Why Tony Hawk Died
Written by Mike Minotti   

Editor's note: It's sad to see a series that was once popular with both critics and gamers fall on hard times. Tony Hawk isn't the first series to wear out its welcome, and it won't be the last. Hopefully its decline will cause publishers and developers to at least pause for a moment before they churn out a sequel to their popular game just to make a quick buck. - Aaron


Tony Hawk: Ride is a critical mess, and it seems likely to become an equal commercial disappointment. Yet it's hard to believe that only ten years ago, back in 1999, Tony Hawk's Pro Skater exploded onto the scene. In a time when sports gaming was defined by Madden (well, some things don't change), the original THPS offered an alternative. It was a game that threw realism to the wind in favor of an experience that was fun.

Sure, THPS was a skating game. There were half pipes, grind rails, and all that stuff. But that wasn't what made the game appealing. While a traditional sports game is competitive, THPS was skill based. You'd grind from rail to rail into 900's and double back-flips, defying the laws of gravity and possibly skate board magnetism, all in the name of a high score.

As the series attempted to evolve with further sequels, new features were added. Some of the features, like the manual and the revert, added to the ease of extending long trick combos. Others added player-created-features, like Create-A-Skater or Create-A-Park. Still, all seemed well in the kingdom of Tony Hawk, which had quickly become one of the biggest gaming franchises around.

So when did things start to go sour? While the greed for yearly sequels and the over-saturation that came with that was surely a factor, I still think there's more to the story. After all, other franchises, like Madden, have released yearly installments without taking the same hit to popularity that Tony Hawk did.

It was as soon as the game became overly complicated that things began to go south for the franchise. Instead of time constrained, smaller levels that pushed for a fun and frantic race towards objectives, the games began to open up.

Starting with Tony Hawk's Pro Skater 4, levels were now large, open worlds, were players had to skate around to find objectives to complete. The Underground games largely revolved around story modes, which were extraneous and didn't really add much to the game. None of these additions seemed to be detracting from the core game all that much at first, but the original, arcadey Tony Hawk experience that we had all fallen in love with was getting too big for its own good. We were witnessing a decline by degrees.

The leap to the Xbox 360 forced Activision to bring its popular franchise to a new, more powerful generation of consoles. Their result was Tony Hawk's American Wasteland, which basically saw the series' already overly big levels, get even bigger. Still, the bigger they got, the emptier and less creative they felt.

With Project 8 and Proving Ground, things only got larger and more complicated, and reviews for the once critically acclaimed series became mediocre. In the mean time, Activison had found new super franchises in Guitar Hero and Call of Duty. It seemed like it was time for Tony Hawk to finally take a rest.

But not for long. Only two years after Proving Ground was released, Activision has released Tony Hawk: Ride, a game that attempts to give Tony Hawk the Guitar Hero treatment by making the game peripheral dependent. Yet all they seem to have accomplished is to somehow make the series even more complicated, this time by forcing players to fall over themselves trying to manipulate a skateboard without wheels.

Now we are faced with the death of a franchise. A franchise that maybe overstayed its welcome, and one that never really figured out how to evolve from its basic premise into anything better. I choose not to ridicule Tony Hawk, despite the hilarious failure Tony Hawk: Ride has become. I will instead thank Tony Hawk for the memories. Who knows, perhaps someday we'll see a Tony Hawk game that remembers what made the series great to begin with. It could be worse. At least the game's poster boy isn't tied up in a celebrity sex scandal.

-Mike Minotti (still jobless, but my high scores in THPS3 were legendary)

See this post and more on my site: Give Mike Minotti A Gaming Journalism Job.

Comments (13)

Hm, I miss the good old days.

I wonder if maybe Tony's dip in popularity also has something to do with the fact that the "radical" skate culture has kind of peaked. It's no longer an underground, sub-culture and instead a mass market blitz of clothing, merchandising and glut of reality TV shows (seriously, I'm done with Ryan Sheckler and Bam Margera). Or maybe I'm just over-analyzing it.

Matthew Hunter Mason , December 02, 2009
Matthew, trust me, the "underground, sub-culture" vibe is still thriving. All that MTV bullshit is just obscuring the view.
Michael Pangelina , December 02, 2009
The Tony Hawk series was stale before skate. came around I think we finally saw the evolution of the genre that a next gen system should have made available. Later THPS games seemed to try too hard to capture a broader market with it's story and in the process neglected what skate. has shown to be a very vibrant skateboard game audience. It might have just been a case that because they went unchallenged for so long that they go rusty at the top. When skate. came along the creative gears couldn't get going quickly enough and Ride is what resulted
Gerard Delaney , December 02, 2009
The old Tony Hawk games (you know, with the number at the end, and that was that) had small maps that were easy to get used to, kind of like maps in shooting games, you could see which spots were easy to score points in, route your own path, or know where your opponent's route is going so you can Head Smack them for 2000 points. While doing a quadruple backflip while spinning at a crazyass speed. That was the good stuff. Then came the lack of fun, as the levels became so big that it was a chore.

RIP THPS, which eventually dropped the PS name to it.
Kevin Zhang-xing , December 03, 2009
THPS 2 holds a very special place in my heart. I stopped caring about the series after renting THPS 4 is gagging at the added "Bam" element. Once you try to "MTV" something, it becomes lame by default.
Chris Whittington , December 03, 2009
Activision would make more money from selling THPS2 on XBLA and PSN than they will on Ride.
A.J. Minotti , December 03, 2009
Tony Hawk's Pro Skater 2 was one of the only games I ever played until one-hundred percent completion. The game acknowledged that achievement and then told me to get outside.

As a side note, have you noticed all of the new features Skate 3 will be adding? Looks like that game is heading down a similar path.

J. Cosmo Cohen , December 03, 2009
Great story, you did miss one aspect, though.

What I noticed working at Gamestop for over three years, was that lots of the Tony Hawk fanbase was younger kids. As the games moved from E to T, more parents at the stores I worked at started to block their children from playing the game.

The Underground games seemed to be the ones that turned most parents off, as crude humor and language permeated these games.

So, while I do think your points are totally valid, not recognizing the correct rating to aim for definitely had a cooling effect on Tony Hawk sales.

Great post!
Frank Anderson , December 03, 2009
@Frank Did it ever seem to you the the THUG series (God I hate that it's called that) was really Jackass the Video Game on Skateboards and not THPS?
A.J. Minotti , December 03, 2009
It sure did... I just don't know if most parents got that memo before they bought the game for their kids, and once they did and saw the content in them, it turned them off from buying the series' games for their kids... at least it did for some of the parents I helped.
Frank Anderson , December 03, 2009
It's worth pointing out that Tony Hawk the person is very much alive.

Thanks to everyone for reading and commenting, thanks to Aaron for editing, and Bitmob for featuring!
Mike Minotti , December 03, 2009
I remember the ad's for THUG2 way back when. I remember how embarrasing they were, anyway. One of them involved Tony Hawk sneaking around and letting the air out of Bam's tires, or something. All I could think about was how dumb it was having a guy who is in his thirties or fourties running around like an idiot sixteen year old pulling stupid pranks, "Dude! You have two kids!"

I guess that was the audience they were trying to appeal to, though. It wasn't a bad game however.
Alex Gagne , December 03, 2009
As a side note, have you noticed all of the new features Skate 3 will be adding? Looks like that game is heading down a similar path.


Honestly, I hope not. It seems like Black Box may be taking their time with this one, which is a good thing, because Skate 2 felt rushed to me. Personally, I skipped Skate 2. I hated the retarded challenges. The first one captured skating so well, and it seemed like the second one was pushing too much of the inhuman spots and tricks into the challenges. The problem was that while I enjoy the core gameplay so much that I want to just play the game in free skate with the HUD off, I still want to unlock everything. And the challenges were just painful. Then there's the fact that EA decided to charge money to the people that didn't want to bother with the challenges, but still wanted to unlock everything.

I'm looking forward to what Black Box is saying they're going to do this time around...I just hope they can pull it all off and polish it in time by May. And for God's sakes, I hope that both consoles run the game equally well this time.

Sorry, kinda went off on a tangent there...what were we talking about again?
Michael Pangelina , December 03, 2009

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