get different techniques with your character. It is not as developed as a Devil May Cry 3 SE, Bayonetta, or God Hand - but in an open world RPG it is very impressive (far better than Amalur's).
As for the story / characters, those never grabbed me at all. The pawns are pretty cool at times, but the actual dialogue and world of DD did nothing for me, all of the characters in the story just were like...ok. Skyrim, on the other hand while not having the story of Morrowind or other great RPGs, still interested me at times (even the just alright main quest had its moments) even just the story told by its world, which brings me to the last point.
Dragon's Dogma, in my humble opinion, has a pointlessly large game world. It feels like a whole lot of nothing, and some of it looks pretty, but yeah. The developers are like "you see that mountain, you can go there!" but what's on that mountain? devs: "...". That pretty much sums it up. In Skyrim, there was just so much littered in the world. You could find some odd cave with a dead sorcerer laying on a platform with light shining through it and take his spoils as your own. You would find under a mountain by a river an alchemist's cottage with notes and finely laid out tools and ingredients for his last project, a small stream that leads down river to an adventurer's outpost with his journal entries by the fire, or stumble upon a daedric shrine that starts speaking to you in some crazed echoed voice, or you know just a ton of f*cking bears, the list goes on. These things, while not extremely consequential add a lot of character to the world that I don't feel Dragon Dogma has.
Though DD's ending, good lord was that awesome. Don't know why they waited until the end to go there. I'm hoping for a sequel. But right now I'd take DD's combat(with the obvious TES tweaks and tropes baked in), with a deeper convo system (felt it was downplayed in Skyrim) in Skyrim's world any day. Oh and give me a main quest like Morrowind again. "
As for the story / characters, those never grabbed me at all. The pawns are pretty cool at times, but the actual dialogue and world of DD did nothing for me, all of the characters in the story just were like...ok. Skyrim, on the other hand while not having the story of Morrowind or other great RPGs, still interested me at times (even the just alright main quest had its moments) even just the story told by its world, which brings me to the last point.
Dragon's Dogma, in my humble opinion, has a pointlessly large game world. It feels like a whole lot of nothing, and some of it looks pretty, but yeah. The developers are like "you see that mountain, you can go there!" but what's on that mountain? devs: "...". That pretty much sums it up. In Skyrim, there was just so much littered in the world. You could find some odd cave with a dead sorcerer laying on a platform with light shining through it and take his spoils as your own. You would find under a mountain by a river an alchemist's cottage with notes and finely laid out tools and ingredients for his last project, a small stream that leads down river to an adventurer's outpost with his journal entries by the fire, or stumble upon a daedric shrine that starts speaking to you in some crazed echoed voice, or you know just a ton of f*cking bears, the list goes on. These things, while not extremely consequential add a lot of character to the world that I don't feel Dragon Dogma has.
Though DD's ending, good lord was that awesome. Don't know why they waited until the end to go there. I'm hoping for a sequel. But right now I'd take DD's combat(with the obvious TES tweaks and tropes baked in), with a deeper convo system (felt it was downplayed in Skyrim) in Skyrim's world any day. Oh and give me a main quest like Morrowind again. "