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Repetition Is a Deadly Bacteria
Wednesday, September 15, 2010
ARTICLE TOOLS

Games come and go, some leaving lasting impressions, others fading into the mist surrounded by a pile of dollar saves in a bin at Gamestop. As the industry continually spits out more and more titles, games are judged harder as time goes on. They will either be remembered for their ingenuity and inventiveness or somewhat forgotten. This is the exact reason I stress developers better wrangle the deepest parts of their minds for pure creativity.

Oversaturation is currently pillaging the blockbuster portion of the gaming industry, affecting IPs such as Call of Duty and Guitar Hero like a bacteria eating a brain. Sure, these games are excellently produced, but its the repetition that will drive consumers away. If these developers don't acquire a tsunami of ingenuity, we will see a huge shift in popular IPs.

It comes down to the fact that people don't want to pay $60 every year just to have a few new guns and multiplayer modes on a completely different title to a very similar shooter they released last year. They also don't want a new setlist for $60. With hardy contenders riding next to these blockbuster giants, it will be very easy for different game of the same genre to burglarize the popularity. Consumers can easily find something new and inventive that will resonate with them and, in turn, the new IP will steal the spotlight. Gamers can do this, but it will only be so long before they grow tired with these similar games and yearn for something new and exciting...not just the popular "level up multiplayer," but something a little more capivating.

This is where I see indie games getting their chance to connect with consumers. Indie developers are touching down on remarkable ingenuity, but still fall short of becoming blockbuster smash titles. Titles like Shank, Limbo, and Braid are prime examples of what I'm referring too. Engaging art styles, mechanics of unparralelled quality, and presentations all of their own translate into something well worth your money.

Not only do indie games have this chance, but other IPs such as Bioshock and Portal are promising something very memorable.

To be exact, Bioshock: Infinite is touching down on some very interesting prospects. The setting is what's really captivating a lot of the industry. They moved away from what was expected on the Bioshock horizon, breaking from the sea to an almost exact opposite setting, the sky. Bright sun and open air is the last thing the public expected from the very popular Bioshock series. Set just prior to the 1893 World's Fair in America, the time period is bustling with inventive madness, which seems to be the cause of the city of Columbia, Bioshock's new floating city. The IPitself is having its own World's Fair, offering something no one has seen before.

It's these decisions that will captivate people for a long time...breaking from what's expected and establishing a revolutionary work that could, in effect, cause major changes to how we currently view games. If developers decide to churn out the same thing every year, they will lose the creative geniuses in themselves.

 
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