ANDREW FRICKE
ANDREW FRICKE'S SPONSOR
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COMMENTS BY THIS AUTHOR (8)
"Did no one play The Ship? http://en.wikipedia.org/wiki/The_Ship_(video_game)
Comments like what Patrick said about wishing more companies would be "as" creative make me sad. Just the same as how everyone was trying to credit Black Ops for coming up with Gun Game.
Not trying to take anything away from what Ubi managed to create here, or say it's good or bad, but I wish people would try to dig even a little bit before trying to praise them for being so "unique"."
Tuesday, November 30, 2010
"Here goes nothin'.
http://twitter.com/#!/anomareh/status/28457827961"
Friday, October 22, 2010
"My Goozex username is Anomareh"
Monday, September 13, 2010
"This is a pretty awesome contest.
My Goozex username is Anomareh"
Tuesday, August 03, 2010
"@Daniel we probably won't but I enjoy a healthy conversation so I'm going to respond to what you said.
My point was simply thus. It seems the argument for 10's and 25's sharing the same loot is that the only reason people don't want it to is so they can get an ego boost. Along with that, that it's only the content that matters and anyone who believes otherwise is only interested in said ego boost.
If indeed it was only the content that matters, why does it matter if they share they same loot? 10's having different loot from 25's doesn't stop people who do 10's from progressing. The 10's are designed as such.
So right there, pretty much the only motivation behind the argument that 10's and 25's should share loot is indeed loot. The motivation is the opposite of the reasoning behind the argument. As such, the only people arguing in favor of 10's and 25's sharing loot, are equally as interested in gear as people in 25's and they just want it to be more accessible.
I think you're in a position where you're somewhat of a perfectionist but don't want to do as much work as it takes to perfect a character in a sense.
You can easily get by in WoW without having to do any of the things you listed. With minimal effort you can generalize every class and figure out what stats to grab and that's that.
Only if you're really striving to squeeze out every ounce of DPS or what have you, do you have to get into the things you stated.
My problem with Blizzard taking this away is that it removes an immense amount of depth that some people, including myself, really enjoy. YOU (and many others) don't HAVE to do those things, and not doing so will still allow you to play your class at a high level. It seems you want to max out the level you play your class at but you don't want to have to do all the things it takes to do so. In essence you want it to be easier.
As I said in that same paragraph, it wasn't necessarily a better system, I don't think it was, but it was just an example of how they just keep boiling down the game. Sure some of the boiling down was done for the better, but a lot of it in my eyes was unnecessarily done for the only purpose of making the game easier. That boiling down easily out weighs any good that came of it in my eyes.
I'm not saying the game should be built for the tip of the iceberg. I'm just asking that tip exists for those that wish to climb it. Currently that ice berg is being obliterated by global warming and is becoming a thin, flat sheet of ice and will soon cease to exist.
I easily understand why Blizzard is doing it. Money is money and a business is a business. I'm just stating how it personally ruined the game for me, even though I'm sure I was in the minority of the people that enjoyed such elements of WoW.
People keep asking for Blizzard to make this game more accessible. It's just going to come to a point where there's no incentive to do anything and no matter your choices you're the exact same as anybody else no matter the amount of time you've put into the game. I also believe this is ultimately what will kill WoW if anything ever does.
People just keep thinking that because the choice exists they have to choose it, and if they can't they're being cheated."
My point was simply thus. It seems the argument for 10's and 25's sharing the same loot is that the only reason people don't want it to is so they can get an ego boost. Along with that, that it's only the content that matters and anyone who believes otherwise is only interested in said ego boost.
If indeed it was only the content that matters, why does it matter if they share they same loot? 10's having different loot from 25's doesn't stop people who do 10's from progressing. The 10's are designed as such.
So right there, pretty much the only motivation behind the argument that 10's and 25's should share loot is indeed loot. The motivation is the opposite of the reasoning behind the argument. As such, the only people arguing in favor of 10's and 25's sharing loot, are equally as interested in gear as people in 25's and they just want it to be more accessible.
I think you're in a position where you're somewhat of a perfectionist but don't want to do as much work as it takes to perfect a character in a sense.
You can easily get by in WoW without having to do any of the things you listed. With minimal effort you can generalize every class and figure out what stats to grab and that's that.
Only if you're really striving to squeeze out every ounce of DPS or what have you, do you have to get into the things you stated.
My problem with Blizzard taking this away is that it removes an immense amount of depth that some people, including myself, really enjoy. YOU (and many others) don't HAVE to do those things, and not doing so will still allow you to play your class at a high level. It seems you want to max out the level you play your class at but you don't want to have to do all the things it takes to do so. In essence you want it to be easier.
As I said in that same paragraph, it wasn't necessarily a better system, I don't think it was, but it was just an example of how they just keep boiling down the game. Sure some of the boiling down was done for the better, but a lot of it in my eyes was unnecessarily done for the only purpose of making the game easier. That boiling down easily out weighs any good that came of it in my eyes.
I'm not saying the game should be built for the tip of the iceberg. I'm just asking that tip exists for those that wish to climb it. Currently that ice berg is being obliterated by global warming and is becoming a thin, flat sheet of ice and will soon cease to exist.
I easily understand why Blizzard is doing it. Money is money and a business is a business. I'm just stating how it personally ruined the game for me, even though I'm sure I was in the minority of the people that enjoyed such elements of WoW.
People keep asking for Blizzard to make this game more accessible. It's just going to come to a point where there's no incentive to do anything and no matter your choices you're the exact same as anybody else no matter the amount of time you've put into the game. I also believe this is ultimately what will kill WoW if anything ever does.
People just keep thinking that because the choice exists they have to choose it, and if they can't they're being cheated."
Monday, May 03, 2010
"@Daniel Your point is incredibly muddled. If you're saying the people that enjoyed 25's and wanted the better gear to show for their efforts, only wanted such to stroke their ego, you're then implying people that could only do / choose to do 10's were the opposite. If this is the case the content has always been the same, it was only the gear that differed. So if indeed they only cared about content why would they be so concerned that your gear was different?
I usually find it's the opposite that the people that can't or don't want to do 25's are more concerned with gear and feel they are being cheated. Where as people doing 25's simply want better loot because it requires a magnitude more effort and logistics to accomplish. Not to mention in general 25's are easily harder because of such.
Anyone who doesn't agree that WoW is becoming overly simplified has either not played the game much, for very long, or with any effort or curiosity when it comes to TC. Easily the most horrid changes coming in Cataclysm are the melding down of stats.
Gone will be the days of having a plethora of stats to choose from and actually trying to decide which piece of gear was better for what situation. Now it will be a simple matter of which item has higher numbers with the words coming after the numbers being completely irrelevant. According to Blizzard it was too "complicated" to determine the value of items. Which is complete BS for anyone that was willing to put in the minuscule amount of effort it took to find a site such as EJ and find the thread for their class and then the post that talked about gear.
Also now with any class being able to be near any race. The obvious acts of laziness from some of the previous raids with tier reusing models between classes and the PvP gear, only differing by skin. The future of WoW is easily becoming generic class of generic race has 5 pieces of generic gear and generic skills 1 through 5 maxed.
Patch by patch Blizzard continues to remove layers and layers of depth that once made the game so enjoyable and interesting. I quit just before TotC and quit miss what the game once was. They did a lot of great things in Wrath, and are looking to do some great things in Cataclysm, but the at the rate they are melding and generalizing things down quickly overtake any good they did.
@Mike the game has been incredibly casualized. I'll assume you never played a leading role in anything 25 man before Wrath. 10 mans are a joke compared to 25 mans, hence why all the top guilds will end up finishing 10 mans before the 25.. and no it has nothing to do with 10 mans being easier to run. Most top teir guilds will run 2 10 man groups and put in way more hours on 25 mans than 10.
@Guillaume "Much easier" is such an over statement. Bosses being hard or easy isn't the only thing that factors in making a game casual. Things such as badges being handed out like candy, and top tier guilds being forced to wait to progress while other guilds play catch-up, are among the things that have made this game immensely more casual. Not saying it was a better system, but looking back at vanilla when you could stack every buff in the game and it took hours to farm mats for consumables easily prove my point."
I usually find it's the opposite that the people that can't or don't want to do 25's are more concerned with gear and feel they are being cheated. Where as people doing 25's simply want better loot because it requires a magnitude more effort and logistics to accomplish. Not to mention in general 25's are easily harder because of such.
Anyone who doesn't agree that WoW is becoming overly simplified has either not played the game much, for very long, or with any effort or curiosity when it comes to TC. Easily the most horrid changes coming in Cataclysm are the melding down of stats.
Gone will be the days of having a plethora of stats to choose from and actually trying to decide which piece of gear was better for what situation. Now it will be a simple matter of which item has higher numbers with the words coming after the numbers being completely irrelevant. According to Blizzard it was too "complicated" to determine the value of items. Which is complete BS for anyone that was willing to put in the minuscule amount of effort it took to find a site such as EJ and find the thread for their class and then the post that talked about gear.
Also now with any class being able to be near any race. The obvious acts of laziness from some of the previous raids with tier reusing models between classes and the PvP gear, only differing by skin. The future of WoW is easily becoming generic class of generic race has 5 pieces of generic gear and generic skills 1 through 5 maxed.
Patch by patch Blizzard continues to remove layers and layers of depth that once made the game so enjoyable and interesting. I quit just before TotC and quit miss what the game once was. They did a lot of great things in Wrath, and are looking to do some great things in Cataclysm, but the at the rate they are melding and generalizing things down quickly overtake any good they did.
@Mike the game has been incredibly casualized. I'll assume you never played a leading role in anything 25 man before Wrath. 10 mans are a joke compared to 25 mans, hence why all the top guilds will end up finishing 10 mans before the 25.. and no it has nothing to do with 10 mans being easier to run. Most top teir guilds will run 2 10 man groups and put in way more hours on 25 mans than 10.
@Guillaume "Much easier" is such an over statement. Bosses being hard or easy isn't the only thing that factors in making a game casual. Things such as badges being handed out like candy, and top tier guilds being forced to wait to progress while other guilds play catch-up, are among the things that have made this game immensely more casual. Not saying it was a better system, but looking back at vanilla when you could stack every buff in the game and it took hours to farm mats for consumables easily prove my point."
Sunday, May 02, 2010
"Wooo! Don't win stuff very often, quite the surprise. Thanks all, very much :]"
Wednesday, April 07, 2010

Twitter: @Anomareh
Version: 360"