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New GoldenEye Pays Homage to the Wrong FPS
Chas_profile
Thursday, December 02, 2010

Remember how great GoldenEye 007's multiplayer was? It seemed like all my friends and I would talk about in fifth grade were Golden Guns, remote mines, paintball mode, Oddjob, dual-wielding, and Moonrakers. Most people I know around my age still speak fondly about the game, but I doubt many of them have revisited it over the last decade. Otherwise, all they would talk about now is circle strafing, unbalanced levels, obsolete weapons, a left-handed trigger, and that creepy way characters slide around when they're crouched.

People credit GoldenEye with helping to establish first-person shooters as the dominant multiplayer experience on consoles, but it can't stand toe-to-toe with today's gun games. Naturally, developer Eurocom had a serious challenge updating the Nintendo 64 classic for the Wii (confusingly named GoldenEye 007 as well). Unfortunately, Eurocom chose to emulate the Call of Duty experience and abandoned the one element the original GoldenEye still has going for it: a unique and fun single-player campaign.

 

I didn't think much of it at the time, but the original campaign's distinct arcade feel made the game extremely accessible. What little plot there was never got in the way of the player's fun. In most levels, you were free to explore and experiment as you saw fit and were rewarded for it with cool weapons, rewarding objectives, and fun cheats.

Meanwhile, 2010's GoldenEye features two mission types: stealth and non-stealth. Both take place in the familiar streamlined corridors every FPS seems to employ today. A single path guides you through each level, where dozens of armed henchmen are either completely oblivious to their imminent deaths or totally aware of your exact location. In the stealth sections, enemies constantly have their backs toward you. How else would you be able to pull off those flashy takedowns the game overuses by the end of the first level?

As in 1997, each mission begins with a list of objectives determined by your chosen difficulty level. But unlike the original, the new GoldenEye relegates objectives to small road bumps. You rarely have to go out of your way to complete these tasks (remember, there's only one path), and you accomplish most by pointing at objects with Bond's smart phone. The process is very similar to using The Conduit's All-Seeing Eye -- it's a shallow attempt at dressing up boring missions and level design.

What's worse is that GoldenEye's campaign never benefits from copying Call of Duty. It's one of the more impressive-looking Wii titles, but there isn't a single interesting setpiece in the entire game. Call of Duty's iconic scenarios make the experience worthwhile, but with nothing comparable in GoldenEye, the campaign just feels like a waste of time.

Eurocom did succeed in recognizing the original GoldenEye's outdated multiplayer, however, and replaced it with Call of Duty-lite. Players equip weapons, attachments, and perks (er, gadgets) that they unlock with experience points earned through kills and challenges. It's actually a very competent imitation -- the most fun of its kind I've had on the Wii -- but a number of clumsy design decisions and technical issues drag the mode down. It clumps weapons together in a single messy column. There's little reason to stray from using automatic weapons. It's never clear how far away your next rank is. Games end abruptly and permanently when hosts quit. A multiplayer mode riddled with such small yet pesky issues shouldn't represent the best a console has to offer.

It's great we can acknowledge that times have changed since GoldenEye ruled console multiplayer, but it's a shame this update fails to capitalize on what still makes the original worth going back to.

 
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Comments (9)
Photo-3
December 02, 2010


Maybe now would be a good time for me to go back and finish the N64 GoldenEye....


Dan__shoe__hsu_-_square
December 02, 2010


Alejandro, are you crazy? :)



Great headline, Chas!


100media_imag0065
December 02, 2010


I do go back and play the original Goldeneye often, and I find it just as fun today as I did back then. I think people assume it will suck because games have come a long way, but they never go back and see for themselves and just assume the worst. It is still a great game.



Whenever a developer goes back to revive a dead franchise everyone always says the same thing. "It can't be done, it will never be as good as the original". I just don't think ANY developer would be stupid enough to even attempt to improve a classic. They just have hope they can release something fun, and benefit off of people's memories.



Goldeneye is a fun game on the Wii. The problem is, it is not Goldeneye, like you said. It feels like CoD. That is fine, really, since I never expected them to replicate what made the original so great. They had to modernize it and the best way to do that is emulate what is currently popular at the moment. This is exactly what EA did with Goldeneye: Rogue Agent. It is a complete rip off of Halo, which was at the top of its game back then.


Chas_profile
December 02, 2010


But I don't see this as modernizing the single-player at all. The objectives seem like an afterthought since they're all boring point and click affairs set on the single path, but the game never benefits from its Call of Duty influence because none of the setpieces are interesting.



Compared to the best levels of the original (the Dam, Severnayas, and Bunkers), these new missions are little more than a rail-shooter.


Robsavillo
December 03, 2010


This is really disappointing. So, there's no longer any fun, stealthy missions where you need to decipher guard patrols, find silenced weapons, and prevent alarms from sounding? Bummer.



And Alejandro, don't bother -- just download the GoldenEye: Source mod for Half-Life 2!


Franksmall
December 03, 2010


The problem as I have heard it was that Eurocom could add anything from the movie into the game, but could not replicate the levels and multiplayer. This was apparently because Activision only had the rights to the movie license. I don't know if that is true, but if it is it explains why the mission design is so different.



I am actually kind of the reverse to you to a degree. I like the single player, but hate the changes to multiplayer. The singleplayer is not at all a retread of the original game, which is extremely bad for the part of me that wants to play that game with HD graphics. On the plus side, it does have many fun moments and controls and looks great... for a Wii game. On the bad side, the multiplayer was what I loved most about Goldeneye, and what is offered here is too much of a CoD rip-off for my tastes.



That said, it was probably a wise choice for most gamers. I am not most gamers. I am terribly sick of CoD-stlye "rewards" which is just another way of making play unbalanced to me. Goldeney had its ways it was unbalanced, but I just don't think it is possible to truly "balance" a situation where people of different skill are playing agaisnt each other.



 



Overall I am OK with my Goldeneye 007 experience. I just feel a bit let down that I had more fun with the recent Perfect Dark HD update. It was both a nostalgic trip back to what shooters used to be and more fun that I have had with most recent online shooters.


Chas_profile
December 05, 2010


Well, they had some throwbacks to the original game (the layout of the dam and the end of the train level), but again, I just wanted levels that weren't tubes with point-and-click objectives along the way. I guess I wanted it to channel the spirit of the original rather than toss a few of its bones.


Default_picture
December 05, 2010


@Chas Guidry:



How many difficulty settings did you complete the new GoldenEye 007 on?  If you only played the first difficulty setting, the game is very "tube-ish"; but once you start on the other difficulty settings, the other objectives do show you different rooms, you may have missed before.



Also, how long did you play the multi-player?  I own GoldenEye 007 on the Wii, and Call of Duty: Black Ops on the PS3.  I have played Black Ops' multi-player LESS, than GoldenEye's, but had MORE problems with connection issues on the PS3.



I honestly don't have many issues with GoldenEye's multi-player at all, as for connection/lag.



As for "boring missions and level designs", that's a matter of opinion.



I had never watched GoldenEye 007, the movie, before I played the original on the N64.  As a matter of fact, I had never watched GoldenEye 007 the movie, until the end of October 2010...basically a month ago.



I didn't realize the differences between the game and movie, but after playing GoldenEye 007 on the Wii, I think that is the game that follows the movie's plot a little closer, and gives it a nice update.



The game isn't perfect(still looking for that one), but it's pretty solid overall.



"It clumps weapons together in a single messy column. There's little reason to stray from using automatic weapons."



I'm on the menu right now, and I don't see what's "messy" about the way they list the weapons.  There's only about 20 total, and most aren't unlocked when you first start playing anyway.  It's a simple list column, that shows the weapons and their: Damage, Accuracy, Range, and Rate of Fire.  A picture of each weapon is shown at the bottom of the screen when it's name is the one highlighted on the list.



Also, if you never used a shotgun in multi-player, you don't know its power...and that's not an "automatic" weapon.



"It's never clear how far away your next rank is."



MENUs!  Use them please, :).



I see that I currently need 380 XP to my next rank.


Chas_profile
December 07, 2010


I've encountered the rooms you're talking about, and they're the small speed bumps I referred to.



I'm still playing the multiplayer and have found where it lists XP but I shouldn't have to back out of a group to check my stats and update my loadouts. I find the game also takes way too long to level. I'm in the 20's right now and I place first in almost every match I play, but it's still taking forever. I'm even taking the time to accomplish all the challenges and proficiencies to make it faster. It just seems like they didn't spend much time making sure the multiplayer was on par with the experiences it took its cues from.


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