MIKE BARRETT
COMMUNITY WRITER
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LOCATION
New York, New York
A gamer with loud opinions and wavy hair, gushing criticisms and sarcasm at every turn. Needless to say, he's, like, the coolest writer ever. Clearly. Yeah.
TWITTER  DrydenGG
FACEBOOK  Mike.Brrr
WEBSITE  Gaygamer.net
LINKEDIN  Mike Barrett
PSN  Sir_Dryden
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FEATURED POST
Don't bother going to college to learn about money. Just play RPGs instead! You'll learn everything you need to know to survive a poor economy while hunting ancient evils bent on world destruction.
Wednesday, March 07, 2012 | Comments (4)
POST BY THIS AUTHOR (4)
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Bioware has always stood up for their gay players, and with Mass Effect 3, they finally have the chance to give us what we really need -- real romance options.
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No, it doesn't make sense that heroes collect money from wild animals. Shouldn't they skin them for pelts? And why can't they commission special weapons from all these smiths lying around? Well in Final Fantasy 12, all that was fixed.
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Despite what Bethesda thinks, a few silly glitches and hilarious bugs don't ruin a game.
COMMENTS BY THIS AUTHOR (6)
"Eh, not really. The end of Prince of Persia 2008 was about free will vs. fate, with the Prince chosing to save Elika in exchange for freeing the evil god. The DLC epilogue was mostly just an extra area and a rematch with Elika's father. At the end, things are still looking grim for the world at large."
Monday, February 27, 2012
"Mortal Kombat may have the best single player content at the moment, but SCV has easily the smallest/worst. Even Street Fighter gives you some personal story for beating the game with every character."
Thursday, February 09, 2012
"I couldn't agree more. The lack of a narrative for most characters makes them seem like pointless accessories, especially Ezio, who they make no pretense about being there for fan service. Come on, even *Link* had a friggin' story. Instead, the unused characters are just pretty faces in stupid costumes holding different variants of a sword.

But, then again, I guess I could just play online and be killed by people spamming Nightmare's vertical attacks."

Thursday, February 09, 2012
"Like most of the DnD rulebooks, they offer advice to both players and DMs. So, for example, there's information on how to make truly devious moral traps for DMs and tactic tips for players that want to be nonviolent/how to deal with things like surrenders."
Monday, January 02, 2012
"This whole conversation reminds me of Dungeons and Dragons. Wizards of the Coast dedicated two whole books to the discussion of morality in an extremely mature way -- The Book of Exalted Deeds and the Book of Vile Darkness. If you've never had the chance to peek into them, they go over the many ways in which the game can be made more mature and explore deep moral questions such as is it okay for heroes to torture enemies for information, shouldn't a paladin technically accept every surrender and seek to never kill, and how can the players develop emotional connections to the decisions they make via consequences."
Monday, January 02, 2012
"I've always felt the opposite, actually. To me, the natural flow of events almost always seems to push the player towards the "good" choices, with evil requiring more of an extra effort. I just can't forget having to chomp down baby chickens all the time to make myself evil in Fable because every monster I killed tilted my warrior towards light. Darkness always seems like the "other" path."
Monday, January 02, 2012