To GameStop's credit, they do a very good job of pricing games post-release. If a game is still popular, then it sells at $59.99 new and $54.99 used. If no one is buying it, or everyone is trading it in, then the price drops accordingly. Throw on top of this all of the extra credit they hand out for trade-ins and they have a good business model that works for them. The rest of the gaming industry needs to adjust their strategies accordingly. Charging for online passes and extra content seems like a good counter to the used market. However, with this could come the backlash of turning off consumers who are in the mindset of buying and trading used games. "
Map packs used to be a "gift" to loyal fans. Now, its a way to milk us for more money."
To me, this is the biggest failure of the gaming press/media. There is NO accountability when it comes to what a gaming media site (or mag) reports in regards to previewing a game. Hype it up as much as possible - why not? Doing so only benefits the media site as well as the designer/publisher. Things then change (well, for most sites - right, Shoe?) when it comes to reviewing the game. Most sites strive to review games with consistency, integrity, and accountability. Why not do so with your reviews as well?
This is what brought me to bitmob.com. Loved Shoe's recent article about playing DNF and the feedback he gave to Gearbox. Not what they wanted to hear - and probably too late for them to do anything about it - but it is this type of feedback that developers need in order to make better games."
