A stream of water breaks over an outspread palm, trickles like glass down a metal bulkhead overgrown with ivy, and pools at your feet. The pool swells. It creeps over the floor and then down a small flight of stairs before finally coming to a rest. If it hasn't occurred to you before now, it certainly does here, in the heart of Arcadia: Rapture is beautiful.


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Editor's Note: Michael Betts' look back at EGM's #1 game of all time made me shiver. He does an excellent job capturing the essence of what made Super Metroid so incredible. Take a trip back down 16-bit memory lane with us.... -Shoe



Super Metroid is mostly known for its emotionally charged, cut-scene-less ending -- and for good reason. Even today, that final scene of tragedy and vengeance is a powerful moment and sticks in the mind long after one has moved back into the grimy, HD-world of contemporary games. But Super Metroid is not an experience that can be reduced to one, gripping moment.

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(This essay was first featured at Game Snobs.)
 

This is the first of a three-part editorial that tasks itself with taking an in-depth look at a classic from the 16-bit era, Super Metroid. Everyone knows the science fiction masterpiece was great in 1994, but is it great now? This will be a three-act discussion. First, we will begin with its roots: the 1986 NES classic Metroid. Then we will look at Super Metroid itself. Finally, we will step into the 21st century with Metroid: Zero Mission to see where its legacy has gone and how that legacy can inform us about what makes a great game so great, or not.


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