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From Norrath to Northrend: My Opinions on Addiction
Why__hello
Saturday, January 30, 2010

You wake up, move to your computer, and launch Steam. This has become your routine. This is "normal" to you. Are you addicted to video games or are you simply part of a growing, culturally accepted phenomenon?

With each passing year, we witness a growing number of news stories that chronicle the misadventures of online gaming addicts. These new media dependents participate in video game over-use and obsession, most of them suffering in some form or another. From neglected children to community-assisted suicide, each report becomes more and more farcical. I'm a gamer and so are many of my friends -- but how many of us can the media consider addicted, and is addiction such a bad thing? Let's find out!

 

The disappearance and death of Brandon Crisp, a 15 year old who left his Barrie, Ontario home after his Xbox 360 was taken from him, fueled nation-wide concern toward video game addiction and obsession here in Canada. Parents across the country grew fearful that their own children were as dangerously enraptured as Brandon with computer and console games. While members of parliament scattered to pass bills in an attempt to assuage these fears, the psychology behind video game addiction remains embryonic.

In an interview in 2005, Dr. Maressa Orzack of McLean Hospital in Belmont, Massachusetts estimated that 40% of the 10 million (now 12 million) players of World of Warcraft are addicts, a figure she obtained from a survey conducted by the "Daedalus Project." Dr. Brody, head of the media committee at the American Academy of Child and Adolescent Psychiatry, put forth his belief that online gaming addiction stems from a predilection to or affliction from other psychological problems including anti-social personality disorder, depression, social anxiety disorder and other phobias. This notion concludes that online gaming addiction will, most likely, only affect individuals who possess a predisposition to it.

According to Dr. Orzack’s estimations, 40% of WoW players suffer from social disorders -- but that's crazy, right? Considering she came under widespread criticism from her peers, there probably is little weight to her claims. This seems to be the fate associated with doctors who claim the ubiquity of online gaming addiction. While most gamers enjoy video games in a healthy and safe manner, the industry comes under constant fire as the severity and preposterousness of stories increases.

With the 2008 introduction of Blizzard’s newest WoW expansion, Wrath of the Lich King, there have been 10 documented deaths up until this point. While all of these deaths, save for that of a baby whose negligent father was too busy playing to feed him, were unique to irresponsible gamers, the press has done its fair part in inflating and exaggerating the danger of these games.

When I suggest giving World of Warcraft a shot, my close friends often reply, "But I don't want to get addicted."  This reaction, in fact this entire phenomenon, is the result of misinformation. Video games possess no documented addictive properties whatsoever. In fact, you're more likely to become addicted to chocolate than to video games, due to its chemically enticing elements.


Some countries (including Canada, South Korea, China, the Netherlands, and the United States) have responded to the observed threat of video games by opening specialized medical institutions. These facilities do their best to acclimate victims of addiction to conventionally accepted social activity. The strategies which they employ, however, are not vastly different from those applied to alcoholics, debtors, or over-eaters. In this sense, the psychopharmacology and therapy of video game addicts is not unique. It looks like these detox clinics are just a desperate attempt at assuaging the fears of parents and voters.

When I used to lead my Counter Strike: Source clan, I would log six hours in-game. Think that's impressive? I used to be the main tank of a well-regarded WoW guild. My responsibilities demanded that I be online atleast seven to eight hours a day! In my life, the word "addiction" has often quite adequately described my relationship with video games.  Did I need to go to a medical facility? No. Did the game possess priority over work, school, and family? No way. Did I ruin my life? Not in the slightest.

Video games are fun, and it's illogical to assume that everyone will be responsible with their gaming habits. Some of us enjoy a few hours of casual play per week while others insist on spending the night in front of a screen. At the end of the day, most of us depend on games for a sense of satisfaction, self-fulfillment, or mere entertainment. Some people become addicts -- but that's not necessarily terrible.

You may not agree with me, but I believe that this notion of "kids vegetating in front of T.V. screens en masse" is outrageous. A generational gap could be the force which promotes this misunderstanding. Hopefully, a bit of time can remove these media-endorsed fallacies from the public mentality.  Until then, I hope to see you all in the Icecrown Citadel. I can’t kill Sindragosa by myself!

 
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Comments (6)
59583_467229896345_615671345_7027350_950079_n
January 30, 2010
People get addicted to games because they had addictive personalities to begin with. Nobody "develops" an addiction. You're either wired that way from the getgo or not. Some people just never find the thing that triggers that personality trait.

Default_picture
January 30, 2010
Whilst I agree that we should not mislabel shifts in social habits & recreation activities, you cannot disregard adrenaline and endorphins as genuine "chemically enticing elements" that are part of the gamer's experience.

People claim to get "addicted" to having tattoos, working out at the gym, even self-harming, due at least in part to the chemical releases associated with cycles of excitement & relief or stress & relief.
Default_picture
January 30, 2010
I have always had an extremely addictive personality. Whatever I try I am bound to get somewhat hooked. This is why I consider myself becoming 'addicted' to video games to be lucky. I'm in high school so the temptation to drink or try drugs is defiantly there. But I don't need them. Why? I think video games give me the same feelings that those peer pressure substances would. I haven't tried them because a good afternoon of Killzone 2 is my high.
Lance_darnell
January 30, 2010
When I used to play TF2 for hours a day I never felt like I was vegetating. I always was on the edge of my chair, jumping and leaning and cursing!

I really enjoyed the article. Video games are becoming an accepted part of our culture - finally! The ignoramuses who still try and out a negative spin on gamers or gaming are looking crazier and crazier!
Default_picture
January 30, 2010
We just downed Festergut the other week, will be a while before I see Sindragosa:(
Default_picture
January 31, 2010
The idea that the internet is a comfortable place for the socially maladaptive is not a new one and it is fairly reasonable one. Anonymity provides people with a sense of security they wouldn't otherwise have. This article (see below), which I found through Game Politics, actually addresses a few important points on the topic, including how the American Medical Addiction actually defines addiction in this context, which when someone has greater success with their social interactions online than offline. This creates a context within which some people will thrive and associate develop a sense of identity they have difficulty stepping away from because they have nothing else. This plays a bit into the research you mentioned about how WoW players having problems and while I don't believe the 40% statistic, for a bunch of reasons including study design and lacking the proper context to define illness, we shouldn't throw the baby out with the bath water; the study is not entirely without merit and is a step in the right direction in redirecting the discussion about how "evil" games are.
http://kentwired.com/students-pick-video-games-over-social-life/
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