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Final Fantasy 13: Sceptic Turned Disciple

Noctisavvy
Sunday, September 19, 2010


Straight off, I will admit that I was one of the sceptics of Final Fantasy 13. Having been a die-hard Final Fantasy Fan from a very young age, every screenshot that I saw enticed me to buy a PS3 specifically for this game. However, when the coverage began on various sites, complaining about its linearity among other things, naturally, my expectations dropped substantially. Having been so excited for the game for so long, my gamer's heart broke a little. Looking back now, I really should have known better. Despite the fact that I was a sceptic going into playing the thirteenth iteration of the main Final Fantasy series, my scepticism was swept away like a flan being swept away by Bahamut's Mega Flare.

Final Fantasy 13, like every other iteration in the main series, has no connection to the other games other than some obvious references, such as Oerba Yun Fang's Kain Lance. The characters are different, even though one in particular seems to be a female analogue of a past character (I'm looking at you Lightning...I should really stop staring now). The story is again different to past games, though the main "Save the World" archetype remains. Final Fantasy 13 is a fresh experience in the series, and seems to be taking cues from Western RPGs in a sense, but it maybe goes too far in some respects.


 

The most striking thing about the game is its visuals. I would go out on a limb and say it is one of the most graphically stunning games we have seen to date. Some areas in the game are breathtaking, especially in the case of Gran Pulse, a stunning vista that seems to go on for miles. The character models are very well designed, even if I question some of the outfits *Coughvanillecough*.  There are some moments when I said to myself, "Oh...that's a very obvious repeating texture." At times, especially when events on screen get very busy and chaotic, there is slowdown, but it does not detract much if at all from the experience. The animation is very smooth and crisp, and some aspects are very impressive. It is odd to say this...but they animated Lightning's hair very well. Now I must crawl into a corner and curse myself for noticing that.

Cutscenes, glorious cutscenes. I was definitely surprised to see that the cinematics in Final Fantasy 13 were not very long. Japanese games, especially JRPGs, are known to have very long cutscenes, however, I find it hard to recall a cinematic that lasted more than five minutes, other than the major cutscenes at the start, middle and end. I must say that some cutscenes aren't very action focused, nor do some show off the amazing job that their creators did on them, but one particular cutscene comes to mind when speaking about them. I believe it is at the start of Chapter 12, and though I won't spoil it, it truly showcases the work that the people that worked on Final Fantasy 13 are capable of.

The sound, as always, is a pivotal part of the game. The tracks aren't awfully memorable, and I was certainly glad that they didn't play Leona Lewis' My Hands too loud during the ending cutscene. My major gripes with the sound in the game, is the voice acting. Some of it...is painful. While most characters were well cast, others weren't. At times, the voice acting of some characters influenced me into not having them in my party, or being thoroughly disappointed when they were forced upon me. If I'm to be straight out honest, I didn't appreciate the voice acting for Snow or Vanille. While my dislike for Snow's voice acting was mainly due to the writing, Vanille is a whole other story. The character, or the voice actor, couldn't seem to choose an accent at times, and while I know that she is meant to be the happy character, to provide relief from some of the character's problems, at times it becomes too much. To quote Joshua Ivey on his recent article on this very game, "...some of Vanille's fighting noises sounds like she's getting off..." I'll end this portion of the article on that note.


 
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Comments (4)
September 19, 2010

Great article, and thanks for the shout-out! :)

Default_picture
September 26, 2010

Great read, it matches my feeling/opinions on the game.  While I've not finished FF13 myself, I really have not found anything I overly dislike about the game.  Some of the voice acting is a little off putting, but its usually fitting to the character and the role that character plays in the grand scheme of the plot.  As for the games battle system, I enjoy it and have found that most of my fellow gamers also like it.  Streamlining and speeding up the battle system while keeping us engaged with the paradigm shifting is the way to go for me.  I’m curious to see how FF15’s battle system plays out with the backlash laid against FF13’s, but that’s going to take a number of years to happen.

Madmen_icon
September 26, 2010

I'm currently playing FF13, too, and so far have not been disappointed. I agree with you about the love/hate relationship with the streamlining, but the experience overall is engrossing. The Paradigm system, coupled with the ability to stagger enemies, adds an interesting level difficulty for strategizing by making me prioritize certain aspects of offense or defense.

My biggest complaint would have to be upgrading weapons and accessories. There's a real disconnect with how fluids or bones will affect a weapon. I would have preferred a more concrete way to upgrade, like materia, which has defined attributes, or by using some sort of paradigm-like tree to add strengths and effects.

And I am so glad I'm not the only one still completely enamored by FF7. I don't care what anyone says!

Newcut_copy
September 27, 2010

having never owned a playstation system I never played any in this series so when it was coming to the 360 I was really exited to try it out and see what this fan favorite is all about. I heard complaints about linearity but once I started playing I really didnt mind, it almost felt refreshing not to have to make the choice of where to go to. FF13 makes a very good first impression: the designs on the characters and worlds, just the over all polish is through the roof. But there is one complaint you don't mention which is what got to me: the slow start. 

When I reached the eleventh hour mark it dawned upon me that if it were a movie the story barely made it past the introductory first half hour. If FF13 were LOTR I had just made it out of the Shire. All of a sudden it felt artificially lengthened gameplay. The levels suddenly appeared as no more than a series of battles against the same enemies with a palette swap and each succeeding fight with one extra creature added to the mix. It had been fine up to that point but when I reached the fight against Odin and had to go online after 2 frustrated nights trying to subdue him.. reading a FAQ explaining how to defeat him which then went on for only 2 more battles and he was mine made me conclude what is broken in this game is not the linearity but its simplicity. Linearity vs. choice is like Mario vs Metroid. Nothing wrong with either but you might prefer one of the other. 

The FAQ explained things to me about switching power bracelets and paradigms at the right time during battles that hadn't occurred to me or appeared necessary for 11 hours! The encyclopedia of text they throw at you explaining the world and how the game works is rendered moot with the auto-attack button. Why bother experimenting when you can push a button and win ? This is a game that would be far easier to grasp without the slow training levels and just having a separate training mode where some dude talks you through its mechanics in a half hour. They tried making the game accessible and it worked: I played it beyond the lenght of a FABLE2 but when I realised I had failed some very basic gameplay requirements that I understood straight away from reading a single paragraph in a FAQ online was it me that failed or the game's creators.

Ofcourse, Odin; AWESOME. I played another 2 nights racking up another 6 hours and the story went absolutely nowhere.. I pulled the plug. I really want to play this game but I don't have this kind of time on my hands for this little in return. 

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