Why Consoles Deserve To Die (or, How I Learned To Stop Worrying And Love The OnLive)
Written by Matt Clark   

 RIP

I remember getting my first console like it was yesterday.

Christmas, 1987.  Every kid I knew that year had sat on the fat man's lap and asked for the same thing: NES.  That magical grey box held within it a world of 8-bit awesome.  The morning arrived, I had been up all night with dreams of Super Mario Bros. dancing in my head.  There, under the fake tree, laid a box with proportions which resembled the fabled Nintendo.  I ripped through the paper, foaming at the mouth, and there it was...a Sega Master System. What the f...

Despite constant ribbing from my neighborhood buddies, I quickly learned that the Master System was a great console.  Space Harrier, Hang On, Missile Defense 3D, Cheese Cat-Astrophe starring Speedy Gonzales (ok, maybe not that one) but I loved my little black and maroon box.  My Master System was followed by a number of subsequent great and not-so-great consoles, and there was something wonderfully exciting about a new console release.  So, flashing forward all these years, I have to ask: 

Why do I dread console releases now?

Obviously, that is not to say I don't anticipate the improvements accompanied by new hardware releases like that kid in 1987.  However, the entire affair has turned into the proverbial clusterf@!#.  Why is it so hard to be a devoted gamer without constantly owning 3 consoles?  Simple: Exclusivity deals.  There has always been a level of exclusivity in regards to consoles, i.e. Mario, but it just seems so much more vicious now.

This is where console makers have completely screwed themselves, and in turn, gamers.  Case in point:  Grand Theft Auto IV.  I pre-ordered and bought GTAIV for PS3.  There really wasn't any fanboy reason or otherwise, I suppose I have just always associated the GTA franchise with Playstation.  So, imagine my complete "joy" when it is announced that the Lost and the Damned DLC would be an Xbox exclusive.  Really?! Really, Microsoft? Really, Rockstar?  While I realize game developers, publishers, and console makers are in the business of making money, I would like to officially call BULLS@!#.  

I would imagine that Microsoft would hope that I will run out now and get an Xbox version of GTAIV.  I would imagine that Rockstar would hope to sell even further copies of GTAIV.  Personally, actions like this and others of its ilk, does nothing more than make me angry at Microsoft and Rockstar Games.  Sure, it's one thing when you can only play Gears of War on Xbox (it still sucks though), but it's an entirely different beast when I can't play additional content to a game I own because it's not on the right console.  The moneyhat song and dance is getting old.  The console makers are pushing each other back and forth forgetting that the very people who they market to, gamers, are the ones getting the shaft. This situation is compounded by the fact that in this economy it is harder than ever to justify paying another 60 bucks for a game or another 300 bucks plus for a console.  Historically, this crap can only go on for so long until someone comes up with an idea to fix it.

Then, at this year's GDC, proof that it may be happening:

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If you haven't heard of OnLive yet, this is essentially how it is supposed to work.  OnLive maintains extremely fast, top-of-the line servers to host games. You hook up a "mini-console" to your TV, then with your subscription you play games that relay back and forth from the servers.  These servers are updated consistently as to keep the hardware up to spec with increasing graphic/processing technology.  Theoretically, eliminating the need for any more consoles all together.  Sounds great, right?  Will it work?  The jury is still out.   

Imagine the ability to play any game you wanted, regardless of console restrictions.  No one is sure yet if OnLive will truly deliver as implied, but the idea still brings to light a major problem in the industry.  Gamers want to play games, period, regardless of which console it's on.  Sure, you have your requisite fanboys who will scream from their parent's basement as to the superiority of this system or that.  However, the large majority of us would appreciate the freedom to play any game at anytime without killing ourselves economically.  

The console makers, obviously, will not go into the light without a brawl.  They will keep their IP's closer than ever, and attempt to fight off the new technology tooth and nail.  Truly, though, the gamers will decide whether Sony, Microsoft, and Nintendo should go back to just making games.

All facets of media are moving towards digital distribution.  It seems, for now, that OnLive will probably give more in the way of PC games than console games.  However, whether it's OnLive or another similar system, it's bound to happen.  Personally, I say bring it on.  Just don't expect to see me part with my Sega Master System any time soon. 

Comments (9)

The main problem with Onlive is that really high-speed internet is still unavailable in many areas of the country. My internets is good enough to play games without lag, but streaming hd video? No way. I like the concept of OnLive and I think it has potential, but the tech most people have access to hasn't caught up with it yet.
Stephen Barnard , May 08, 2009
I seriously cannot wait to find out more about OnLive. The reason being: while it sounds like a dream come true, I'm the inquisitive type that needs to know everything about something before I spend my not-so-hard earned money on it. Here's hoping for the best, good read man.
Sal Viesca , May 08, 2009
I was just reading about a small town making "unfair" competition for Time Warner because they're offering a faster connection and better phone service for $35-$50 cheaper, they also have 100 MB personal and 1GB business options. Hopefully, this sets a trend, I remember hearing rumblings that my city of San Diego wanted to be fully online (WiFi) before the end of the decade but I've yet to hear more on the subject.

I'll update once I find the article, but as usual, I'm hoping for the best.

Also, didn't the OnLive guys say that they're getting smooth HD game play on something like a 5 MBPS connection? On top of that, they're still working on the coding, either way, we don't know enough so we're stuck speculating for a while.
Sal Viesca , May 08, 2009
Funny that I would make a Strangelove reference right after you XD

That being said, there's a lot of concerns I have with the OnLive service, namely with the sort of technology required for it to actually work. It just does not seem feasible to me at this juncture.

The Eurogamer article sums up my thoughts perfectly.

http://www.eurogamer.net/articles/gdc-why-onlive-cant-possibly-work-article
James Murff , May 08, 2009
@Sal Viesca There has been a lot of back an forth in regards to OnLive. Some have gone as far as to say the whole thing was a fake, that there wasn't even an online connection in their booth. Steve Perlman, the founder of OnLive, is essentially saying they're all full of sh*t. http://tinyurl.com/cayowz
Matt Clark , May 08, 2009
I think it is fairly obvious that OnLive will not work, that is to say given the infrastructure in N. America. You may say that is an overly pessimistic statement, but I think it will not work because such a service depends on users with good connections all the time. And, that is likely to decrease in N America; not increase as more services, people, and information transfer happens over the same old infrastructure. There simply won’t be enough people with the necessary connectivity to make this sort of service viable until infrastructure is improves. The improvement of the infrastructure won’t happen until the old infrastructure is proven to be causing trillions of dollars in lost commerce. Only then will the 'need and will' to spend tax dollars to improve the network occur.

OnLive is pie in the sky service that simply cannot be rolled out until Internet 2.5 infrastructure if rolled out in another 30 years.

It is far more likely we will see larger games sold and distributed via the network rather then games piped to a dumb box over the network. So consoles are here to stay for large games. That of course leave smaller game wide open for this sort of service, but taht si not what we are talking about here. Anyone can "beam" Peggle into your home to a dumb box, but nobody will be able to beam Halo 10 or Uncharted 8.
Lincoln J Thurber , May 08, 2009
The sad fact is that exclusives often do drive sales. OnLive is a fantastic pie-in-the-sky-idea, and one that I think will be realized in the next few years. But I also think that OnLive won't be the only cloud gaming platform. And how will these competitors lure customers from OnLive? I'll let you take a guess...

For us, games are entertainment. But for videogame companies they're business, and if exclusives = profit, you can bet they're going to keep churning them out. If you really want to break the cycle, don't pay hundreds of dollars just to play one exclusive game. Whatever system you currently own, there are plenty of great games on it.
Brett Bates , May 09, 2009
Personally, I'm against OnLive. It's too dependent on our junky Internet infrastructure, and I'm tired of crooked subscription services. I want to pay a one-time price and OWN what I'm paying for. I don't want to spend a bunch of money on what is essentially a perpetual rental system. And isn't Onlive not only going to charge a subscription fee, but charge full price for games as well?

And anything that requires constant connection to the Internet? No thanks. Onlive will have people screaming bloody murder the first time they get a $500 bill from their ISP for exceeding their bandwidth caps.

Personally, Onlive is a piece of crookery that I hope crashes and burns. I'm an old dinosaur, and I'm used to owning the things I'm paying my hard-earned money for, instead of constantly renting a license.
Andrew Wilson , May 13, 2009
I don't mind digital distribution, but I'd prefer to own the game rather than just play it from a server. It doesn't have to be in physical form, but I like to be able to play a game I purchased several years later. Do I have time to do this with every game I own? No, but it's nice to experience classics on occasion.

Nice blog though, and I agree that this exclusive business is hard on the wallet. In some ways it's important though, because it drives competition. I guess I'll just take the future as it comes. Nice blog.
Brian Shirk , May 13, 2009

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