Editor's Note: I agree with Daniel. I'm a long-time World of Warcraft player, and I've never understood the constant struggle to have better gear than the next guy. Let's bring the focus back to enjoying the new content and not on the epic struggle of organizing 25 other people in an effort to maintain digital superiority. - Jay
Like with every change Blizzard makes to World of Warcraft, its latest announcement that raids in the upcoming expansion, Cataclysm, will drop the same loot, regardless of raid size, has brought out plenty of the typical reflexive "slap in the face!" responses. While this change is significant, the game will roll on, as it always does. The sky isn't falling.
Raids in the current WOW expansion, Wrath of the Lich King, currently come in two versions: 10-man and 25-man. The larger raids drop loot with better stats, but running one size of raid doesn't prevent you from running the other. In Cataclysm, 10- and 25-man raids will drop the same loot and will be on the same raid lockout timer. In a concession to the increased logistic issues in getting 25 people to work together, the 25-man version will drop more loot per raider. Guilds are no longer hamstrung (pardon the WOW pun) by the struggle to get 25 people together.
This isn't the first time Blizzard made a fundamental change to raiding. The first 10-man raid, Karazhan, debuted with the first expansion, Burning Crusade. At the time, all other raids were reduced from 40 people to 25.
Hardcore players (who are usually raiders) often respond to any change to raiding or loot with a scream about a "dumbing down" or "casualisation" of the game. They react strongly to things such as loot that's made easier to get over time, smaller raids, and an overhaul to the stat system coming in Cataclysm, which is designed to make choosing gear and talents less complicated. However, as someone who often felt that 40-man raids were about 25 contributors dragging 15 hangers-on through, I felt the change to 25-man raids was great. It certainly created some upheaval in raid guilds, but new guilds formed, players found their new niche, and time has smoothed out most issues.
As a result, I trust Blizzard to make the right decision. I've played WOW since early in "Classic," and I've put more money and time into it than any other game. I can safely say that it's never been better. Sure, I have some fond nostalgia for Tarren Mill/Southshore Player vs. Player battles, and the time when there was more mystery in the game, but as they say, you can never go home again.
While some changes to the game have been questionable, the majority of Blizzard's decisions have been for the better. Alternate ways of obtaining loot, such as token systems, mean it's now less frustrating to gear up characters. The addition of raid teleporters, better dungeon design, and shorter dungeons mean less time is wasted clearing trash to get to bosses. You can finally do something meaningful with 30 minutes, which most MMOs don’t allow you to do. Cross-server PvP battlegrounds and 5-man dungeons mean wait times are far reduced from what they used to be, and finding groups is now ‘set-and-forget’ straightforward, rather than a frustrating exercise in spamming chat channels looking for that elusive tank or healer.
Technically, the game is also better. While the graphics are still cartoonish, they're definitely better-looking in the newer areas. Phasing, where different characters and parts of the landscape can be 'phased' in or out for different quests, and to help the storytelling of the game, has also been a massive leap forward.
In my mind, it essentially comes down to what’s important to you in WOW: seeing new content in any way possible, or having the ego-stroke of superior gear. The 25-man raiders that are screaming are only screaming because their gear will no longer identify them as such.
I don't believe 25-man raids should be more difficult than 10-man raids in any way except logistically. I think raiding should be about making the best of the resources you currently have available in order to make progress and not trying to chase some idea of superiority ("My gear numbers are higher than yours, my progress means more because I did it with more people.")
I raid to see, and beat, new bosses. Loot is just an adjunct to progress. If raiding is just a struggle to complete a set of shinies, which only count to you if they're shinier than someone else's, then it's probably time to re-evaluate your priorities. And that's no slap in the face -- that's just the way it is.














