NICK HALL
COMMUNITY WRITER
Default_picture
Followers (0)
Following (0)
LOCATION
TWITTER  -NONE-
FACEBOOK  -NONE-
WEBSITE  -NONE-
LINKEDIN  -NONE-
XBL  -NONE-
PSN  -NONE-
WII   -NONE-
STEAM  -NONE-
NICK HALL'S SPONSOR
Adsense-placeholder
POST BY THIS AUTHOR (0)
COMMENTS BY THIS AUTHOR (4)
"some, that's me and my wife, Kacy, in the third photo. Her Atari cartridge didn't even work. But I collected a ton of NES games, and she even found some awesome TI carts. Can't wait to go again this"
Friday, January 15, 2010
"layed it at the show, and I honestly couldn't SEE any changes to the AI Director. However, the zombies seem to fall apart a lot more drastically, which would mean more detail has been added to the character models. There will be 5 maps at launch, with campaign, versus, survivor and an unannouced secret mode for each map. All that tells me that if it WERE DLC, it wouldn't be $20 anyway. Why not put out a whole new disc; people will buy it anyhow. What I REALLY wanna know is... where in the hell is Epis"
Friday, June 05, 2009
"ry, but piracy IS black-and-white. It is theft of intellectual property. You're not like the poor person that steals bread to feed his family, you're stealing games to stay entertained, or even worse, to make a name for yourself on the internet through reviews of the very games you stole. Piracy does hurt all publishers, not just the small ones; the major difference is that most, if not all publishers incur it at a cost of development - which is probably part of the reason for the rising cost of development. If you're going to steal, I certainly can't stop you, but please, stop justifying it as anything less than a lack of mor"
Monday, May 11, 2009
"reason you're not finding it on retail shelves is that, to most buyers, the game was practically dead on arrival. Here comes a hand-drawn, strategy-RPG that isn't a sequel, is exclusive to PS3 and has few preorders. To any buyer, that screams of a title that is extremely niche and will sell very few copies. However, the game's release had longer legs than anyone anticipated - critical acclaim and strong word-of-mouth pushed it forward - and now gamers are scrambling to find copies wherever they can. Retail needs to adapt to serve the needs of the public, largely through the buyers' and sellers' ends. I think we'll see a lot of change over the next year or two, as digital downloads begin to further encroach into their terr"
Monday, May 11, 2009