I'm a damn lucky gamer dude. My girlfriend will save my ass in Resident Evil 5, she'll click skeletons with me in Diablo 2, and she'll watch me play Burnout Paradise while marking cars off a strategy-guide checklist as I unlock them. It's a dream setup for me.
But this past week, one "uh-oh" almost caused it all to come crashing down.
Raychul was watching me play X-Men Origins: Wolverine with three sets of GameFAQs printouts and one marker in hand. She'd tell me where the next mutagen (for upgrading Wolvie) was hidden, where I could find the next (of 95) dog tag collectible, and if there was a specific Achievement I could get on the level I was on. (Yes, I realize this is a coldly efficient, imagination-less way of playing a game, but hey, my time is limited and those Achievements need achievin', especially for this self-admitted collectibles and Achievement whore -- a dangerously time-consuming combination.)
The "uh-oh"
As we finished the dog tag list, I hear that "uh-oh" from Raychul. We knew we missed a dog tag from much earlier in the game, but for some reason, we crossed all of them off list. And if you're a collectibles junkie like me, you know just how horrifying this discovery can be.
With no way of knowing for sure which tag we missed, we were screwed. If we wanted it, we'd have to play the entire game over from the start and methodically go through the list again to make sure we don't miss it.
That's not happening -- I just don't have the time. So now, even though I've completed Wolverine, "94 out of 95" will forever haunt me. The words "Devil's Brigade" will sit grayed out in my Achievements list, mocking me for months to come. This bothers me so much, I actually asked Dan Vondrak, project lead at developer Raven Software, for advice during an interview.
Lessons
I draw two conclusions out of this mess. Three, if you include "I'm a pathetic little man."
One, all games with collectibles need some sort of tracking system. Burnout Paradise tells you how many billboards, stunt jumps, etc. you've found out of how many are available in each neighborhood in Paradise City. Gears of War 2 does something similar, telling you which collectibles you're missing in each chapter and sub-chapter.
Wolverine does track other Achievement-relevant stats (like the different ways you've killed enemies) but that last dog tag? That's for me to figure out on my own. The nerve of this game!
Conclusion #2: As addicting as Achievements can be for gamers like me, they can easily, easily backfire and sour what should be an otherwise rewarding experience.
Then and now
In the olden days, when you beat a game, horray! You killed the bastard, you saved the chick, and you won the admiration of your nerd friends.
Nowadays, when I beat a game, I immediately go into "complete remaining Achievements" mode. That sense of accomplishment I should've gotten for reaching the end of an adventure is now delayed, reserved for when I've hit my 1000 Gamerscore.
I didn't just recently realize this problem; I remember beating The Lord of the Rings: The Battle for Middle-earth 2, only to feel this sense of emptiness because I screwed up the last chapter, robbing myself of a frivolous Achievement.
I love Achievements (and I'm not just talking about Xbox 360's -- I'm referring to the concept that you can find in a lot of different games and platforms now). I love the idea, I love getting them, and I love getting the little pop-up notification.
But I wish they never existed, too. I estimate I spend about 40% of my gaming time chasing after them --that's a lot! And I long for the days where killing the bastard was all the reward that I needed.
Who needs dog tag #95?
Sadly, I do.

Comments (56)
And yikes, I shudder to see your Gamerscore. It took me nearly 3 years just to get to 10,000!
My 360 died about three months ago, so I started playing some PS3, and I found the lack of any trophies or achievements liberating while playing MGS4.
I'm a damn lucky gamer dude.
You are very lucky! My Fiancee laughs at me whenever she sees a FAQ sheet, or an Oblivion map, or a Viva Pinata spreadsheet. I have to hide them!
You are very lucky! My Fiancee laughs at me whenever she sees a FAQ sheet, or an Oblivion map, or a Viva Pinata spreadsheet. I have to hide them!
Show her who's the nerd boss of the household!
1. I can beat a game sending the end boss to their destruction and get the girl, but when I look at the menu I’m told I only completed 40% of the game. If I play a game to completion regardless of whether or not I found every shard, package, crystal, or dog tag I should at least get credit for 70%. Maybe I didn’t like the game enough to want to try and kill 100 enemies with every gun in the game or find the one secret mysterious item that you can only get in that one part of the game only if you know where to look.
2. They can make you despise the very game you love. I have 910/1000 in Rockband 2. I had a blast with the game just playing songs and acting all goofy, but when I read through the achievement list and decided to go for it I became more and more angry at an otherwise great game as I went on. Midway through my second run of endless setlist to get the achievement for completing it continuously I failed a song and swore off ever doing it again. I had to take a long break from the game before I was able to go back to it which is sad as it’s a game I love.
3. Whatever happened to developers just dropping fun little easter eggs in the game and letting players find them on their own. I had a blast with MGS4 last year which had no achievements (or trophies). It was fun to just discover things without thinking some invisible internet person would look down on me for not doing everything in a game I loved. I beat the game 3 times in fact and got the Big Boss emblem because I wanted to, not because there were achievements telling me I had to.
Still I find myself playing games in ways I normally wouldn’t and not always for the better because the achievements tell me to. I would have gotten through Gears 2 a lot quicker and probably would have had more fun on the normal difficult setting but I had to go thinking about achievements and gamerscore and play on hardcore and possibly make it less fun for me because of it. Gamefaqing it also takes away from the experience a little. One of my favorite achievements I ever got was the Irony achievement in Bioshok when I my natural reaction to what I had just done in the game led me to do what I did to get the achievement and it was the coolest thing ever to see an achievement unlocked icon pop up when I did it. It would have bee far less awesome if I was told to do it by a faq.
I would love to see the 'tracking' system be taken a step further, where your friends can REALLY see what you're doing in a game. I'd love to be able to compare my friends' Fallout 3 characters to my own, or follow along with how far along someone is in upgrading all the weapons in Resident Evil 5, even if they aren't online at the time.
I suppose it stems from my competitive nature to be able to see how close I am to doing something before someone else does, but I really, really hope Microsoft evolves Xbox Live to have that kind of transparency for the next system.
I agree with Dimon Hunter, when I heard 'sad ending' I expected it to end with you and your girlfriend being in a huge fight over whose fault it was that you'd missed that one collectible.
For the record, I'd totally go through the game again. I played Assassin's Creed through a _third_ time just to get that 'conversationalist' achievement.
The one thing that I hate though, are achievements with oddly numbered gamerscore awards. I want my gamerscore to have a nice 0 or 5 at the end of it, none of this 7 or 3 nonsense. A few weeks ago I started playing Luxor 2 from the Xbox Arcade disc. And now, I must get all the achievements to get my score back to normal. Thankfully, it's a fun game.
No high res option available, but maybe you could email him and ask nicely.
It wasn't just 100 hidden packages like the previous games, but 200 "flying rats." I looked up videos, FAQs, and checked off every bird. I got to the end and was missing two of them. Two!
My heart broke and I have yet to go back and get those few, fluttering pigeons that haunt my dreams 'til this day
It ended up being the one that is pointed out to you as an objective and that one just happened to be the one I skipped over because "oh that one's too obvious, I know we got that one."
My methodical tolerance breaks down at about 50 collectibles depending on how much time it takes to get each one. Past that, I either have to hope they're obvious, write off the achievement, or spend waaaay too much time on it (Crackdown orbs come to mind). Which is why it's such a relief when games have thorough sub-achievement type tracking.
Your intro did get me hooked, but I thought for sure your girlfriend would dump you by the end
microsoft has ruined gaming with achievements
I agree with this to a certain extent. I'm a little ashamed to admit that I do actually consult a game's achievement list before I play it, just so I have an idea what I'm in for if I decide I want to go 100%. Games with a lot of MP achievements tend to get skipped over because of it. It has made me almost certainly buy the 360 version of a multi-platform title, though.
I love fun achievements, ones that ding to say "You just did something awesome", but anything that tries to turn games into work can stay behind its false-paneled air duct.
Luckily, my wife will jolt me back to reality and convince me that it's not worth it and there's so many other games I need to play.
How many 1000/1000s have you got then Shoe? And what's your Gamerscore?
I guess you have not tried to get all 1000 of 1000 for Marvel Ultimate Alliance then which is much harder IMO.
I agree with Dimon Hunter, when I heard 'sad ending' I expected it to end with you and your girlfriend being in a huge fight over whose fault it was that you'd missed that one collectible.
I started to collect the 300 glowing orbs in Crackdown and realized that I was about to collect 300 glowing orbs in Crackdown. That's when I stopped.
It wasn't just 100 hidden packages like the previous games, but 200 "flying rats." I looked up videos, FAQs, and checked off every bird. I got to the end and was missing two of them. Two!
My heart broke and I have yet to go back and get those few, fluttering pigeons that haunt my dreams 'til this day smilies/sad.gif
I'm a little ashamed to admit that I do actually consult a game's achievement list before I play it, just so I have an idea what I'm in for if I decide I want to go 100%. Games with a lot of MP achievements tend to get skipped over because of it. It has made me almost certainly buy the 360 version of a multi-platform title, though.
I like achievements like the mile high club achievement in CoD4... the amount of times I had to restart the level reminded of way back when I tried over and over to get the invincibility cheat in Goldeneye... although getting the cheat was admittedly much harder.
I sent this to the Raven CM and he enjoyed reading your story. Now go back and get that last one
Gamasutra has an interesting article on this very subject today.
Also the Crackdown orbs.. man the last five were a bitch and I got the last one on complete LUCK. Was so happy when I got that, and this was before they patched the game with the update to see and hear them from further away.
On Alkalai Lake level, after you break out and are running from the Helicopter, you eventually run from the chopper underneath the bridge. You have to jump from platform to platform. On the second set of platforms, get to the middle one and jump down towards the camera and the dog tag is right their.
I know this because I used the same guide as you from gamefaqs and got stuck at 94 out of 95. Found the last one by luck on my second playthrough on hard.