Beating a Dead Horse: Redesigning the JRPG

Editor's note: Aaron shares with us his ideas for making Japanese role-playing games more palatable for Western audiences. Let's add another item to his list: adult storylines. I'm getting tired of JRPGs filled with kids. -Jason


I haven't played many Japanese role-playing games, but from those that I did play (or saw or read about), I've come to a set of conclusions (based purely on my opinions) of what changes must happen in order for a Japanese-made RPG to have any hope of relative success outside Japan in the coming years.

Some of these ideas may sound reasonable, some may not.

I wrote this mostly because I'm a huge fan of anime and of Giant Bomb's Persona 4 Endurance Run, but despite this I'd never consider buying any current JRPG because so many, if not all, still have such irritating gameplay. This is a shame because if it wasn't for these flaws, I'm sure many other Western gamers would be much more interested in games like Persona 4.

Here's the list of changes I would like to see happen in the genre, some more so than others. Before you get anger from my generalized point of view, please remember that this list is based on my own experiences and that I'm well aware that some JRPGs have addressed these issues.


Change No. 1: Art Style

Ditch the popular anime art style, but don't replace it with a half-assed Western look, either. Anime was arguably a lot cooler in the early 1990s when there were more shows and movies (Ghost in the Shell, Akira, Ninja Scroll) that featured adult characters who looked and acted like adult characters. They still had that anime stylization, but it wasn't taken to the extreme that it is now. More specifically, stop making characters who look like damn 8-year-olds.

Change No. 2: Animation

Learn animation. There's something to be said for really well-animated, expressive characters. This is one of the most significant aspects in the creation of any good anime series. Why not apply the same principle to a game genre that's essentially the gaming equivalent. You don't have to be at Final Fantasy's level -- just give us more than PlayStation-style bobbing heads with 2D portraits.

Change No. 3: Ditch Text and Menus

This may be directly related to the need for better animation, but getting away from the old text- and menu-design aesthetic really would increase any RPG's quality. I'm referring to this more so in regard to character interaction within the story. But I suppose if you can't afford full voice work, you're pretty much stuck doing things this way.

Basically, I want the Japanese equivalent of Mass Effect's character interaction, but that's probably asking too much.

Change No. 4: Gameplay

Keep turn-based gameplay, but make it fun. Instead scrolling through a menu and selecting a spell, allow gamers to perform actions with a simple button press by assigning an action to each button on the controller. If my character has a melee, a single-hit spell, and a area-of-effect spell, there's no reason why these couldn't be assigned their own buttons.

Make the combat short, simple, and easy so that the developer can focus more time and development on the story. It's clear by now that very few, if any, Japanese developers know how to make a JRPG that doesn't require an FAQ. Since combat's often the least enjoyable aspect of this genre, make it as easy and fast to complete as possible. The only other option is to completely redesign your gameplay.

Which brings to mind the idea of a JRPG with God of War-style combat -- now that would be awesome.

Change No. 5: Environment Navigation

Give the player the ability to navigate a 3D environment to the same degree as a game like Gears of War. You wouldn't need to create a cover mechanic or worry about dynamic A.I. or direct environment interaction. Just give players the ability to move through the space with ease. And for the love of god, give us a run button or some means of moving faster.

Change 6: Localize or Use Subtitle

Attempt to localize, and if your budget doesn't allow for this, then simply translate menus and buttons and use subtitles for the story. Fans do this regularly with anime and manga, so it shouldn't be an issue for a game (unless you have 80 hours of spoken dialogue). But if you planned on a Western release from the beginning, it's only common sense to have an efficient translation system from the start.

Change 7: No More "Fantasy"

This trend needs to stop, I know fantasy's all a lot of Japanese developers know and understand, but it's been done to death. Sci-fi, steam punk, horror -- any of those settings would be better than more fantasy games. As long as it's not "reluctant swordsman fights evil empire while traveling with magic-casting love interest and friends," it'll be better for that reason alone.

Change 8: Modern Save System

I'm still surprised every time I hear about this aspect of JRPGs. Dying in a dungeon is one thing, but dying in a dungeon and having to kill hundreds of enemies all over again because the game didn't autosave what you already accomplished doesn't equal a fun time. I'd even go as far to say this is the most significant type of change the genre needs. When the difficulty is as absurd as it's something with these sorts of JRPGs, it can make playing an annoying game just to experience its great story a nearly intolerable experience.


I'm in no way stating that I find all JRPGs, old or new, to be unplayable; I find most to have particular design elements that I tend to dislike while playing any kind of game, not just JRPGs.

I've played a number of JRPGs, but the only ones that I've finished are Grandia 2 and Front Mission 3 (although that was more of a grid-based tactical-RPG).

Final Fantasy 13 looks pretty bad ass. If all JRPGs evolve like that game has, my list might not be so unrealistic after all (but then, they're Square, and they have a lot of money).

Comments (15)

Nice read since I used to love JRPG's
Toby Davis , August 16, 2009
I'm a big RPG player, mostly in the SNES and PS1 days. It's probably mostly the fact that I don't have a PS3 or a 360, but I haven't played a new RPG in quite awhile. Mostly I play the DS remakes or the PSP ports of ones that I loved.

You have a lot of good points despite not having played many of them. I would love to see more RPGs with unique art styles like Okami or such. One of the reason I prefer to play old RPGs on PSP instead of DS is so that I can turn it off whenever I want and not worry about saving. Having a kid and a job makes that essential.
Alex R. Cronk-Young , August 16, 2009
I agree with every change you want to make.

very few if any Japanese developers know how to make a JRPG that doesn't require an FAQ.


I have been playing FFVII on my PSP (For many of the same reasons Alex stated). I am about 40 hours in, and embarrassingly, I have had to resort to a FAQ three times!!! I may just suck, but I beat Oblivion without ever having to see a FAQ!
Lance Darnell , August 16, 2009
One more change I want to see is a morality based jrpg with the production values of a Final Fantasy
Keith Ohara , August 16, 2009
Wow, I'm surprised that the couple RPGs you've completed are quite niche, especially Front Mission. I don't agree with every point, but I particularly liked six and eight. If they're going to include crappy voice acting, it's better to just subtitle or maybe just make it text. I don't mind text at all, as long as it's written well. Changing save systems is essential though. You were able to save anywhere long ago with Lunar, so it's inexcuseable that more developers don't do that now.
Brian Shirk , August 17, 2009
Aaron, look to PC games for RPGs. You'll get none of the things that you hate about JRPGs, and you'll find better stories, better characters, and more customization for your heroes. And combat's much better! And mods!
Jason Wilson , August 19, 2009
Or better: "be Mass Effect"
Luis Carlos Chivatá Celis , August 19, 2009
I don't want fantasy gone completely but we DO need more variety. Mass Effect indeed.
Matthew Collings , August 19, 2009
Man, i've been playing rpgs in general for many years and i can't get enough of Fantasy. I think JRPG's just have the mold going for them, a few stray away from it but a lot just stick to the same old way of doing things. Which i've never really had a problem with because i enjoy them. To each his own though.

I may not exactly agree with everything you are saying but good article nonetheless.

I do however want less wimpy lead characters.



Tim King , August 19, 2009
I have +150 hours in Disgaea 2 (ps2) to this day and i want more and more of this menu in menu design,Japanese people love this overcomplicated system and i cant see this changing...in a matter of fact is getting even more complicated.
The art style is other history,you have to understand that the Japanese culture is weird for the occidental culture and you cant change the mind of the designers in this part...
A perfect example of menus in menus and "childlish" characters:
Disgaea 3: Absence of justice
http://www.youtube.com/watch?v=UaZ_PRTmXkU
For some people is hell,for others(like me) is the death of their social lifes.
Alexander Avila , August 19, 2009
Persona 4 is one of the best RPGs of all time and it has serious JRPG issues such as lots of grinding and an awkward save system. Thos problems aside though, if you honestly passed it over because you don't like the anime art style, text menus or 2D animation cutscenes doesn't make it any less of a groundbreaking RPG experience. In fact, Persona 4 has the best game translation I've ever come across (the voice acting is amazing). If more JRPGs were written, presented and handled with care the way Persona 4 was, the argument against JRPGs would be a non-issue.

You can thank FFVII's sloppy translation and awkward JRPG characteristics for all future lame JRPG ports. I'm being serious too --- before then, the number of JRPG ports was small and the number of "bad" characteristics of JRPG ports was a very rare issue in the mid 90s and earlier.
Scott C , August 19, 2009
I like that you mentioned animation. More than anything, if a game has terrible animation I simply cannot play it. The studio that comes to mind that either A)has no animation department or B)absolutely suck at animating is Bethesda. Japanese RPG animation isn't perfect but at least it's forgivable. My favorite part of Japanese animation? When they do the moonwalk where they are standing as they turn left or right. Resident Evil perfected the static moonwalk.
Alex Zamora , August 19, 2009
Oh wow I didn't think this silly list article of mine would get so much feedback, guess the old JRPG debate hits a nerve for alot of people.

Thanks for all the responses guys, I'm glad I'm not alone with my opinions about the genre, although I do think I came off a bit too strong with some of my points.

I’ll write a follow up article to this one at some stage but for now I’ll just say that yeah the mechanics so prevalent in the genre are what put me off most jrpgs but a good story with great characters(like in persona 4) can often change that. Problem with P4 though is that it’s a ps2 game and my ps3 cant play ps2 games and in order to setup my ps2 I’d have to pull it out from under a series of well packed boxes and skrew around with my whole tv setup every time I want to use it so blame Sony for ruining that experience for me. I am really excited to see Persona 5, I hope they show it at TGS this year.

As for my point about anime art styles, I probably should have written that one a bit better. Its not that I don’t like the look of anime (I have a sizable collection of dvds myself) but rather I don’t like that so many jrpgs and anime series these days use a very similar design element that puts me off, the type where every character looks a heck of alot younger than they supposedly are. Anything pedobear would be a fan of especially doesn’t float my boat.
Aaron Betts , August 19, 2009
I love Persona 4 to death (it's the sole reason I fell in love with JRPGs again), but I can't deny everything you said Aaron.

Now when I look at RPGs, I see them as the byproducts of marketing. They're all about teenagers trying to live simple lives before getting dragged into some fantastical journey that will determine the fate of all mankind, all while meeting and wooing cute girls along the way. Teenagers are the largest demographic, so they design aspirational fantasies starring teenage characters. I can't even think any JRPGs starring adults off the top of my head.

I wouldn't dwell too long about animation in Persona 4's case... that game was released just a year and change after Persona 3, and most of the Shadow and Persona assets were re-used, so I get the feeling that it was more of a budget production compared to the more grandiose RPGs. Hell, the FFXIII team probably spent two straight years on models and animation alone. JRPG developers have always put graphical presentation as a high priority, and this generation of hardware is in its prime, so I'm not concerned about "poor animation holding back the genre."

There are plenty of options out there if you're looking a combat style closer to God of War. Most of the Tales games, the Grandia series... you even have to perform straight-up button combos to pull off advanced skills in Infinite Undiscovery. But if you still want a turn-based RPG in this vein, I can't help you.
AJ Hurst , August 20, 2009
I personally love J-RPGs. I could have a counter-point to every complaint in your list, but that'd be the fanboy in me talking.

I understand why these things bother you (and yes, I have played through some major offenders regarding them), but hopefully developers will take notice of gamers like you and start making fixes.
Carlos García , August 28, 2009

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