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ANDREW HICKEY
COMMUNITY WRITER
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Utsunomiya, Japan
English teacher. Vinyl enthusiast. Book worm. Permanently lost in translation.
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FEATURED POST
2guys_1title
A brief introduction from Japan.
Monday, June 06, 2011 | Comments (2)
POST BY THIS AUTHOR (2)
2guys_1title
Is filler killing games?
COMMENTS BY THIS AUTHOR (1)
"That's true and a good point. I understand that length is subjective, I guess (and maybe I should reword some things) I see a lot of developers extending the length of games needessly. Castlevania is a good example. It was a game that, while good in presentation, became quite redundant. If it had been trimmed down it would have been a lot better in my opinion. 

In terms of shorter length Portal 2 is a good example. It was short but the experience I got out of it was one of the best I have had in a game within the last 10 years. Some game developers just want to make money and so they stick to a formula and drag it out.

Also of course length is subjective in other ways. I understand that an RPG should be longer because the whole idea of the genre is to engage the player with the story and the characters but once again do we really need 50 hours of grinding to fill the void?"

Thursday, May 26, 2011