Or
Have you read the Neilsen report about gamer awareness of Natal and Move? If not, and you're an aspiring games journalist, you should. The report has foreboding suggestions about the state of the industry we're seeking to gain entrance to.
XBox 360 World Magazine fucked up. They admitted it - but did they really deserve to be called "tabloid journalists" by Cliff Bleszinski before getting a chance to apologize? A reflection on the indie game media and why they are who they are.
Brooklyn-based contemporary artist Cory Arcangel incorporates hacked games and systems into his pieces -- often to hilarious effect. You'll get a laugh out of this article, but it also asks a serious question: If these are video games, and they are art, does that end the debate even if this isn't really what Ebert meant?
If we have to hear a company line, can't it please be the SAME company line? EA needs to make up its mind what "Project Ten Dollar" and the "Online Pass" are about and leave them be.
Is it fair to expect industry writers to be able to convey the experience of playing a game an audience who hasn't played many games or just doesn't care?
Does being a games writer necessitate losing touch with the player in our hearts, or can we balance the enthusiast and the critic within?
Should the way we describe genres of games, like "Third person shooter," have any literal meaning or are they jargon meant exclusively for gamers?
Now we understand why Activision fired Jason West and Vince Zampella under such questionable circumstances - they had Bungie waiting in the wings.
The comments from all corners are beginning to feel stale, but now we have a "real art philosopher" finally chiming in through the gaming media...and his answer is ultimately as vague as everyone else's.
Bungie has developed a reputation for what a "live action short" for a video game can be. Even if they function also as advertisements, the Halo 3 and ODST shorts were excellent...so what the hell happened with the Halo:Reach short "Birth of a Spartan?"
Jason Rohrer makes some brilliant software that we call "games," but are they really? Even if they are not, does a discussion on the subject bring us closer to developing the language necessary to decide whether games are truly art?
News on the Halo:Reach short film "Birth of a Spartan" premiering this week on televsion, in theaters during screenings of "Iron Man 2," and on XBox Live.
Could the quality of video game journalism have anything to do with how self-contained the field is? When a small number of sites and publications comprise the entirety of game journalism, and they all compete for audience, is there room for true growth or risk taking, especially when no one can afford to rock the boat?
What does the gaming community have to benefit from talking to Roger Ebert about art, anyway?
Kellee Santiago recently posted (on Kotaku) a response to Roger Ebert's response to her TEDxUSC presentation. Calling Ebert an "old-media enthusiast" is a bit harsh and rather dismissive....
A response to Roger Ebert's statements on whether games may ever be considered art. Mr. Ebert was responding to a TED presentation from Kellee Santiago, an indie game developer, who may not be the most appropriate representative from the world of gaming to be debating Roger Ebert on the subject.
Venting frustration at CliffyB getting bumped on the Jimmy Fallon show last week for pop star Justin Beiber. When will the gaming industry get the mainstream respect it deserves?