CHRIS SKINNER
COMMUNITY WRITER
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Newcastle Upon Tyne, England, UK
English Language graduate with ambitions of making a living writing about my passion: video games! I'm what you might call British, so I'll apologize in advance for the letter "u" popping up in unexpected places. Green is my favourite colour.
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PSN  Grimtooth87
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FEATURED POST
Skyrimgiant
Sure, zombies are scary. But the real terrors of video games spread fear outside of the horror genre. Here are five of the most frightening.
Friday, December 16, 2011 | Comments (5)
POST BY THIS AUTHOR (4)
2guys_1title
Intrigued by Dark Souls? Don't think you're up to the challenge? Afraid of dying? Allow me to convince you to give it a try with a few points of advice for beginners.
2guys_1title
See how games unlocked the potential of a young child’s imagination.
2011-11-20_00002-1-1
Skyrim might be a big experience, but the smaller, more-personalized moments are what really make the game feel unique to each player.
COMMENTS BY THIS AUTHOR (13)
"That's a good point, but I think the average player is going to play their first game in the traditional way: leveling up.

That extra health and stamina is crucial when learning and getting to grips with the combat and boss fights. Most beginners will make mistakes when playing through each area for the first time, and there needs to be room for those errors.

Sure, you'd be forced into improving at a much faster rate if you had less soul levels, but I think a game that's so intimidating to begin with needs at least some sort of learning curve.

Plus, I think the attitude of "must get my souls back!" can be healthy, as it forces the player to rethink their strategy and up their game, so that they don't die a second time.

For a second playthrough though, certainly. I think it's a great idea to stick to a lower level. It allows you to get more involved in PvP, and I can imagine you impress a lot of summoners when you cut through a boss like butter."

Friday, February 10, 2012
"CIRCLE!"
Saturday, January 14, 2012
"Congrats! This is great news and well deserved.

Are we still going to see the writing challenges? They're great for inspiration, and often contain good advice for writers just starting out and looking to improve. I'd love to see them continue."

Saturday, January 14, 2012
"I think it also helped that there were Sonic cartoon shows, comics, books and plenty of merchandise. I can't think of many current gen franchises that have as much non-video-game stuff as Sonic and Mario did back in the 90s (Although if Warcraft got a cartoon series...)."
Wednesday, January 04, 2012
"Not at all. I'm here to improve my writing, so every edit is a valuable nugget of information."
Wednesday, January 04, 2012
"I'd be happy for modern games to have cheats as long as they'd disable achievements. That'd be a good way to separate those that use cheats from those that don't. Cheaters could see a game to its end without having to put too much time into it, while the more hardcore gamers would have something to show for the games that they've beaten legitimately."
Saturday, December 17, 2011
"You haven't truly felt escort-mission rage until you've played For Pete's Sake."
Saturday, December 17, 2011
"Its eyes look like they're screaming."
Saturday, December 17, 2011
"People need to stop looking at "Streamlined" as a dirty word. It's not.

In most cases it refers to the removal of redundant gameplay. It tends to be viewed as making a game too easy, but I would argue that a lot of the time, difficulty remains unchanged, or was more harsh than fun to begin with (e.g. not being able to hit anything for the first few hours of Morrowind).

Skyrim's skill system allows you to shape your character as you're playing, rather than on a piece of paper/excel spreadsheet before you even begin. I'm thankful for this, as I remember Fallout 3 taking a long time to get into, simply because I obsessed over which stats to put points into during the introduction.

Another good example is Civilization. A lot of people complained about the streamlining of empire management in Civ V, but some of the insane micromanagement in previous Civ games was tedious, and I personally didn't miss it.

EDIT: And as for Mass Effect, it's true that a few gameplay elements were simplified in the sequel, but I never felt that it had strayed far from its RPG roots. If anything, it was such an improvement that it made going back to the first game a chore.

I'll be picking the most RPG-inclined mode in Mass Effect 3, but I've got nothing against anyone who wants to enjoy Mass Effect experience without having to deal with dialogue trees and ability menus. Some people don't have the patience for that sort of thing, which is fair enough."

Monday, December 05, 2011
"I remember when this game was first announced, my thinking was that if I wanted to play classic Sonic, I could play one of the million ports that have been put out for almost every current format. It was the same with Sonic 4, but somehow I still fell for that trap.

Sonic Generations has had surprisingly good press, and the demo seemed pretty good. I suppose I'll give it a try."

Saturday, December 03, 2011
"You can count me in the anti-blue shell league. I don't even see it as a balancing tool; all it does is punish you for being in first place. By playing to win, you're putting yourself at a huge disadvantage, and your success at keeping pole position all comes down to the luck of no blue shells showing up.

Most annoyingly of all, it tends to be those in last place that are 'gifted' with one of these monstrosities. How is hitting the player at the front going to help them?

Its only purpose is to induce rage; a task at which it excels."

Wednesday, November 30, 2011
"That's a shame to hear. I was hoping that other races had at least some unique attention paid to them. You would think walking, talking lizards would turn a few heads, even in Tamriel.

Maybe it's something we'll see in future patch notes?

- Racism towards elves increased by 38%. We'll be monitoring this change and adding more hate as necessary.

Tuesday, November 29, 2011