DEBORAH DEBAS
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The article is both scarry and hopefull for us. I'm working on a game that did not make the cut for Arcade and will be sold on Indie in a few weeks. It's a rhythme game and we have 8-10 songs who's royalties add up to the developpement costs... I hope we can manage a PR campaign that's good enough to maintain the game in one the the "lists" long enough to recover all costs and, who knows, maybe make money !
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The article is both scarry and hopefull for us. I'm working on a game that did not make the cut for Arcade and will be sold on Indie in a few weeks. It's a rhythme game and we have 8-10 songs who's royalties add up to the developpement costs... I hope we can manage a PR campaign that's good enough to maintain the game in one the the "lists" long enough to recover all costs and, who knows, maybe make money !
Shield the Beat is being playtested on Indie as we speak.
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Thursday, January 27, 2011

Let me use that to pre-write a reveiew about my own game so that super-lazy game reviewers (there must be one or two out there) dont even have to do anything but post it on their site.
If re-used, I will, indeed, cut you a cheque ;-)
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